
Awaken an expansive musical realm in this non-violent and poetic platformer. In Symphonia, you'll use the power of your violin coupled with your platforming skills to gather an orchestra to bring the musical machinery of the world back to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the realm of Symphonia, music acts as a source of life and energy. But since the founders and their orchestra vanished the inhabitants are divided, and the world slowly falls into silence. What if there was a way to gather a new orchestra? That's the question Philemon, the mysterious musician in Symphonia, will have to answer.

Embody a mysterious violinist, brought back to life in a declining world. Your violin and bow are both your instrument and a means of transport. Catapult yourself through the world, and complete levels by solving exciting platforming challenges while re-activating the machinery that brings life and energy back to this world.

Discover a musical world, based on the symphonic orchestra, and filled with colourful characters. Each area in Symphonia has its own distinct feel and characters, and each room is hand-crafted. Meet prodigious musicians and try to convince them to join the orchestra.

A unique soundtrack, based on the romantic musical period, crafted by composer Olivier Esman. Enjoy the performance of the Scoring Orchestra Paris, recorded specifically for Symphonia and written by composer Olivier Esman and his partners Alexandre Bucas-Français and Lou Corroyer. Play engrossing concerts, each centred around one of the families of instruments – Strings, Brass and Woodwinds.
Explore, navigate, play the violin, gather musicians. Awaken Symphonia.

