
Synergism is a free-to-play Idle game about... well, Synergy! Explore that concept through hundreds of upgrades, many reset layers and probably thousands of hours of content that allows both idle and active play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Synergy (ˈsɪnəʤi) n. The combined effort of two or more things that creates an effect stronger than the sum of their individual parts.
Synergism is a content-rich Idle Incremental game that expands on this concept, with many prestige layers, hundreds of achievements, pretty little pixel-art icons, and more!
You begin your Synergism journey with just a pittance of 100 coins. Hire your first worker, and the rest will be history. That little worker will be relevant even late into the game, and those late game features in turn empower your worker. Synergy!
Here's just a few highlights and fun facts about Synergism:
Actively developed since July 2019, and publicly released to the web on May 1, 2020.
Frequent minor and major updates!
A challenge system! That develops on itself again, and again, and again.
Almost 500 Achievements, and more will be added in future updates. We've curated 100 such achievements for you to unlock on Steam :)
A progression system that heavily favors exploration, without requiring the perfect setup to make progress.
Mechanics that, well, Synergize. Is that even a word? It is now.
A story that, while loosely connected, makes more sense when you look at it from a certain point of view.
Probably over a hundred music references that Platonic hopes you'll get. Can you spot them all?
Even more random references that Platonic put into the game through happenstance.
Events that can be activated by other online players! Also, occasional events set by the developers!
Hand-drawn pixel art that represents upgrades in all stages of the game!
The Ant God. The Ant God wants your Galactic Crumbs.
Synergism is the efforts of Platonic and Khafra, made over the course of the past six years, with all the love you can put into a passion project. It is our flagship game, and we are proud to finally bring it to Steam!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不用动脑,收菜型游戏,每天重生一下,把资源投进去,然后挂一会到最佳状态就可以下了。挂机也可以,如果有大佬购买全体增益buff也能吃到。看增益buff加成,我还有两个资源没见过。
Universal Paperclips on steroids
Best Tier Incremental
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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好玩
I have like 70 hours in and still there are a bunch of autobuy upgrades i'm not even close to unlocking, which is pretty bad for a game that can't really auto progress without said upgrades. No good reason to not make unlocking them easier either, i don't think this game respects player's time so not recommended. The wrong kind of boring for me.
slow asf
lovely game, but it can get very grindy so be warned, id say everything up to first something something that starts with an s is chefs kiss but it has gotten very grindy after that. I am still enjoying the game, and if there is automation i havent unlocked yet it will be very nice :D
im synergizing it im synergizing it so good rn
I was enjoying this game, until suddenly I lost a ton of progress by needing to revert to an earlier export. All because I happened to click one thing instead of the nearly identical thing next to it. See, in a game where you have such unnecessary options as to customize the naming scheme of exported save files, the dev decided to make a shop menu where some purchases are refundable and some purchases are not refundable. Then, the dev sprinkled the non-refundable purchases in between the refundable purchases, making the icons very similar except the non-refundable ones have red outlines. To play optimally, you need to juggle the refundable purchases, which multiply one currency or another. However, you cannot sort the list to put the non-refundable items at the end, nor can you hide the non-refundable purchases. The danger here should be obvious: One moment of distraction on any of the umpteen times refunding and reallocating your shop and your hard to earn currency is gone forever, locked in a non-refundable purchase that barely helps you. You better hope you made an export recently, because for some reason the game also doesn't make any automatic backups. Oh, and the save file exports created by the game appear to have some sort of encryption, because God forbid I should be able to open my save file and correct the problem. You wouldn't want to risk people being able to cheat in this single player incremental game. Edit: To head off one possible response: Shop confirmations? If I could have a shop confirmation only on non-refundable purchases, that would be acceptable, but that doesn't appear to be an option. I'm not going through between 5 and 40 confirmations every time I reallocate.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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