
System Shock® 2: 25th Anniversary Remaster is a genre defining experience that established innovative game-play mechanics that are a staple of the FPS and RPG genre today. Survive the wretched corridors of the Von Braun. Your training has prepared you for this.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it's up to you to stop her.
Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story rich atmosphere and environments. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.

Cross-Play Co-Op multiplayer.
Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
Additional Mod Support
Up to 144FPS performance with ultra-widescreen support.
50 Achievements to unlock.
Enhanced Characters, Weapon Models and Animations.
Optimized Controller support.
Quality of Life Improvements.
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 2.3Kreviews | 88% | — | $1.4M |
| $16.49−45% | 428ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ideal way to remaster a classic game
Хорошая игра для своих лет так тем более. Много классов разнообразных интересно за все поиграть. Коператив работает но в нем есть баги из-за которых иногда нужно пересоздавать комнату. Например хост может пройти через дверь а для гостя она остаётся закрытой и тут возникает 2 варианта либо тебе повезло и она отлагает либо добро пожаловать на перезапуск. В других обзорах я читал что у кого-то вообще не удавалась подключится но у меня такое проблемы не было. Также были и другие не столь критичные баги по типу не падающие после смерти враги или когда один из игроков видит противника а другой нет но это не противник а просто моделька не получающая урон которая пропадает через пару секунд. Но баги это не главная проблема. Главная проблема это бесконечное гайдодрочерсво которым вам придется заниматься чтобы просто пройти игру. Я не шучу половину всего времени прохождения мы потратили на гайды и повторное пробегание уже пройденных уровней ведь даже гайды к этой игре несильно помогают. Там написано условно найдите отсек А но вопрос как его найти если они нигде не подписаны! Так что во второй половине игры приготовьтесь к страданиям. Рекомендую, отличная игра! Классика на все времена!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
| $29.99 |
| 203ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haven't played the original, but love imsims like Thief, Dishonored, Prey, Atx Fatalis. Stellar. Runs great, plays great. Only nitpick in the rpgs balance and some skills being more or less traps (i.e. there's very little point in raising some skills above a threshold). As far as I know there are mods to fix that. Otherwise good times.
fun enough to keep going
Не-а
Bioshock but in space
System Shock 2 es uno de esos juegos que obligan a hacer un pequeño ejercicio de arqueología. No tanto por su historia, sino por la manera en la que decide contarla. El estado en el que encontramos la nave, los cadáveres, los mensajes, las grabaciones y los distintos acontecimientos que vamos descubriendo obligan al jugador a reconstruir qué ocurrió y cómo hemos llegado hasta allí. ¿Es la mejor manera de narrar una historia? No necesariamente. De hecho, su narrativa depende bastante de cuánto quiera implicarse el jugador en reconstruir ese pasado. Pero funciona, y lo hace especialmente bien porque convierte la exploración en una herramienta narrativa. Y es precisamente en su diseño donde más sorprende. Estamos ante uno de los grandes padres de los immersive sim y, jugando hoy, se entiende perfectamente la influencia que ha tenido en títulos posteriores como Prey. La exploración es magnífica porque casi siempre está vinculada al descubrimiento: encontrar una habitación, una grabación, un objeto o un camino alternativo rara vez se siente como algo completamente gratuito. El juego consigue que quieras investigar, y eso tiene todavía más mérito teniendo en cuenta que hablamos de un título de 1999. La gestión de recursos también me ha parecido especialmente buena. Hay escasez y esa escasez condiciona tus decisiones. No siempre puedes permitirte gastar munición, utilizar determinados recursos o afrontar una situación de la misma manera. El juego te obliga a adaptarte, y eso hace que la exploración tenga una utilidad real más allá de simplemente avanzar hacia el siguiente objetivo. SHODAN merece una mención aparte. Es una villana magnífica y una de las grandes responsables de que la historia tenga tanta personalidad. Su presencia consigue que la nave se sienta mucho más hostil y que exista una tensión constante incluso cuando no estás combatiendo. El combate es probablemente uno de los aspectos que más acusa el paso del tiempo. Es tosco y se nota que estamos ante un juego de finales de los noventa. Sin embargo, me ha resultado disfrutable, especialmente porque el combate no es el único pilar de la experiencia. El juego tiene suficientes sistemas alrededor como para que esa tosquedad no termine arruinándolo. Y creo que aquí está la clave para acercarse a System Shock 2 Remastered: hay que valorar que sigue siendo un juego de 1999. Sus mecánicas, su interfaz y determinadas sensaciones al jugarlo pueden resultar anticuadas, y el remaster no puede cambiar completamente esa naturaleza sin dejar de ser el juego que es. Pero esa misma perspectiva hace todavía más impresionante comprobar lo bien que han envejecido aspectos como el diseño de niveles, la exploración, la narrativa ambiental y la gestión de recursos. No todo ha envejecido igual de bien, pero hay algo casi desconcertante en comprobar cuántas de sus ideas siguen funcionando hoy. Lo recomiendo claramente, especialmente a quienes disfruten de juegos en los que explorar, experimentar y prestar atención al entorno tenga tanta importancia como disparar. Eso sí, hay que entrar sabiendo que debajo del remaster sigue estando un juego de 1999. Si se acepta esa premisa, resulta sorprendente comprobar hasta qué punto System Shock 2 sigue siendo una referencia del género.
Another certified banger from Looking Glass, I was really sad that I waited this long to play this game. But the remaster is actually quite well done and succeeded in modernising this cult classic. Even after 2 and a half decades, the gameplay feels timeless, it's the definition of immersive sim in every aspect, there are tons of variety in playstyles, lots of gadgets and weapons to utilize and an amazing map that opens gradually as you play. Voice acting and some sound design elements feels low quality, but the soundtrack is so amazing it doesn't drop the sense of horror for one second. Feeling of isolation and dread is so strong your feet goes back every corner you need to turn. A masterpiece every im-sim fan must play.
Phenomenal.
Incredible. One of the best immersive sims. Ever. If you enjoyed Deus Ex, Prey, Dishonored, etc., this game is for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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