
Sling spells to overwhelm your opponents in card-based online duels, or immerse in a deep single-player story about the pursuit of knowledge and power, where every choice matters. Stake your very mind and become a Synemancer!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 10 | 80% | Free | |
| approximately $0 | 3.5K | 77% | Free | |
| approximately $0 | 82 | 79% | Free | |
| approximately $7.3K | 12 | 58% | $24.99 | |
| approximately $0 | 10.8K | 79% | Free |