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Подумал, что будет хоть какая-то мякотка с аниме-девушками, как в других играх серии. На деле оказалось, что это просто дешёвый китайский пазл, где нужно управлять маленьким монстриком и выходить из лабиринта. Никаких намёков на откровенный контент, о чем говорит название, - просто скучная беготня по однообразным уровням, и всё. Вся игра проходится за час, после чего нет никакого желания возвращаться к ней снова. В общем, даже за такие копейки это выброшенные деньги - лучше купите на них пачку чипсов и видосик на ютубе посмотрите. ⠀⠀⠀⠀⠀⠀⠀⢀⠀⠔⡀⠀⢀⠞⢰⠂⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢸⠘⢰⡃⠔⠩⠤⠦⠤⢀⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⢀⠄⢒⠒⠺⠆⠈⠀⠀⢐⣂⠤⠄⡀⠯⠕⣒⣒⡀⠀ ⠀⠀⢐⡡⠔⠁⠆⠀⠀⠀⠀⠀⢀⠠⠙⢆⠀⠈⢁⠋⠥⣀⣀ ⠈⠉⠀⣰⠀⠀⠀⠀⡀⠀⢰⣆⢠⠠⢡⡀⢂⣗⣖⢝⡎⠉⠀ ⢠⡴⠛⡇⠀⠐⠀⡄⣡⢇⠸⢸⢸⡇⠂⡝⠌⢷⢫⢮⡜⡀⠀ ⠀⠀⢰⣜⠘⡀⢡⠰⠳⣎⢂⣟⡎⠘⣬⡕⣈⣼⠢⠹⡟⠇⠀ ⠀⠠⢋⢿⢳⢼⣄⣆⣦⣱⣿⣿⣿⣷⠬⣿⣿⣿⣿⠑⠵⠀⠀ ⠀⠀⠀⡜⢩⣯⢝⡀⠁⠀⠙⠛⠛⠃⠀⠈⠛⠛⡿⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣿⠢⡁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀ ⠀⠀⠀⠀⢀⣀⡇⠀⠑⠀⠀⠀⠀⠐⢄⠄⢀⡼ ⠀⠀⠀⠀⢸⣿⣷⣤⣀⠈⠲⡤⣀⣀⠀⡰⠋ ⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣶⣤⣙⣷⣅⡀ ⠀⠀⢀⣾⣿⣿⣿⣿⣻⢿⣿⣿⣿⣿⣿⡿ ⠀⡠⠟⠁⠙⠟⠛⠛⢿⣿⣾⣿⣿⣿⣿⣧⡀
Juego mediocre, un pez se esfuerza más por salir de la arena y volver al mar que lo que se hizo acá. No tiene selector de nivel, incomodo el gameplay, la música se detiene en algún punto, las resoluciones son extrañas. El diseño de niveles infumable, no sirve de nada que el mapa sea gigante si el camino de respuesta es más lineal que nada. Me gustan los juegos sobre laberintos pero este si que quedó muy perdido. Lo siento, pero no vale su precio al completo, lo digo principalmente porque hay juegos de precio similar - sin oferta - que ofrecen al menos una experiencia decente. Muchas gracias por el juego N0r0, no eres tú, fueron los dev qwq.
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Taboos: Flower is an ultra simple Adobe Flash tier maze navigation game. You need to navigate through a simple 2D grid maze. This is just achievement spam shovelware as you get 100 achievements for pretty much just starting the game, and correspondingly there's zero value or merit as a real video game for gamers here. You can play free maze games on the web, so for someone to be charging money for one on Steam is just cash grabbing. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game (thanks to the default Unity launcher), all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2020), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. That's right, only 2. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Taboos: Flower is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. You can play better maze games than this for free on the web.
