
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is worth the 95% on sale price for sure, and devs made pve content but its late game area, hope they make more pve.
300円で購入したのでハードルが低い評価です。 少なくとも定価で買うゲームではない。 良いところ メイガスもかわいいしロボもクセがあってかっこいいしでビジュアル面ではとてもいいゲーム 必要な素材をウィッシュリストに登録しておくと探索中に見つけた際強調表示してくれるのはありがたい まだ優しい人間にしか会ってないのでエモートで命乞いをするのが楽しい 悪いところ 機体のカラーリングができない エンダーズバロンなんであんな強いん
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $3M | 12K | 90% | $9.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $116.1K | 596 | 43% | $9.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esc Options - Other - Quit - OK
炎熱砂漠までやりましたが、機体作成コストが高すぎてキツイ... ショップにエピッククレイドルが解放されてないから常に素材もカツカツで機体ロストのロスを十回くらいの帰還で賄うのは正直割に合わな過ぎて...
SYNDUALITY Echo of Ada is a sci-fi action shooter developed by Game Studio Inc. and published by Bandai Namco Entertainment. Released in January 2025 for PC, PlayStation 5, and Xbox Series X|S, the game is part of Bandai Namco’s larger Synduality multimedia project that includes anime, novels, and other media set in the same universe. The game blends third-person shooting with survival and extraction mechanics, placing players in a hostile post-apocalyptic world where technology, artificial intelligence, and human survival intersect. While its concept is ambitious and visually impressive, the final experience combines innovative ideas with design choices that sometimes struggle to maintain long-term momentum. The story takes place in the year 2222, long after humanity was devastated by a catastrophic event known as the “Tears of the New Moon.” This mysterious toxic rain wiped out much of the world’s population and gave rise to monstrous creatures known as Enders that now dominate the planet’s surface. The surviving human population has retreated into underground settlements for protection, leaving only the bravest—or most desperate—individuals to venture back into the dangerous world above. Players take on the role of a “Drifter,” a freelance scavenger who explores the ruined Earth in search of valuable resources known as AO Crystals. These crystals are essential to sustaining the remaining human communities, making them one of the most important commodities in this devastated world. However, collecting them is extremely dangerous. The surface is filled not only with hostile creatures and environmental hazards but also with other Drifters competing for the same resources. One of the most distinctive elements of the game is its focus on mech-based exploration and combat. Instead of controlling a traditional human soldier, players pilot powerful mechanical suits called CRADLECOFFIN units. These machines serve as both combat platforms and exploration vehicles, allowing players to traverse rough terrain while carrying weapons and equipment necessary for survival. The weight and mechanical nature of these mechs give combat a deliberate, tactical feel. Movement is slower and more methodical than many traditional shooters, which reinforces the sense that players are operating heavy machinery rather than agile infantry units. Equally important to the gameplay experience is the presence of a companion AI known as a Magus. This humanoid artificial intelligence accompanies the player throughout missions, acting as both a tactical assistant and narrative companion. The Magus provides guidance, warns about incoming threats, highlights useful resources, and comments on events during exploration. Players