
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll start with the fact I got this at 95% off which means outside of it being buggy/broken or otherwise unplayable, it's very likely going to be positive experience. With that out the way... Well, they finally got me. This was a game that I was excited for the moment it was announced with it's trailer however long ago that was. Hell, the whole PvPvE and extraction shooter deal was still fine assuming the former was optional (it isn't really but I believe there is a system that kinda maybe separates players). Naturally, this meant it was very much a waiting game on release where I just had to hope such a split happens (I think there is a PvE map now, that you can unlock at some point). Anyway, fast forward to now. I figured I might as well try it out given the price of less than £2. So far, it's been a fun experience with the few hours/sorties I've done. It's pretty much what I expecting game-wise and my encounters with other players have been very positive and friendly. I mean, even when I got tag-teamed jump scared by a 'bandit boss' notification followed up with a player popping out in front of me, resulting in me shooting at them briefly, not sure if I actually hit (sorry about that either way, in the off chance you see this). Outside of that one time, it's basically just saying hello as we pass by. As someone who prefers a more solo experience or at most, a general passive engagement with other players, I'm enjoying these interactions. For those wanting more player interactions and engagement, this might be a huge turn off (I'd imagine most of those types of players have already come and gone by now). I guess I can throw in the bandits stuff at this point. I didn't know that was a thing, I assumed it was just the monsters and other players. So I was naturally unsure if I should shoot back but then I noticed they were somewhat different from players (UI display, mech/Cradlecoffin and Magus). Generally, they are fun to fight (and sort of the highlight of the game for me) though some of the bosses are extremely tough and brutal up close, turns out shotguns are a real gamble... especially if they have a shotgun too. On that note, I enjoy the gun selection so far, you have 2 types with 2/3 sub-types (light, heavy and for live ammo, shotgun shells). Personally, I'm more of a live ammo person (same deal with Shooty SAO games). The starting weapons (Assault Rifle, Submachine Gun and Shotgun) were fine but what I really wanted was a sort of autocannon (and/or HMG) coz I'm in a mech, it's 2+2. Sadly there isn't really an autocannon but the Marksmen Rifle was beefy enough to make up for it (have yet to try the live ammo Sniper Rifle) and for the HMG side, there was the Heavy Repeater which was close enough. I suppose that leads to the Mech or Cradlecoffin, this was definitely a big hook for me, even they aren't really the designs I'd go for. But hey, plenty of fun to be had driving a giant tin can with arms and legs. Obviously the extraction shooter part means you can lose all your stuff so I've played safe and use only stuff I can replace easily (as in they can be bought from the item shop). On that note, money hasn't really been an issue for me so far as the haul I get from a single run tends to cover the insurance cost and buying/repairing of gear. Oddly enough for me, it was ammo that I was worried the most about at first, I wasn't sure how to go about it. Like, should I buy it or am I suppose to find it on the field. After adjusting to the game, I quickly figured out that it was a non-issue and bulk buying ammo was easily covered by the haul. This leads to a lesson learned real quick... do not undercut your ammo when heading out. On my second or third run (I had the request to get kills with the spider arms equipped), I decide to go lighter on the ammo due to the spider set having less carry weight than the ogre set. So yeah, if it wasn't already obvious where this was going... I ran out of ammo rather quickly and had to make a beeline to the nearest elevator with just 2 SMG rounds left (which is kind of dark now that I think about it, but hey, that adds to the story). I really like the Magus part of the game, well, minus the more interesting outfits being behind the premium shop. It reminds me of the Titanfall 1/2 AI you got, makes me miss playing TF1. It might not be for everyone but I like having a companion. It's a shame you are stuck with the skill you pick until you get another Magus (which I've yet to do). I went with Defensive coz I like walls which I think best fits me, though I find myself wishing I had the Weather Gazer (as the rain is a pain) due to how often I'm stuck in the rain (seriously, it's getting way too real). The healer one has also been appealing at times where I've ran out of repair kits and I'm not in a very happy situation (be it distance from the elevator or a gazer/bandit has decided to say hello). Performance-wise, I've had a pretty clean experience with no issues. That said I would expect so given my system should be on the more higher end (not that I really keep up with any of that stuff and it's now 2 years old). No idea how it is on lower/mid systems but at 95% off, it's not the worst gamble to make (assuming you're interested and know what you're getting into). So yeah, at the price I paid, this would be a recommend. It is very much of a *conditions apply case given what it is and where it is at now. The fact I recommend it would seemingly put it at odds of what most would want from a PvPvE extraction shooter. That said, at 95% off and with the 2 hour refund window, I think that's more than enough to give the game a chance and get a feel for it, for those interested but unsure (like myself). Even in the case of missing the refund window, the money spent shouldn't be too much of a loss (I think there would be more pressing questions if it was).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good game
Fun and a little forgiving compared to others like it, runs smooth and creative, just wish they're was a way to play with friends like true coop. Like team of two or three friends vs 2-3 friends would be a cool thing to see and having the xeno's hear the fire they join the fight it'd be cool.
