
>//:System.Hack is a sim-rpg set in a dystopian future. Take the role of a neophyte hacker as they begin their criminal career. Design programs, increase your skills, upgrade your hardware, hack systems in cyberspace, battle IC, rob banks, manage your own company and more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Run! Dead and abandoned: https://steamdb.info/app/557330/depots/ ------------------------ Dear god, how Im craving for a nice cyberspace hacking game. Sadly this isnt it. It ticks almost all right boxes - cyberspace, randomized missions, progression, software-/hardware customization - but then the very basic core game mechanics strap you in a very, very tiny hamsterwheel of endless, repeative and unentertaining grind! The hamster wheel of the core game loop is this: - be forced to select the only mission you get offered - log into your target system - play a repeative and braindead "guess 5 numbers"- minigame to get user level access - maybe do the same "guess the stupid 5 numbers"-minigame to get admin level access - upload/download a file or shutdown the server - rinse and repeat. Sometimes you upgrade your hardware or software to do the "guess 5 numbers"-minigame on the exact same "difficulty level" as at the start of the game (read: no difficulty at all). And sometimes you can do a mission for free to upgrade some stats of the company you work for. After a couple of hours of this grind you can found your own company to play "guess the 5 numbers" for your own good. Thats all. Pure repetition, no thinking outside the box, emergent gameplay or anything else. (I honestly dont mind the lack of a narrative. It doesnt change the very lacking core gameplay mechanics.) I watch the project since it got on Steam in May 2017. While Im sure that the dev is a nice chap the progress (or lack thereof) makes me wonder why this "game" is on Steam and charges 10,99€! There is only a very fundamental, basic gameplay implemented and development progress is very slow. It was intended to be ready for release in summer 2018 but so far I dont see a "minimal viable product" anytime soon - sadly there is still a lot to do to make 10,99€ justified. Lets hope for the best. The world needs a decent cyberspace hacking game.
Game looks great and seems to play great. Had a small problem when setting my resolution higher, had to quit game and come back in. Overall the net hacking is pretty amazing. Feels like you are doing Shadowrun decking in first person. The tutorials are only pages to read, so that isn't as good as the game teaching how to play. Game doesn't look like it will be that easy either. Hacking comes down to running across the grids, trying to find the proper nodes to access and defeating ICE in multiple ways without getting knocked out yourself. So far no flaws in game besides the beginning part I talked about. Would recommend to fans of Hacking games, Shadowrun, the simple roguelike Decker, and especially the Old Genesis Shadowrun.
I bought this game to support the original author of one of my favorite mods for Shadowrun Returns, but I found myself thoroughly enjoying >//:System.Hack on its own merits. The gameplay just has a great “flow” to it and managed to be great fun even during my learning curve when all I knew was to run around and interact with random nodes, and even after I figured out what I was supposed to be doing it managed to keep that "fun factor". However, probably one of the best features of >//:System.Hack is “Oracle” which allows you to code your own hacking programs, it’s powerful, extremely flexible, and just “feels” perfect for the setting. Now, as an Early Release, the game still has a few bugs a couple of minor quibbles here and there, but I’ve yet to run across anything that was Gamebreaking or managed to dent my enjoyment of slicing through systems like a ghost or smashing ICE into oblivion. The fact that the dev is extremely responsive to both bug reports and feature requests is a REALLY nice change from the usual as well. Overall this game really is a gem and I’d recommend it whole heartily to anyone that are fans of the cyberpunk genre as well as hacking games in general.
Immersive hacking gameplay. Well written dialogue and choices. Feels like HACKERS the movie with Angelina Jolie. Still pretty buggy because of Early Access but definitely worth keeping an eye on. https://youtu.be/Z2zkKHEWZ7o
In a word: Frustrating. The combat is slow, clunky, and way too difficult. Early on you'll get completely decimated before you ever have a chance to act, even on low-level missions. The game relies a [i]lot[/i] on luck. I hope you're good at guessing 5 number passwords, otherwise you're going to be ganked and destroyed. Hope the RNG Gods are in your favor during combat, because even if you get [i]good[/i] rolls, your attacks may as well be an airsoft gun being fired at an aircraft carrier. If you get bad rolls (which you will get a [b]LOT[/b] of), you may as well be hitting the aircraft carrier with a wet noodle. A lot of very important things aren't explained very well. I had to post on the forums just to figure out how to sometimes win the easiest of missions, and even then it relies a lot on luck. The "Haven", the town of sorts, is enormous. There's [i]plenty[/i] of wait time for auto-running elevators and paths having to rearrange themselves before you can cross, to boot. Getting to where you want to go takes way, [i]way[/i] too long, and it's never even hinted at where each NPC is. At least have a sign or something, like most games do. Progression early on is abysmal. You get about 4$ for completing a mission, where most upgrades cost at [i]least[/i] 100$, and get more and more expensive very quickly. Sure, you get a semi-decent salary, but that includes waiting around a lot. That'd be fine if you didn't have a daily quota to meet. Even small things about this game are frustrating. When you use the anti-gravity doodads to go up a level, you can't go back down unless you find a ledge that the game will let you jump off of. When you press escape to open the menu, escape doesn't close the menu. In order to look around you have to click and drag your mouse, [b]in an FPS game[/b]. Who in their right mind would think that's a good idea?!