can customize aspects of their Magus companion, including appearance and personality traits, which adds a small layer of personalization to the experience. The relationship between pilot and AI partner is one of the game’s more interesting narrative elements, offering moments of dialogue and companionship during otherwise lonely missions. The gameplay loop follows the extraction shooter format. Players deploy into hostile zones, search for resources, fight enemies, and attempt to return safely to base before being destroyed. Every mission carries significant risk because failing to escape can result in losing all collected resources and equipment. In some situations, players may even lose their mech and other valuable gear, which creates a constant sense of tension during each sortie. What makes the experience more dynamic is the game’s PvPvE structure. The environment is populated not only by AI-controlled enemies but also by other players who are simultaneously searching for resources. This means encounters can quickly shift from cooperative exploration to intense combat between rival Drifters. Players may choose to avoid confrontation and focus on gathering materials, or they can actively hunt other players to steal their resources. This unpredictability gives each mission a different tone, as alliances and rivalries can form unexpectedly. Customization is another key component of the game. Players can modify their CRADLECOFFIN units with various weapons, armor components, and equipment modules. Different loadouts allow players to specialize in certain combat styles, such as long-range firepower, defensive durability, or mobility-focused builds. Over time, players can also upgrade their base facilities and garage, unlocking new equipment and crafting options that improve their chances of survival during future missions. Visually, SYNDUALITY Echo of Ada stands out thanks to its striking sci-fi aesthetic and use of modern graphics technology. The ruined landscapes of Earth are filled with abandoned structures, toxic storms, and alien-like terrain that reflects the planet’s transformation after the catastrophic rain. The mech designs themselves are highly detailed, with sleek mechanical components that emphasize the industrial feel of the machines. These visual elements help immerse players in the bleak yet fascinating world of the game. The sound design contributes to the atmosphere with a mix of ambient environmental audio and dramatic musical themes during combat encounters. The quiet sounds of wind, machinery, and distant creatures create a sense of isolation while exploring the surface, while intense musical tracks amplify the tension of battles with enemy creatures or rival players. Voice performances for the Magus companions also help bring personality to the otherwise desolate setting. Despite its many strengths, the game has received mixed reactions from critics and players. While the combination of mech combat and extraction shooter mechanics is unique, the gameplay loop can feel repetitive over time. Missions often involve repeating similar resource-gathering objectives, which can become grind-heavy as players work to upgrade equipment and progress through the game. Some players have also criticized the balance between PvE exploration and PvP combat. Encounters with other players can sometimes feel unpredictable or unfair, especially when losing valuable equipment after a