好玩 多玩
Taboos: Flower feels like the kind of forgotten indie Steam title that existed during a period when the platform was flooded with experimental anime-themed games created by very small developers. At first glance it appears to be a simple puzzle or maze experience wrapped in provocative artwork and light adult themes, but after spending time with it, the game reveals itself as more of a casual distraction than a serious gameplay-focused project. It does not attempt to reinvent puzzle mechanics or deliver a complicated narrative. Instead, it focuses almost entirely on accessible gameplay loops, stylized visuals, and quick progression designed for players who want something lightweight and easy to pick up for short sessions. The core gameplay revolves around navigating maze-like environments while completing basic objectives and unlocking additional content. The mechanics are intentionally uncomplicated, which makes the game approachable even for players who rarely engage with puzzle titles. There is no steep learning curve, no complex systems to memorize, and no pressure to optimize strategies. Everything is built around simplicity. In some ways, this works to the game’s advantage because it creates a relaxing rhythm where players can casually move through stages without frustration. However, that same simplicity also limits the experience significantly over time. Once the novelty of the early stages fades, the gameplay loop begins repeating itself with only small variations in layout and difficulty. Visually, the game clearly understands its audience. The anime-inspired art style carries most of the game’s personality, featuring colorful character illustrations and fan-service-oriented presentation that acts as the primary reward system for progression. While the graphical technology itself is fairly basic, the artwork succeeds in making the game visually appealing within the limits of its budget. The environments are functional rather than impressive, but the character art and unlockable images help maintain player interest. The developers clearly invested more effort into the aesthetic appeal than into expanding the gameplay systems, and depending on the player, that decision may either feel justified or disappointing. One of the more noticeable issues is the lack of meaningful gameplay evolution. The maze stages become predictable after a while because the mechanics rarely introduce anything surprising or challenging. New levels may slightly alter their structure, but the overall experience remains mostly unchanged from beginning to end. Players hoping for increasingly creative puzzles or deeper mechanics will probably lose interest fairly quickly. The game feels designed around repetition and short-term engagement rather than long-lasting replay value. This is not necessarily a fatal flaw for a casual indie title, but it does make the experience feel shallow compared to stronger puzzle games available on Steam. The audio presentation is serviceable but forgettable. Background music exists mainly to fill silence rather than establish a memorable atmosphere, and the sound effects are minimal. Nothing about the soundtrack actively harms the experience, but there are very few moments where the audio leaves any lasting impression. This is another area where the game feels clearly limited by scope and budget. The developers focused on functionality instead of immersion, which is understandable for such a niche release but still noticeable during longer play sessions. What makes Taboos: Flower somewhat interesting today is its obscurity. The game quietly disappeared from Steam after its release period, turning it into one of those strange indie titles that many players likely missed entirely. It represents a certain era of Steam where small experimental games could appear briefly, gather a niche audience, and then vanish without much attention. There is a strange charm in exploring these forgotten releases because they capture the creativity and limitations of independent developers trying to carve out space in an overcrowded marketplace. Despite its flaws, the game still succeeds at being exactly what it intended to be: a small-scale casual title aimed at a very specific audience. It never pretends to offer blockbuster production values or revolutionary gameplay mechanics. Instead, it delivers a simple, visually driven experience built around easy progression and anime aesthetics. Players who appreciate niche indie curiosities may find some enjoyment in its straightforward structure and relaxing pace, especially if they enjoy casual puzzle games with stylized presentation. At the same time, it is difficult to ignore how repetitive and mechanically limited the game becomes after extended play. The lack of gameplay depth prevents it from standing out in the crowded indie market, and many players will likely move on quickly once they have seen most of what it offers. The experience works better as a brief diversion than as a memorable long-term investment. Taboos: Flower ultimately feels like a product of its time: a low-budget indie experiment that leaned heavily on visual appeal and accessible gameplay to attract attention in Steam’s massive catalog. While it lacks depth and polish in several areas, it still carries a certain charm through its unapologetically simple design and niche identity. For players interested in obscure anime-themed puzzle games, it can provide a few enjoyable hours, but those expecting deeper mechanics or substantial replay value should keep their expectations realistic. Rating: 6/10
就8张图,5分钟搞定,啥也不是
五分钟完成了七关哈哈哈 不得不说 玩迷宫我蛮有天赋得嘛!建议各位成年有孩子的可以买下来给自己的孩子玩.
эта игра мне понадобилась только для того что бы открыть тп. так игра не замысловатая и простая. быстро наскучила. не хватает разнообразия и чего то цветного игра просто однотонная.
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