
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра которая не ведет тебя за руку.
Probably the best remake of a game that anyone will ever play.
tried to like this game but the story is mid and the gameplay is boring
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great. Well crafted, relentlessly addictive and highly engrossing. Also, ImSims are awesome. Highly recommend.
Verdict: Oh Absolutely Not. I had heard of it back in the day but never got round to playing it. The memes were unavoidable. It starts off as a nostalgic blast and puzzle solver with a gripping and sinister cyberpunk aesthetic, but eventually degenerates into endless backtracking and puzzles that can only be solved by poring through guides. This game comes from an area where progression was only possible by note taking and map drawing, and occasionally channelling the spirit of the designers. Maybe modern games have spoiled us, or maybe folks worked out how to design a game that didn't pad out its run time with back tracking, pixel hunting, and absurd instant-kill ambushes that can only be resolved by save and reload. Who knows? I do, and you can probably guess which camp I am in. Where did I break? Groves. Cleaned them out, played a nice game of chess. Pulled all the switches, tried the master jettison back on the main station. Read that I needed to go back to find a randomly located relay to fix since the game gives you no indication. Had a look around Maintenance for the 23rd time. Decided life was too short. Additional note: if you have never heard of System Shock then absolutely do not play this game.
Un reboot auquel on ne croyait plus… et pourtant, ils l'ont fait Franchement, qui aurait encore parié sur le retour de System Shock ? Après toutes ces années, le projet semblait presque relever du fantasme pour les fans. Et pourtant, Nightdive Studios l'a fait : System Shock est revenu, avec un véritable remake qui respecte profondément l'esprit du jeu original tout en le rendant beaucoup plus accessible aux standards modernes. Et quel plaisir de retrouver cet univers. On se réveille à bord de la station Citadel, complètement livrée à elle-même. Les humains ont pratiquement disparu, les androïdes ont été transformés en machines hostiles et les couloirs sont désormais infestés de mutants et de créatures cauchemardesques. Et derrière tout ça se trouve SHODAN. Une intelligence artificielle devenue complètement incontrôlable, arrogante, sadique et terriblement menaçante. Elle n'est pas simplement là pour nous empêcher de progresser : elle est omniprésente, elle nous observe et nous fait constamment sentir que nous sommes sur son territoire. C'est clairement l'un des grands points forts du jeu. L'ambiance est excellente. La station Citadel est un véritable labyrinthe dans lequel on avance avec cette impression permanente de ne jamais être en sécurité. Les couloirs sont sombres, les ressources limitées et chaque nouvelle porte peut réserver une mauvaise surprise. Et contrairement à beaucoup de jeux modernes qui nous prennent par la main, System Shock nous laisse énormément nous débrouiller. On explore, on cherche, on expérimente et surtout, on essaie de survivre. Le level design est particulièrement réussi. La station est composée de nombreux secteurs qui communiquent entre eux, avec des accès verrouillés, des codes, des terminaux, des passages secrets et une multitude de choses à découvrir. Le jeu récompense réellement la curiosité. Les combats sont également assez brutaux. On commence relativement faible et on doit apprendre à gérer ses ressources, ses armes, ses munitions et ses capacités. Les ennemis ne sont pas simplement là pour remplir une barre de statistiques : chaque rencontre peut devenir dangereuse si l'on ne fait pas attention. Mais ce qui fait vraiment la différence, c'est l'atmosphère. Citadel donne l'impression d'être un vaisseau abandonné depuis trop longtemps, devenu le terrain de jeu d'une IA démoniaque. Il y a quelque chose de profondément oppressant dans cette station où tout semble avoir été conçu pour les humains, mais où il ne reste pratiquement plus rien d'humain. Le remake est également une réussite visuelle. La direction artistique conserve ce style science-fiction rétro et industriel si caractéristique de System Shock, tout en lui donnant une identité moderne. Et surtout, le jeu n'a pas essayé de transformer System Shock en FPS générique. Il conserve son côté exigeant, son exploration, ses énigmes, ses terminaux, son inventaire et cette sensation de devoir comprendre soi-même ce qui s'est passé. Un vrai remake, pas simplement un vieux jeu avec de meilleurs graphismes. Alors, allez-vous réussir à traverser Citadel ? Ou allez-vous simplement devenir une victime de plus de SHODAN ? Dans tous les cas, une chose est certaine : Ils l'ont vraiment fait. System Shock est revenu, et pour les amateurs de science-fiction, d'horreur et d'immersion, c'est une excellente nouvelle. SHODAN vous attend. Bonne chance.
Lots of backtracking, random crashing, and sometimes buggy enemies. Do I still recommend it? Yes. System shock is a game that just throws you into its unforgiving world and expects you learn almost everything instantly. It can be unforgiving at times and it takes awhile to get over its quirks, but the level of immersion this game brings is like no other. If you enjoy immersive sims, you should get this one.
Im Sale für 1,79€ gekauft, dafür kann man nicht meckern. Gutes Spiel für zwischendurch mal
背包太小,普通难度下没有任务引导,不过对我来说不算什么大缺点,整体很戳我,好评。
Отличная игра, затянуло на 4 часа прямо со старта =) В оригинал не играл если что)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $21.5M | 52.5K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 2.8K | 93% | $22.39 |