failed mission. These elements contribute to the high-risk nature of the game but may also frustrate players who prefer more forgiving progression systems. Nevertheless, when everything works together, SYNDUALITY Echo of Ada can deliver genuinely exciting moments. Successfully extracting valuable resources after a tense mission or surviving a chaotic battle between multiple mechs can be incredibly satisfying. The unpredictable encounters and strategic decision-making create a gameplay experience where each expedition feels meaningful and potentially dangerous. Ultimately, SYNDUALITY Echo of Ada is an ambitious attempt to combine mech combat, survival gameplay, and extraction shooter mechanics within a richly imagined science-fiction world. While the execution does not always fully realize its potential, the game’s unique premise and atmospheric design still offer an engaging experience for players who enjoy high-risk online shooters and customizable mech combat. Rating: 7/10
300円セールで購入、3連休も使ってアメイジア東地方の解放までやったがSNSで言われているほど酷くはなかった。これからひどくなるのか…?と不安もあるがちまちまやっていこうとは思えました 以下30時間もやってない人の感想です。攻略も見てないのでかなり偏った意見になってるかもしれませんが参考になれば幸いです。 まず対人が苦手な人、繰り返しの作業が嫌いな人は絶対にやらないほうがいいです。 プレイヤー同士会えば挨拶して終わることが多いですが、普通に戦闘が始まることもあります。対人が少しでも苦手な人は後悔すると思います。 また、30時間やっていますが、同じマップでランダムな場所に出撃→移動、お金になるアイテムを集める、依頼をこなす→帰還の繰り返しです。これが飽きる人はオープンワールドのゲームを買った方が長く楽しめると思います。 自分はどちらにも当てはまらなかったので結構はまりました。3連休がコレに持っていかれてます。 ■良かった点 ・PvPvEにしては比較的難易度が低いので他の同じジャンルより萎えにくい ・ACなどのメカが好きなのでちんまりしてるけど機体が結構多くて楽しい ・他プレイヤーがまだ友好的 ・メイガス(プレイヤーの相棒)と協力して依頼をすすめたり探索をするのが楽しい、最初はいるか?と思ったがいないと普通に困る ・他プレイヤーと会った時の緊張感、基本は友好的だけど敵対的な人もいるのでスリルがある ・メイガスがホーム画面でなんか作業しててかわいい、パターンがかなりある 他ゲーとの比較だがタルコフに比べると ・ウィッシュリストを設定したアイテムが落ちているとメイガスが教えてくれるので素材が集めやすい ・依頼の位置をマップで確認できるので依頼が進めやすい ・(ほぼ全員敵のタルコフと比べると)襲ってくるプレイヤーが少ないので死ににくい ・賞金首のプレイヤー(?)が出撃するとメイガスが警告してくれるので、死にたくない時は帰る選択ができる ・近くにプレイヤーがいれば毎回メイガスが教えてくれるので、危ないと思ったらすぐに逃げられる とかなりプレイヤーに優しく理不尽だとは思いませんでした。 賞金首側にはなったことがないのでそちらはハードかもしれませんが… 個人的にこれはう~んと思ったこと ・メイガスの基本衣装以外が大体課金 ・クラフトでエピックの素材を要求された時に、エピック素材を作成するのに必要な素材の確認に時間がかかる ・MAPがアメイジア東地方に統合されたことによる移動の面倒くささ、他プレイヤーに会いにくくなり虚無の移動時間が増えた。 ・MAPがアメイジア東地方しかない(増えるのかもしれない) ・ウィッシュリストに入れたアイテムの素材が欲しい分集まったにもかかわらずメイガスが素材をピックアップするため、必要ない数を取ってしまう(MAPからウィッシュリストを確認できるが、その間は隙だらけ) ・基地にいるとずんだもんの声が聞こえてきてあまりにもノイズ ・ヨシヲなどの名前や、映像部分で前時代的だなぁって感じのセリフが合ったりして世界観と合ってるのか?となる 素材はかなりいいゲームなのでなんかいい感じに続いてほしい あとは出撃で2人で出れるとかやってほしい(制限ありで)、それだけでも初心者は続けてマシになりそう。
おもしろい
素材集めの探索作業ゲーだけど、TPSアクションがシンプルに面白い。 民度が良すぎるPVPVE。 プレイヤー同士で戦闘になることはほぼないし、これならオフライン専用でもありだと思う。 残念なところは、メイガスのスキルシステムはアタッチメント式にして、いろいろ試させてほしいところと、せっかくのオンラインなのにコミュニケーションの手段が少ないところ。
如果是我這程度的電腦建議放棄... 因為畫面開最低也有可能lag到死 遊戲性來說還算能接受 如果像BORDER BREAK就好了... 如果解任務時系統有保護措施或許還不會被罵這麼兇? 目前故事進度S3沒贏過通緝犯的人留(承認自己技不如人)
ゲーム自体:70点(可もなく不可もなくそこそこ) メイガスちゃんが可愛い:+1億点 課金要素:-30点 ゲーム自体:可もなく不可もなくそこそこ 定価で買うのはうーん...って感じだけどセール価格ならまぁ基本無料で課金要素ありなゲームって感じで悪くないと思う。 もともとPvP出身なのもあってか対人戦もストレスないし何よりメイガスちゃんが可愛い。キャラ付けが好みな上にキャラメイク上手くいってめっっっっっっちゃ可愛い。フレンドとチーム組んで...とかできないけどメイガスちゃんがいるから寂しくない。むしろ下手にむさくるしいフレンドとやるより癒されて楽しい。 メイガスちゃんいなかったらPvPvEがあんま好きじゃないのもあって多分2-3戦でうーん...悪くないけど好き好んで遊ぶほどでも...って感じで遠のいてた...かも? 追記:PvPについて メイガスちゃんをPvP用のモードにして他機警戒に意識割いてればよほどの事がないと不意打ちであっさり死んで終わり...にはならないんじゃないかな?(自分は接敵することはあってもPvPでの死亡はゼロ) PvPがあるって散々書かれてる上にだまして悪いが/だまされた方が悪いなゲームスタイルである以上賞金首に奇襲されて全損ですクソゲーです、はPSの問題であってゲームのコンセプトがしっかり機能してる証なんじゃないかなーと。 上記の通りメイガスちゃんをPvP用モードにして他機警戒を最優先(他機の報告があったら最優先で対応)に、協会員でも協力関係にならない限り挨拶はしても信用はしない(警戒している素振りを見せる)、HP管理残弾管理等常に接敵しても問題ない状態にする、といったPvPゲーの基礎を徹底すれば理不尽な死に方はそうそうしないかなと。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.