
An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Conduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book.
This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.


Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research allows you to uncover new advanced techniques, while cultural research will innovate on processes and civil structures.
This quest for knowledge also gives you access to several new buildings. From extraction structures to social spaces, from harvesting points to cultural buildings, every new construction and discovery helps you shape your city's evolution.


Build nine districts with unique features around the various squares by cleverly placing your buildings. Take advantage of the powerful bonuses specific to each district to foster the development of your city. Meet the needs of your citizens and thrive by providing them with the most satisfying accommodations possible.


Gather your citizens and send them on expeditions to learn more about the world.
Exploration is an important vector of progression in the game. Explore increasingly remote regions to reveal new destinations, meet other survivors and convince them to join your city, find tablets bearing priceless knowledge, and bring back new plant species to introduce into your environment.


Your citizens are immersed in a strange environment, both mesmerizing and unforgiving. Your goal is to build a city to help them prosper. You will need to explore, analyze and experiment with new things.
In Synergy, the well-being of your citizens is paramount. You will need a deep understanding of their environment to help them adapt and thrive.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 1.1Kreviews | 76% | — | $683.7K |
| $9.99−60% | 37ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not feeling it. Did the tutorial, was intruigued, then went on into a sandbox game, because the story seemed like "more tutorial" and I wasn't really interested in it. It's very bare-bones. Colour me surprised by how tedious this game immediately became once the "guardrails" of the tutorial were gone. I picked the first map ... and was immediately confronted with having nothing to do. Then, later, I tried a different map, because it felt so different from the tutorial, and lo and behold, that map had the tutorial area resources again, berry bushes, etc. Something you can actually make decent use of at the start of the game, while the other map required an "agri farm" for sustainable farming ... you know this entire game's theme. The agri farm, however, takes like 10 hours to even unlock, it's at the very far end of the research tree, no matter from which side you approach it, so you're left there just ... sitting and doing nothing. Can't produce basic meals, because the ingredients to do so are not available with your current "farming" methods. Can't harvest the funghi on the map, because that DESTROYS the node entirely, never to respawn (meaning, you can apparently soft-lock yourself out of this resource forever). Guess what you need to NOT destroy the funghi nodes? Bingo, agri farms! Can't really produce fibers or clothing, because again, can't farm them without destroying the nodes, probably permanently, unless they randomly reappear at some point. Can't produce any medicine, either, for the same reason. And so it goes. You keep looking at the research tree, while waiting to slowly accumulate more research points in your research center, because the initial method of gaining research, analyzing your surroundings, is done in a few minutes. The surface analysis, at the very least. After that your field research thingy is just dead weight, until you can somehow research more detailed methods, wherever those are, because the research tree is anything but easy to parse. So, that's your colony: pick some shrubs, gather some water, send some people out on the initial 2 or 3 expeditions, because afterwards they're too far away anyway ... and wait. And wait some more. You could produce tools ... but you don't really need them now, so you wait. Nah. I'm good. For a game that is all about "synergy" and "sustainability" I find it incredibly tedious to set up your colony. Maybe that's the point ... Graphics-wise ... it's distinct. I would neither call it good- nor bad-looking, but it's not my kind of art style. Music and sound effects are barely there, animations are sparse. It's a very basic-looking game with I'm sure quite a bit of depth, especially when it comes to building, maintaining and upgrading your various districts to gain the respective bonuses, but it just doesn't feel worth the effort to maybe get to that part ... Basic resources should be readily available and you should be able to harvest them sustainably. You can then lock the more advanced stuff behind either research for sustainable harvesting ... or immediate exploitation with all the negatives this entails, like no longer having access to these resources, or polluting/damaging the environment. As it stands, the game just feels too boring for me to engage with.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $24.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the art style is good, and the overall idea is pretty neat, I cannot recommend this game to anyone for one simple reason: Progression. Any great city builder game (Frostpunk) and city "management" games (They are Billions) starts off slow and do not give the player the ability to do everything from the start, but gradually increases the challenge as way as adding more tools to overcome that challenge. Here...you have everything from the start, and the only "campaign" is that one task is highlighted to be the "recommended one", which is extremely overwhelming, especially when most of the resources are made to sound and look alien-like. Everything else is a blur - poor UI, icon/purpose management and overall clearness of what is going on are very low. 2/10
Love the Moebius inspired design of this game. It's very addictive and so much to get your teeth into!
很好玩!可惜沒正體中文.很多物種都看不太懂他的名稱
Muchos bug en especial en la UI que dejan bloqueado el progreso del juego, además a estas fechas el juego ya parece abandonado
Love this game! I hope they release some DLC or expansions!
The gameplay loop is fun and the scenarios can be a bit of a guide on how to play each map. I just 100% it and it has its challenges, but it is a city builder so limited diversity in build order or exploration. One thing i really like is that there is always something to do, you are rarely sitting there watching the people run around to do stuff. I still give it a 8.5/10. Biggest issue I had was big memory sinks when populations and to many tasks got ordered. Simply restarting the game fixes the issue; however, you have to do it about every 2-3 hours of play or it gets very choppy. Get the game on the cheap.
If you like city builders, or if you like the art style of moebius, then you are going to get $10 enjoyment from this game. It won't be your new cities and skylines or anything like that. There's a lot of missing quality of life features in the UI and you will ask "where is that" A LOT. Also, the tutorial is terrible and it will take a few playthroughs to understand the mechanics. I personally think the education / overpopulation system is broken and makes the later game play just broken. I've played for about a week and I'm probably done with it. There are also a number of bugs where your people just aren't doing stuff. The UI says "a resource is missing" but you have hundreds of everything but no food is being made and people are starving and you just can't figure out why
冲着墨比斯画风和《拾荒者统治》来玩的,但是这游戏好像没做完,制作组也不更新了,有点蛋疼。玩法上就很普通的城建类游戏,新手引导有种隔靴搔痒的感觉,比如初始小人就是不入住房子,我找让小人入住的按键就找了半天,后来发现是连接了水塔后自觉入住,感觉文案和UI的配合方面多少有点问题。玩着还凑合,但莫名其妙地不上头,没有玩环世界之类的时候那种熬好几夜也要通关的劲头。普普吧,算是中评,时间充裕的时候再来通关。
Love the Moebius -style art. This game is an easy way to lose 200 hours.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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