
Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games. You command a special intervention squad that intervenes in various situations and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La première impression est plutôt positive, mais il y a des aspects à améliorer, notamment en ce qui concerne l'interactivité du jeu. Actuellement, le jeu semble manquer de dynamisme dans ses mécanismes de tour par tour, ce qui peut rendre l'expérience un peu statique. Par exemple, le fait que les suspects ne réagissent pas immédiatement lorsqu'ils repèrent la police donne un avantage trop important à cette dernière, ce qui peut nuire à l'équilibre du jeu. De plus, la stratégie semble être assez limitée, en partie en raison du manque d'équipement à débloquer et de l'utilité limitée de l'expérience. Il semble que les choix tactiques se réduisent souvent à l'utilisation systématique de grenades aveuglantes pour neutraliser les suspects, suivie de la mise aux menottes, ce qui réduit la diversité des approches possibles. Même dans des situations comme les prises d'otages, où l'on pourrait s'attendre à plus de complexité, le gameplay semble être assez linéaire et prévisible. En résumé, bien que le jeu ait des qualités, notamment dans son concept et son ambiance, il y a des aspects à améliorer pour enrichir l'expérience et offrir aux joueurs une plus grande variété de choix stratégiques et tactiques. A prendre en solde
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.2K | 142 | 65% | $19.99 | |
| $865.4K | 2.4K | 83% | $9.99 | |
| $229.6K | 290 | 71% | $24.99 | |
| $3.3K | 7 | 71% | $15.99 | |
| $195.3K | 686 | 46% | $8.99 | |
| $129.8K | 69 | 67% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8K | 246 | 93% | $0.98 | |
| $3.8K | 57 | 86% | $4.99 | |
| $3.8K | 69 | 58% | $1.99 | |
| $3.8K | 203 | 57% | $0.99 | |
| $3.8K | 100 | 93% | $1.99 | |
| $3.8K | 55 | 96% | $4.99 |