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3D küpte sadece basit bir T-T-T. , Ana amaç, bir sembolün üçte altısını yatay, dikey veya çapraz yönde elde etmektir; burada üçte biri yalnızca küp kenarlarında kabul edilebilir (üçte biri küpün kenarı veya köşesi üzerinden sarılmaz). Küpün kenarındaki üçüncü (küpün iki tarafında) yalnızca üçte bir olarak sayılır. --Bu kadar.
[h1]Before I played T^2.5, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
☀️
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"T^2.5" is rather poorly marketed... it's a 3D tic-tac-toe/noughts and crosses game with a convoluted interface as you try to make three in a row... yeah, nobody wanted 3D tic tac toe on Steam. What a terrible idea, implemented badly. The idea that the developer was trying to get people to pay actual money for this is more amusing than the game itself. This feels more like a tech demo or a project smacked together hurriedly to try make a kind of minimum viable product just good enough to pass the developers unambitious idea and shove it into Steam Direct to see if you can actually pay $100 and publish junk through Steam Direct. Yeah, you can. Is this good for gamers? Nope. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 2 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This one scores a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam.
Игра 'T^2.5' – это взрывная смесь головоломок и экшена, щедро приправленная пиксельной эстетикой и динамичным саундтреком. С первого взгляда кажется простой аркадой, но глубина механик и сложность уровней постепенно затягивают в свой мир. Здесь важна не только реакция, но и планирование каждого последующего шага. Управление отзывчивое, что критически важно в те моменты, когда нужно увернуться от летящих снарядов или быстро перестроиться, чтобы решить очередную головоломку. Разнообразие противников и уникальные способности персонажа добавляют реиграбельности – хочется экспериментировать с разными подходами и стратегиями. "Фишка" игры – нелинейное прохождение уровней. Часто можно найти несколько путей, каждый из которых представляет собой отдельную проблему. Это подталкивает к исследованию и поиску секретов. Единственный минус, который можно отметить, – временами сложная кривая обучения. Вначале игра может показаться слишком хаотичной, но стоит немного освоиться, и она раскрывается во всей красе. В целом, 'T^2.5' – увлекательный и стильный проект, который точно понравится любителям хардкорных аркад и головоломок. Рекомендую!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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