
Emergency Protocol activated: Dark Energy Particle Synthesis failed. Now you – late and alone – must navigate a facility where science and sanity have collapsed. Face entities born from the corruption of dark energy in this atmospheric FPS-horror hybrid, where human ambition meets primal terror.
Modeled estimate, not a reported figure. How we estimate →
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About

First-person shooter with survival horror elements
Scientific horror atmosphere
Low-poly graphics aesthetics reminiscent of late 90's games
Expanding on the story established in 'Snowsquall Grip', 'Re.Surs', and 'Plastomorphosis'
In the heart of Modern-City, the Continent's sprawling capital, an ominous discovery was made: dark energy particles accumulating at an unprecedented rate.
The Supreme One's Government immediately began construction of a classified laboratory complex within the imposing Nexus Tower. This colossal structure dominates the skyline, serving as both a governmental headquarters and a research facility.
Scientists studying the mysterious concentration proposed the "Synthesis" experiment – an ambitious attempt to isolate and manipulate a single dark particle.
Success would unlock the secrets of the Re.Surs, the unique dark energy that has permeated the entire Continent since the events documented in the "Snowsquall Grip" classified event.
But now this catastrophic failure threatens the future of not only Modern-City, but all life on the Continent.
As the assistant researcher arriving late to your shift, you alone must contain the corruption that scientists couldn't control.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is no map and the hint system is underbaked. You will interact with a door and they will show with wallhacks where the key is and at what distance but the second you step away from the door the hint fade away so you will have to look all the nooks and cranis of the rooms at the distance they showed you just to find the items because the dev love hiding the sh*t you need. If you like watching Youtube just to progress you will love this game. They put a system where you can move stuff a bit like in REPO but you can't rotate what you are holding for some reason and it's complicating how you're supposed to climb some high areas a lot. Wasting time trying to angle a vent cover on a large box just to climb it is very unfun especially with how glitchy it can be. It is so funny also when it's clear a box is below chest height but you still can't climb it to force you into a sh*tty puzzle time. The zombies with pistols are so annoying because they are hitscan and shoot instantly without windup. You just kill them as fast as you can and pray they don't shoot too much because there's nothing you can do to dodge them. It's so sad because I really feel like it's a case of the developper not playing his game and with a little bit of tweaking this could have been a great experience but I was so annoyed I couldn't bother finishing it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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