
Tachyon Project is a dual stick shooter heavily inspired by classic shoot'em ups. We’ve combined many unique enemy types, a large variety of weapons and power-ups with innovative gameplay to ensure a long lasting challenge and discovery at every new level.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Nice twin stick shooter with great soundtrack and responsive controls. Recommended. Gets kinda tuff though... [/h1]
特效华丽的固定范围射击游戏~ 剧情没中文看不懂,似乎是很厉害的小故事 但剧情动画真的拖沓呢!直接Esc又是直接跳过所有剧情~而剧情文字又慢~~ 游戏目标多种多样,有打败敌人也有存活一段时间等等,各种类型的都有! 但战斗范围有限!就是固定的一个小框里射击~ ~故事模式下一共10个关卡,每个关卡6个小目标,然后就是一堆堆的敌人~ [spoiler]~我菜,我只能过第一关~[/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=2312721984
Análise.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Pros:[list][*]Good enemy variety [*]Negligible price on sale[/list] Cons:[list][*]Enemies spawn on you without good indication, and spawn all over the place, making spawning enemies a bigger threat than real enemies [*]One of the enemies is the same color as your shots, graphically understated, and isn't particularly distinguished as far as blowing up vs spawning in [*]Your loadout is fairly overpowered and unbalanced early on [*]Very cringey campaign story you go through to unlock things [*]No stick deadzone at all (workaround with Steam Input settings) [*]Occasional weird and erratic movement behavior [*]Vortex hazards can spawn on wall and be difficult to see or notice, or spawn too close to you to not get pulled into them [*]List price too expensive for what it has [*]Each level is a sequence of sub-levels and you either retry immediately from your current place or you will have to restart the whole set. Get a boss and think a different loadout would be better? Do all the previous parts over again if you want to change. Accidentally hit B instead of A? Do it over. [*]Overly precise and un-fun design, like the timed level where you have no enemies to fight for long boring stretches but have to kill enemies just as they spawn (which is randomized) or you will run out of time, or the boss stage with a large enemy that moves faster than you do and chases you for long invulnerable stretches, which you can only get ahead of by firing backwards to push yourself with your recoil instead of firing forward to clear a path.[/list] So, my original review said this was not a bad game per se, just not really worth getting or spending time with in a genre with such gems (Waves, Assault Android Cactus, Nex Machina, for example, not to mention all the roguelite shooters). I played a few more levels recently, and I have to revise that early assessment: this [i]is[/i] a bad game, and your time with it not only is fairly unrewarding but may tempt you to suffer more or place you in annoying no-win situations like choosing between retrying well past your enjoyment or having to re-do obnoxious previous waves that were already just as annoying as the one you are on. Pass it by.
Топчик, делаем тяу-тяу
Не встретил ничего уникального, типичный представитель своего жанра. Но за такую цену многого и не ждешь.
⭐⭐⭐⭐⭐
I enjoyed this. A fun game, not too challenging, good music, and easy to pick up and play. Lots of potential here as well.
It's like Geometry Wars but with clear goals and better sound effects.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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