
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨稀烂的屎
Nice discount
そんなに悪く無さそうなんだけど、rog allyではホーム画面が何故か白飛びしてしまっていて 見づらい... 他にも、ゲーム内の解像度設定が反映されている気がしないのですが、ディスプレイ解像度が優先されているのでしょうか?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The control is quite clunky, the acting and voice aren't good either. (the body language is straight up uncanny/unhinge) The worst of all is probably graphic which I think should be playable on PSP, but somehow use more resource than I thought.
This game would have been pretty good if it weren't for the live-service part.
เกมดีนะตอนสู้ก็สนุกแต่กูใส่ของเต็มครบเซ็ททองไปละติดในซอกออกไม่ได้รีเกมก็กลับไปโหลดในซอกเหมือนเดิมลองหาทางออกมาหลายทางจนหงุดหงิดเกมดีๆแบบนี้ใครจะเล่นก็เล่นแต่ไม่ใช่กูละหนึ่ง
今のところプレイヤーと戦闘が起こることはなくのんびりファームでき楽しめてます セールならまぁ買ってもよかったのかなと思う
SYNDUALITY Echo of Ada Ultimate Edition Una experiencia lenta, monótona y vacía Aunque se presenta como un extraction shooter, Synduality: Echo of Ada se queda a medio camino en todo. Al estar enfocado casi exclusivamente en el PvE, la experiencia depende por completo de la inteligencia artificial, la cual es sumamente deficiente. El combate contra los bots es plano, los controles se sienten toscos e incómodos, y la alarmante falta de variedad en los enemigos convierte el bucle de juego en una rutina repetitiva desde las primeras horas. Carece de frenetismo, de estrategia y de cualquier factor social que mantenga vivo el interés. El juego se siente, en una palabra, "muerto". Monetización agresiva y progresión rota El diseño de la progresión parece una burla para el jugador tradicional. El incentivo de un extraction shooter es arriesgar tu equipo para conseguir mejoras; sin embargo, aquí el avance para un jugador estándar es absurdamente lento y tedioso. Por el contrario, el juego está diseñado para empujarte agresivamente a comprar el pase de la Ultimate Edition: con él, la progresión se acelera tanto que otorga acceso inmediato a equipamiento avanzado, rompiendo cualquier curva de aprendizaje o satisfacción. Es un sistema descarado que arruina el balance de la experiencia. Un apartado técnico descuidado y digno de móviles El precio completo del título no está justificado bajo ningún estándar técnico. La optimización en PC es pésima: el juego no tiene una carga gráfica tan exigente ni un apartado artístico tan impresionante como para arrastrarse a 30 fps en resolución 2K (configuración Alta). Además, las opciones de configuración gráfica son ridículamente limitadas, parecidas a las de un juego de celular donde solo puedes elegir entre "alto" o "bajo", sin ajustes avanzados. Para colmo, el suavizado de bordes está roto; el método de reducción de "dientes de sierra" no funciona correctamente y el juego depende casi por completo de un TSR que se nota implementado a las prisas. Veredicto final Synduality: Echo of Ada no vale la pena en ninguna de sus ediciones. Por su estructura de monetización, su falta de profundidad y sus menús recortados, es un título que jamás debió salir en PC o consolas; su lugar ideal era el mercado de móviles. Si buscas un buen shooter, una progresión justa o un combate adictivo, Warframe o Destiny son opciones infinitamente superiores. E incluso, si tienes tiempo libre, leer un libro te aportará mucho más. A menos que busques un reto personal basado en la paciencia y la frustración, mantente alejado de este juego.
I thought I loved the game—until I got a copyright claim from Sony Music Entertainment (Japan) Inc. (SME). Bruh… I bought the game and still got a copyright just for playing it? Refund time! 🙂
I wanted to like this game, but the graphical settings didn't let me lower it from it's demanding minimums and no frame rate options. I lost a run due to GPU spikes and power outtage and I can't safely recommend this game due to my not so solid GPU being potentially degraded further. The game does save your stuff, as a limited mercy, which is good, but without the proper graphic settings and adjustments, I'll probably run into the same issue. (I have a 4090, but I beat on my 4090, so it's not super pristine and I prefer low graphics). Crafting felt more like a chore checklist, lots of things unoptimized for gathering even if you register things on your wishlist. Lots of those features weren't explained but had to be found out, which has it's own charm. You craft or build your base but it feels pointless and the awards are not explained, so it's like a dark forest navigation style skill tree, and you don't know how to unlock the things you need to craft other things until you unlock them. For instance I needed AO engines, but in order to get them I had to do more quests to unlock the ability to craft them. Crafting system feels more like a mobile time waster, which I wouldn't mind had there be better things to craft and better loot overall. But you have to slowly unlock all these things through the process. Requests should honestly be more free flowing and optional with options, like say 3 quests able to be taken for the same faction, with a point system for reputational factor and also a way for you to understand what you unlock per tier of the reputation. As it stands, you get random single quest from a faction, and you complete it and unlock random things that you won't know until you actually unlock them. For a live service game, Lacking a customer support feature or option is not solid especially when there's a plethora of issues for new player experience and such. Like exiting the game requires you to be in a specific menu to hit esc and then use the options to exit. Also, buying the game for X price not giving you X amount of Syncoins or atleast a starter Battlepass is a bad monetization move. If you paid 40 dollar full price and then decide you want the delux ultimate edition for 30 dollars more, then that's 70 dollars there for your first season. The idea of having a price tag up front and having a battlepass nested in side, seems like a really bad idea. There is a very unique game here, Mainly a solo abandoned lone world exploration PVE adventure that you can immerse yourself in. There's just some Quality of life things holding it back. I'll try again in like a year, but the graphic options and optimizations are preventing me from confidently playing especially if I got to hear my GPU whine or whirr.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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