Even as an advocate of early access and in-dev titles in the past, I've recently been avoiding them almost entirely. Something about this game just made me curioius and I bought it on a whim after playing a decent amount of other hacking games. Just keep in mind that early access means the very real possibility of bugs and crashes, unbalanced gameplay, and just the general "unfinished" feel. So you should expect this. That said, the dev on this project is EXTREMELY responsive to feedback and on top of any bugs reported. I have no question that he truly respects the opinions of the fanbase and honestly wants to make his game better. Every time I've posted a bug on the forum, it has been fixed in less than 24 hours! OK, but what about the actual game? -There's a good bit of repitition as you can expect with most hacking games, but in this case you are navigating systems in an FPS style, rather than typing into a console. That may turn off a lot of people right away as "totally not hacking". -An RPG style upgrade system lets you get better at the things you want to focus on. If you like the combat, fighting more IC's will level you up. If you prefer to break passwords and spoof user accounts, your stealth rating will increase. Not an entirely new concept, but in a hacking game it hasn't been greatly explored so far. -You have a bit of work to start understanding how the gameplay goes, and it can be frustrating and confusing. My advice is to read all the tutorial screens and absorb the most relevant info at the time. You can refer back anytime for whatever starts to confuse you. - TL;DR version - What this boils down to is just so; -If you want to play a hacking game that isn't like most hacking games then definitely check it out. -If the screenshots interest you and you aren't afraid of learning how to play a game while playing it, download it. -If you want to support Indie devs who are here to make the best game they can, and not take your money and run, buy it. BUT, -If you don't like the idea of early access and want to play a finished game, don't buy it. -If you're looking for the next Uplink, Hacknet, [your fav hack game here], dont't buy it.
Since this game is early acccess, the review is about its current state. (However, so far the game got better and better with each new update!!) When my characterI first logged into the net of >//:System.Hack I was just amazed how well this cyberspace worked for me. The game is also a lot of fun, accessing the systems and performing various tasks like cracking the access codes to a node via a real well-made and fun mini-game and 1:1 battles vs different intrusion countermeasure (IC) codes ranging from simple block programs to pretty difficult battle codes. So far I did only see a fraction of the IC variants, so I am eager to explore more of the net. The game also has player stats in virtual combat and stealth, cryptology and programming. The latter is fun because it allows the player to create new programs for the character. For this an quite amazing script-like language is already in place. The player-base is very active and seeing the development of the game first hand is a quite welcome experience. The developers are in close contact with the community and listen to the bug reports and suggestions. When writing this review I own this game less than a week, but there have already been a number of updates. I fully recommend the game to anyone in love with cyberpunk/sci-fi hacking games and anyone who always wanted to see the matrix in first person.
So I don't usually write reviews, but I really like how this game is turning out. Starting off you play the part of a hacker who has landed himself in hot water and is applying for work at a company that provides job of the not so legal sort for hackers. They set you up with a bunker and a hacking rig, at a cost of course, and you take various jobs improving your skils.earning cash, to make programs upgrade your rig, and get out of your contract with the company. The gameplay might be a bit repetitive for some due to the need to grind your skills and level them up to take on progressively tougher systems. however new feature are planned to make it more diverse, and I dont mind the grind as long as the leveling is rewarding. there are alot of cool features like the program creation console where you can build custom programs to aid you in hacking the systems. There is also a set of perks you can earn and three different modes of game play to unlock. The graphics are nothing special but do the job of immersing you in the role of the virtual hacker. The developer is very active squashing bugs and adding new features. The game has a little bit of a learning curve but once you get the hang of it I think it very fun.
This game is a pretty sweet mix of hacking and rpg. Things start slowly, but when you get going it feels really rewarding. There's some bugs still, but that's to be expected in early access, and the developer is extremely active. Often able to get a fix pushed out within a few hours even. If you're looking for a fresh new take on a hacking game, this one is worth getting.
After the first questionnaire I thought I'd be skulking around in shadows and hacking into companies afterhours or something like Vampires The Masquerade Bloodlines but for cyberpunk theme. Instead you are confined to your room and everything explorative is cyber-wise. This game needs more updates. Plus the special powers you use to "hack" are easily to forget how to use. Maybe a toggle-able tutorial or a consistant tutorial until you have say over 15,000 dollars. Also the randomized quest system should be overhauled to give more money, seems too grindy. But maybe that is because this game needs to develop more. I am NOT recommending this game just yet, I will come back and try it properly when their is more features implemented.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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