Experience and overcome great platforming challenges with all of Philemon's abilities
Discover various environments which combine music and machinery
Play the violin to activate level elements and bring life to the realm
Gather musical Prodigies and play breathtaking concerts to bring music, joy, and glory, back to the land
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 399reviews | 90% | — | $157.9K |
| $7.99−60% | 13ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For what it is, the game is *fine*. It's basically an entry-level precision platformer - unlikely to satisfy veterans of the genre, but it provides a decent challenge and doesn't overstay its welcome (for the most part, anyway). The chase sequence at the end of Level 3 is not great, and I don't particularly like that you can run into so many bonus challenges that need an ability you don't have at that point in the game, but on the whole it gets the job done. The art and aesthetic is great, the platforming is mostly solid, and while I have some complaints about how the controls are bound, nothing it does takes away from the experience too much. A solid 8/10 that probably won't wow you, but is a great step into the genre if you're on the outside looking in.
A very good precision platformer, with amazing sound design and music (as expected from a music-based game). Some mechanics can be clunky (most notably grapple...yeah, not a fan of that one), but for the most part, it is a really well-done platformer, with pretty art, nice story, and amazing music. Definitely can recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| — |
| 80%* |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but very polished 2D precision platformer that reminds me of the golden age of precision platformers that began following the release of super meat boy. This is quite expensive for its short length but that is because of the orchestra hired in the making of this game. A lot of money went into the development of this game. It does have some really weird design choices though, such as rewarding you with cheats and accessibility settings for completing the toughest challenges. Oh, and the default binds are incredibly bad. make sure to change them in the settings. having the fast travel bind on the left face button normally used for attacks in platformers was truly insane.
This game isn't bad but it could be much better. The good is the game has a nice look, the platforming is relatively tight, and its a unique idea to have a platformer centered around music with no combat. The negatives are you collect notes and these dots, of which you have no idea what to do with. I was told my "Aura" increased but who TF knows what that means. Many times you aren't sure where to go or don't know at some parts you can interact with something by playing music to get a collectible. Its dumb you have to unlock things like double jump, which should have just been included in the game, by completing optional challenge gauntlets. Make sure you unlock double jump because theres no point in playing this game without it. The story is just you rescuing musicians, theres no dialogue and not much to see there. The platforming controls can be a bit finnicky/slippery at times with things like wall jump, but overall theyre better than many platformers, although as everyone mentioned you need to change default settings because theyre trash. Overall its a unique, if underwhelming platformer with good overall challenge, but make sure you get double jump unlocked. 7.5/10
This game was a lot of fun to play. I originally played the game on Xbox gamepass but then cancelled an wasn't able to play it anymore. I saw the game on sale and decided to purchase it so I could finish it. I think the game's strongest element is its gameplay, background music, and animation. The platforming was challenging and had me wanting to throw my controller, but I thankfully didn't. I honestly prefer a challenge in gameplay, especially platforming. Expect to take some calming breaks during your run through. The soundtrack is amazing and definitely made the world feel alive and like a world of music. The animation in the cutscenes and art were very well done. The story I think is its lowest spot. The story is nice but not the main focus. although the cutscenes were animated nicely, they are very boring. They usually consist of you getting to the end of the level and watching your character play his violin with the character he was chasing. I think it would been nice if they added like music game where you taps buttons to play the notes in the cutscene. I found myself just sitting there bored and looking at my phone while the scene played. Most of the deep lore is also hidden in the levels which means if you really want to figure out the whole story, you have to finish the game to get some of the required abilities to access those areas. I would give this game a 7/10, with 7/10 enjoyment score. The game is fun and gives you challenging platforming with lovely music in the background.
controls are sucks, camera view is too wide, in general this game looks interesting at the outside, but nothing going on inside.
nice platformer
Symphonia is a beautifully crafted platforming adventure that transforms music into the foundation of its world, story, and gameplay. Developed by Sunny Peak and published by Headup together with Beep Japan, the game presents a fascinating setting where music is more than entertainment—it is the very force that keeps civilization alive. When the kingdom's musical energy fades and its once-thriving machinery falls silent, players step into the role of a mysterious violinist who embarks on a mission to restore harmony and awaken the world from its decline. The result is a game that immediately stands out through its artistic vision and commitment to a unique theme. From the opening moments, Symphonia impresses with its stunning presentation. Every environment resembles a living illustration, filled with intricate details, elegant architecture, and vibrant colors. The developers have created a world inspired by classical instruments and orchestral traditions, allowing each location to possess its own distinct personality. Whether exploring grand concert halls, forgotten mechanical structures, or regions inspired by specific sections of an orchestra, the visual design constantly reinforces the game's musical identity. The attention given to animation and environmental storytelling helps the world feel alive even when dialogue is minimal. The soundtrack is naturally one of the game's greatest achievements. Rather than functioning as simple background music, the orchestral score serves as a narrative and emotional guide throughout the adventure. Different areas are accompanied by unique musical themes that reflect their atmosphere and history, creating a strong connection between exploration and sound. As players progress and help restore the kingdom's lost harmony, the music evolves alongside the journey, making the experience feel both immersive and rewarding. The soundtrack consistently elevates the emotional impact of the game and serves as one of its defining strengths. Gameplay focuses entirely on platforming and traversal rather than combat. This decision allows Symphonia to establish a distinct identity within the genre. The violinist's abilities are integrated directly into movement mechanics, encouraging players to master jumps, aerial maneuvers, and environmental interactions. As new abilities are unlocked, previously inaccessible areas become reachable, creating a sense of progression that rewards exploration. The controls generally feel responsive and precise, giving players confidence when tackling more demanding challenges. Despite its peaceful appearance, Symphonia offers a surprisingly challenging experience. Many sections require careful timing, accurate jumps, and a solid understanding of movement mechanics. The difficulty gradually increases throughout the adventure, introducing more complex platforming sequences that demand concentration and skill. This challenge adds satisfaction to the gameplay loop, as overcoming difficult obstacles feels genuinely rewarding. Players seeking a relaxed sightseeing experience may find certain segments more demanding than expected, but fans of precision platformers will likely appreciate the level of depth offered by the movement system. The narrative itself remains relatively simple, yet it effectively supports the game's themes. The story revolves around restoration, creativity, and the power of artistic expression. Rather than overwhelming players with lengthy exposition, the game communicates much of its lore through environmental details and visual cues. Silent machinery, abandoned performance spaces, and fading musical energy tell their own stories, encouraging players to interpret the world's history through exploration. This subtle approach works well with the game's atmosphere and allows the setting to remain the primary focus. One of Symphonia's strongest qualities is the consistency of its design philosophy. Every aspect of the experience, from level layouts and visual aesthetics to music and storytelling, serves the central concept of restoring harmony. This sense of cohesion makes the adventure feel purposeful and memorable. Few platformers manage to blend their artistic direction and gameplay mechanics so seamlessly, and Symphonia deserves recognition for maintaining that balance throughout the journey. The game is not entirely without flaws. Some players may feel that the platforming occasionally prioritizes precision over accessibility, leading to moments of frustration during difficult sequences. The progression structure can also involve a degree of backtracking, particularly when revisiting earlier locations after obtaining new abilities. Additionally, those expecting combat systems, deep character customization, or complex narrative choices may find the experience more focused and straightforward than anticipated. However, these limitations largely stem from the game's commitment to its specific vision rather than poor design choices. Ultimately, Symphonia succeeds because it fully embraces its identity. It is a platformer that celebrates music, artistry, and movement while delivering a world filled with charm and imagination. Its beautiful visuals, memorable soundtrack, rewarding platforming mechanics, and distinctive atmosphere combine to create an adventure that feels refreshing in a crowded genre. While it may not appeal equally to every type of player, those who appreciate artistic platformers and challenging traversal-based gameplay will find a great deal to admire. Rating: 9/10
+forderndes Leveldesign - viel zu wenig mit Musik - kein rundes Erlebnis - macht kaum Spaß oder hält einen länger an der Stange
good
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