
This is a stand-alone + tower defense + meat pigeon + defense + play book + development in one of the top catch baby game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
这也能卖20啊 逆天
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 剑冢不是那个剑冢(原谅我不敢打敏感词,怕封号),游戏里有很多轻松的网络梗。 美术风格和美术趣味性不错,技能特效丰富,华丽。 系统功能也不少。 当前版本手游暴力移植,看广告可以获得巨量提升,PC版目前不会真的播放广告,只要点一下就可以直接获得收益。 而收益数值过于奔放,导致游戏原本不错的玩法设计被掩盖。 UI层级比较多,还有很大简化空间。教程单薄,还没玩的太明白,直接全自动花里胡哨堆技能。 还有超强的自动连点功能,挂机功能,进群给额外奖励什么的。。。 我觉得本来核心玩法还不错,但是目前开发节奏太过于激进了。 感觉作者不够冷静,有些盲目……急于求成,压榨自己……
为什么不更新了呢?玩到五百多关了,来点新内容啊
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
全是公的一个母体没有醉了,抓了一个小时全是公的
游戏很简单,但是很上头,不想看广告就来steam了,hhh
PC版刚发布,相比手机还是有缺陷,我都花了钱了体验还不如手机版好,没剑意没金柳柳还看不了广告,等待优化吧
谁买谁傻逼
好呀,上线圈钱就跑是吧
中间时间异常得字一直在闪,玩毛线
很好玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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