Apparently worked on Linux at one point, doesn't anymore. This isn't mentioned anywhere except on protonDB. Given the player counts and sudden heavy discount, I doubt the game will be up for much longer anyways.
I do hope there will be PVE only so far im getting chased and and gunned down in 1-2 sec by some sweat
Game is good because it's very cheap(promo), buy it on a promo!
果然是史,操作手感稀烂,掉帧家常便饭,稍微好看点的东西都是内购,完全不考虑pve的玩家,但是pvp没法做到真正的战斗爽,高级机和低级机差距巨大却不分房,低级机辛辛苦苦捡一堆破烂想回基地,高级机守株待兔蹲拐角砰砰两枪送走舔包,哪怕侥幸不死,低级机两把枪两个弹匣宛若刮痧般的伤害连挣扎的资格都没有,和它一比三国杀都可以特别好评,9.9体验了一把一个游戏是如何能做到在每一个设计上都能恶心玩家,不愧是日厂
Игра сейчас по цене пачки печения, купил с денег заработанных за продажу карточек. Как сказал один мой друг: игра конечно говёненькая но за такую цену, дайте две! Да и технических проблем я не заметил.
Primeras impresiones, la verdad algo flojito pero no es malo del todo. Es un tarkov pero con mechas, no es mal juego pero si se siente muy vacio, sin vida, tendras que hacer lo mismo una y otra ves por lo cual no es para todo el mundo. el rendimiento a veces deja algo que desear bastantes tirones y graficamente no noto la diferencie entre bajos/altos. lo recomiendo a este precio (95% de descuento) el juego deberia ser free to play ya que tiene bastantes microtransacciones.
Jogo bugado pra caramba (expecialmente o bug do menu principal branquedo) Fóra isso é um ótimo jogo Mecha de extração no qual os players são "incentivados" a não se matarem entre si. Tem foco no crescimento lento do player, numa progressão que gira em torno de melhorar sua Garagem (que inicialmente é um galpão em ruinas) e sua qualidade de vida como "Drifter". Tambem é necessário fazer as missões (Requests) pra avançar a historia e ir desbloqueando novos itens na loja. Gerenciamento de recursos é primordial!! Se você for um babaca que atira sem aviso em outros membros da sua Facção o jogo vai botar uma recompensa na sua cabeça e te expulsar pro mapa avançado. É meu único aviso se for jogar, seja humilde e cauteloso. Ou vai perder tudo sem ter dinheiro pra se recuperar. Outro aviso o jogo te da um assistente no inicio um/uma Magus: "Magus is for Life" Uma vez criado não se pode mudar depois, então tome seu tempo pra crialo/a por que vai estar contigo o jogo inteiro e é o rosto que será visto por outros players. ("aqui" você, é você mesmo que esta ai sentado na frente do pc) Mas tá caro, (não faça o L) compre apenas em promoção. (O meu veio por R$10,00) XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
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| $3M | 5.7K | 85% | $27.99 | |
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| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 |