
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
Gra fajna, ale grając w nią pierwszy raz można się solidnie zamotać, co w dalszych etapach gry może przysporzyć trochę kłopotów z dojściem do ładu ponieważ nie wszystko jest tu klarownie wyjaśnione i wiele rzeczy można przeoczyć. Pod względem graficznym wygląda to dość dobrze, pod względem gameplay'owym trochę gorzej tzn. znajdujemy dość mało zasobów a napotykamy wielu przeciwników którzy potrafią nas z nich solidnie wydoić, nie pomaga nam to że gra ma trochę popsute "respy" i przeciwnicy których zabiliśmy w pocie czoła dwa korytarze wcześniej potrafią w drodze powrotnej znowu się tam pojawić. Polecam ograć więcej niż raz, ponieważ ten pierwszy gameplay traktowałbym bardziej jako zapoznawczy. Plusy : -Grafika -Dźwięk -Potrafi zająć na długie godziny Minusy: -Respy przeciwników (tam gdzie już ich zabiliśmy potrafią pojawić się ponownie) -Tracąc czujność na chwilę można się solidnie pogubić pod względem tego co, gdzie i jak mamy zrobić Porady ode mnie : - Zbierać od samego początku gry każdy rupieć i przerabiać go na złom który wymienicie na monety, to ratuje skórę pozwalając na zakup amunicji, ulepszeń do broni czy plastrów leczących - Dokładnie obserwować otoczenie, czasami przydatne rzeczy potrafią być dosłownie ukryte na widoku - Uzbroić się w cierpliwość, w tej grze to wręcz podstawa - Często robić quick save, momentami potrafi się zrobić gorąco tuż za rogiem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Polecam
Gra sama w sobie mało o sobie mówi, czyli brak informacji jak korzystać z umiejętności, jaki jest obecny cel misji (nie mówię, że ma prowadzić za ręke, ale jakieś małe podpowiedzi po tygodniu przerwy od tego tytułu by były mile widziane), ale z drugiej strony dzięki tym elementom gra ma swój charakter. Ciągłe zagubienie, niepokój. Mogą te rzeczy oczywiście odepchnąć gracza w 2026 roku + toporność w strzelaniu/korzystaniu z leczenia, umiejętności. Podsumowując dobrze się grało, piękna oprawa graficzna. Polecam każdemu, Tadeusz Mach
9/10(很有诚意的重制版)
Such an enjoyable experience! The closest thing I can compare this to is 2017 Prey. Being stuck inside a tall space station against unknown enemy. Being starting with a tool as a weapon and at the end guns... LOTS OF GUNS. Also both being immersive sim genre which seems to be impressively difficult genre to nail perfectly. Thankfully System Shock is a good immersive sim. Do and go anywhere if you know your way there. By the way, this game is not easy for anyone above the age of 30+. Don't be ashamed to select "easy" mode. Just enjoy the story, freedom of movement and scary hallways.
Perfect recreation of the legendary immersive sim.
IS游戏鼻祖(玩过就可以称自己是老资历(bushi)),实际体验下来发现如今如此多的游戏要素在上个世纪游戏中就已经显现出来,而且游戏性、内容、关卡设计放在如今依旧精彩丰富,作为我接触IS作品中第二个开始游玩的游戏还是给我带来了许多惊喜。十分推荐值得一试。
Havent played such a good remake of a game in a very long time. The original has a cult following and I played it a long time ago (not when it came out, but still quite a while ago). I believe it to be as a faithful remaster as it could possibly get. It is not perfect by any means but it is not just serviceable, it is a downright great game to experience even without playing the original. The story is the same with some added elements of visual storytelling that were just not possible in the original. This games protagonist - the hacker has very little expression in the form of hand gestures at times and they add depth to the character. He is still a silent protagonist but has just a little bit more flavor to him to make him stand out a bit. Less is more. The story is told mostly via audio logs, text logs and visual storytelling, which means high immersion. While the entire plot is predictable with most of its twists the shock wasn't what this game was ever going for. You know the drill AI gone rogue and it is up to you to survive the space station while trying to sabotage the AI as much as possible. It turns into a game of who can sabotage who the quickest. Hacker vs AI. The entire game is focused on immersing the player. The UI is diegetic and you have no objective markers. You explore the map, you have to memorize the hints in the logs, codes and what to do. I had to backtrack most of the game to find a certain clue. So everything is down to you and how can you manage with the situation at hand with the equipment you have. Resource management is key. You have to be careful because enemies do respawn (unless you do something about it). The graphics are some high-resolution-pixel idk. It looks great when coming close and noticing the low-poly wall/puzzle to remember the retro style this game is going for. There is a lot of gore as well. I do not know how they optimized unreal engine for this but the developers did an amazing job. I never had issues with performance. The soundtrack is great. I love synthwave and it fits this game perfectly. Through my entire playthroughs I never muted it. The sound design is also great. You have audio queues for mines and enemies can be heard and identified from another room. The game has a hacking segment that was okay. I did not hate it because it is not that annoying and you have only a handful of those. Although I hated the green enemies with wings... projectile speed is slow so they can dodge them easily. The game has 4 difficulty settings. The hacking difficulty, enemy difficulty (combat), mission difficulty (how much hand holding you like .. or a push) and puzzle difficulty. You can customize each one individually before starting a new save. Overall I really had fun with this awesome remake. I'd recommend it to anyone that wants an oldschool game with a solid story, awesome gameplay and setting, great soundtrack and interesting graphics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
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| $2.8M | 20K | 75% | $6.39 | |
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| $2.8M | 2.8K | 93% | $22.39 |