
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly one of the best games/remakes i've ever played and im upset at myself for not finding the system shock games sooner
Não é um immersive sim igual System Shock 2, porém ainda é muito bom e divertido. Jogo bem difícil.
Using A.I. to beat an A.I. That's right. You read that correctly! Out of my 35 years of playing PC games, this was the first time I had to use Google AI to beat System shock. Why you say? Well, Lets get the cons out of the way: The HORRENDOUS level design! Granted, Nightdive was trying to remain true to the original games design, but instead of calling it "System Shock", they might was well call it "BACK TRACK: THE GAME!". Because hoooooooooooooly h3ll are you going to be doing ALOT of back tracking! Now, those are the cons. Pros: This game is FANTASTIC. From the atmosphere, to the weapons and story, this is a well and challenging futuristic remake FPS. I tried playing the original TTLG classic from 1997 but I couldn't wrap my head around it. That said, this is also after LOVING Thief 1 and 2. Which is still hands down, THE BEST STEALTH game EVER made! System shock has an excellent 10/10 soundtrack with lots of Dark Ambient and Future-Techno inspired compositions. Love it! This game has lots of twists and turns in the story so be ready for a thrill ride when you get to those parts of the storyline. If you have the patience and you don't mind backtracking with lots of challenging puzzles and action, then System Shock is for you! I look forward the System Shock 2!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I haven't played the original 1994 System Shock, I have played many other Immersive sims including Deus Ex and Cruelty Squad. If you are a fan of those games, you'll love this game, like I did. If you haven't played an immersive sim before, System Shock might not be for you. It's not a game that holds your hand, rather it forces you to pay attention and put the pieces together yourself. It's honestly quite rewarding, if you have the patience to do so. Bravo, Nightdive. Bravo.
整体而言超出预期。 作为一个重置作品,感觉设计是跟得上时代的。 画面是像素风格,导致前期在不熟悉的情况下,很难识别地图上的可互动元素。 背包管理生存射击,有点生化危机的感觉。 前中期的体验最好,开图解谜,在掩体拐角近战或者peek杀怪,尽可能节省资源,能带来不少正反馈。 这游戏难度不算低,一个是赛博空间战斗死了就得重头,中间不能存档,还有就是后期地图堆怪严重,还个个血牛。
Нет просто нет.
gg
GOOD
A true masterpiece… SS1 looking perhaps even better than original creators could have ever hoped for… Simply astonishing experience playing this piece. I would recommend creators to turn this game with those looks into an open world sequel. It’s just such a joy to explore this „world“. Awesome work, thanks guys for this one!
It's a classic for a reason. Fun sci-fi survival horror.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
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| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 2.8K | 93% | $22.39 |