
Tachyon Project is a dual stick shooter heavily inspired by classic shoot'em ups. We’ve combined many unique enemy types, a large variety of weapons and power-ups with innovative gameplay to ensure a long lasting challenge and discovery at every new level.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
EDIT: Could not beat level 7, wave 1. On PS4 the wave had mines, which would help extend the timer, but not on PC apparently. Good music, but spends too much time playing mellow music and changes tracks at random intervals. Would be better to change tracks with spawns or even just when a new wave starts. Starts off easy, but from level 4 some game sense is needed. Enemy placement seems deliberate and encourages tactics to get rid of them efficiently. Enemy variety is excellent and they appear distinct so you can know which enemy type it is at a glance. The yellow and orange small fry blurs together in a pinch though. I found upgrades to be unbalanced but at least many are cool to try. The extra time/health upgrades seems mandatory sometimes, so I just left them on. And upgrading shooting seems cool at first, but you often get surrounded, so I felt like I needed AoE - when I have AoE, shooting seems secondary and a waste of upgrades. You get a secondary weapon which buffs shooting a lot, so maybe with that one, or if you got bullet hell skills, you may have more build variety. Some times I could not fire special weapons (explosions, mines). Never found out why. Seems like they are limited, but most of the time I could fire as many as I wanted. Maybe when low on health? Very frustrating that you can accidentally move into a spawning enemy, because they spawn with so little warning. As a casual player, I disliked how some upgrades was locked behind scoring challenges as a result. Felt like a certain achievement was out of my reach. Leaderboards and scores are not really my thing, so I'm biased. Text introducing new enemies are shown without pause while the new enemies spawn, which was frustrating. Took me some time to discover the stealth mechanic. Maybe I missed it in some text while I was under attack?
jugabilidad y estética geniales
A nave E muito maneira , UUU GARRA! TOY STORY GARRA CENA ETZINHOS
ne bicim boktan bi oyun
shoot em up basit bir arcade yapım, emsallerine nazaran fena değil
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we need chinese, we need chinese, we need chinese. 没中文,剧情有点多,马虎像,鼓励性好评吧。本平台,本平台掉卡零钱,fanatical,杉果,支付宝红包,它处自定义包入的本体约4元。目前就这,看以后追评。
good!
Being the big twin stick arcade-style shooter fan I am, a friend noticed this and gifted me this game recently. It feels like a child of Geometry Wars, very heavily inspired by that. You can play with up to three friends through Remote Play and only one of you needs to own the game and can send invites out, which is cool. The price is super cheap on sale, so if you like that game, this one is sort of a no-brainer to try out at least. What we didn't like is that you couldn't seem to change the ship colors so when you do play co-op, it can be difficult to tell which player is which. A lot of enemy action also spawns very close at times, which can lead to almost immediate death. This isn't the type of game you're going to play deep into, but it has more of an arcade pick it up, play it quick, put it down feel. This type game hits the sweet spot for Steam Deck on the go type games. Maybe you're stuck in a parking lot waiting for something and want to blast away at something for a brief gaming distraction. Would not recommend at $9.99 btw, but picked this up on sale for 90% off at a buck? Oh yeah.
Great twin-stick shooter that I'd definitely recommend to anyone who enjoys this type of game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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