
Swords and Crossbones: An Epic Pirate Story is a high seas swashbuckling adventure! Explore the oceans, battle brigands, defend the helpless, find the lost treasure of a forgotten people, build and maintain your very own pirate island, and more! All of this in a fully realized role playing adventure from Epic Devs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Bulgarian, Portuguese - Portugal, Spanish - Spain, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all... I don't write reviews of games I've played on here, and I've played some really good games on Steam, some of them really good SRPGs. So why did I write a review of this one? I mean, it's not like combat is anything to write home about. Anyone expecting the in-depth use of positioning and teamwork from the likes of XCOM or Shadowrun will be sorely disappointed. There's clearly stuff that the developers wanted to do to make it interesting, but you get into combat more because you have to progress than anything else. The music isn't that great either, especially when it loops around so much. Everything you've read about the UI being garbage? Completely true. As for upgrading equipment... well, this is the first game where I've been able to break the in-game economy just by having it running while I go have dinner. So why am I giving a POSITIVE review for a RPG that has mediocre combat, annoying music and upgrades that are way too easy to get? Well... it's because everything else is so charming that it makes up for it. The art design uses pixel art in a way that manages to combine cute and ugly in a way that's kinda neat. The townbuilding mechanics have enough weight to them that I ended up basically making half the island into a weird nature preserve with lots of monkeys with a tree each to climb. The sea exploration minigame is simple yet raises genuine tension with a great risk-reward balance. And the writing... I sometimes rewatch a now-defunct YouTube LP series called Let's Drown Out. It's great, you should go watch it. Anyway, sometimes they answered questions from their viewers, and one of those was "Have you ever played a game where the writing made you want to keep playing?". I don't believe they could find an example, but I can: Swords & Crossbones. There's only a handful of SRPGs that have tried to be funny - the subgenre tends to be rather serious in tone by default, and games that try and be comedic are usually more Sunset Overdrive than Hitchiker's Guide. However, there is something about this game's writing that has what I can only describe as "endearingly goofy". There's a lot of leaning on the fourth wall, but it never breaks it; the characters are all distinct without becoming one-note; there are moments of genuine warmth, especially near the end. I've spent over two DAYS playing this game (which it turns out is probably five times as long as most people have played it) and it was purely to find out how the story ended) and it was just to see how the story ended. Trust me, you'll want to do the same. Well, maybe not spending 50+ hours on it, but you know what I mean. Sometimes, it's okay for a game to be good, not great. That's not damning with faint praise, it's just a solid recommendation. But yeah, get it in a sale or something. And remember to turn off music and put on a podcast/audiobook/playlist of much better piratey music... THEN you can get your swordy time on.
Несложная пиксельная пошаговая игрушка, перевод чуть кривоват, да, но местами это даже мило. Да как и сама игра: милые персонажи, сюжет и диалоги - ми-ло-та Так что, малышьки, если вы купили эту игру (лучше по скидке, 100+ рэ это переплатить), готовьтесь мечевать! Жмите на бутон игры и не выходите "без должной причины"
[spoiler][strike]The Princess[/strike] Blizzardo is in another [strike]castle[/strike] island![/spoiler] [b]Swords & Crossbones: An Epic Pirate Story[/b] is a port of a mobile game that mix island management and turn based combat. Both parts are well done, but what might scare people off is that it is a mobile game and play as one. In my undertanding, it is not a game to be kept in widescreen and doing nothing else, you will get bored and it'll feel extremely repetitive(It's a long game!20h+). I only manage to enjoy it once i had it windowed, music turned off and played while listening to podcasts and browsing the internet. So before buying you might consider this conditions. It is a good game, but if you dont like tactical combat or/and city management games this game is not for you(run from it)!
Par ou commencer.. Ce jeu a des gros défauts mais vu les fous rire que je me suis taper ainsi que la forte perte de santé mentale de mes amis qui m'ont ecouter pendant que je jouer XD. Rapide description: Vous êtes une sorte de garde du corps escrimeuse ( oui oui vous être une dame) qui avais pour mission de proteger une autre demoiselle, vous êtes ataquer par des pirates un combat, puis un autre pirate arrive Blizzardo qui tue le capitaine et kidnappe votre amis, l'admiral de la marine royal arrive et capture tout le monde). Donc vous pour sauvez votre amis devais crée un équipage assez charismatique on va dire XD Bref le positif : + durée de vie plus que correcte + Histoire drole avec beaucoup de dialogues + Evolution rapide, en quelque heure vous faite vite progressez vos perso et vos arme + des mob marrant ( des crocro puncheur XD ) Negatif : - Après un début ou on a du mal a progresser vite on obtient l'armurie qui si vous le voulait vous crée des arme que même en fin de jeu en volant les boss vous trouvez que très peu d'arme mieux ( avoir la meilleur arme du jeu en moins de 5 h c'est assez frustant bon heuresement ils faut allez farmer les ressources pour crafter si pas de chance) -Les ressource des coffres sont totalement hazardeuse, cela mes très souvent arriver d'ouvrir plusieur coffres a 500 carrots XD -répétitif : vous allez sur une ile vous allez livrer un perso ( pirate ou un gerant pour le tourisme), une quete secondaire pour de la décoration apparait ainsi que 1/2 un boss a tuer qui sont un membre d'équipage de Blizzardo ) et ainsi de suite - Difficulté trop base, vous monter rapidement vos perso après avoir craft un peu quasi tout vos perso distance mette a mal les tank en face un un coup. - Les job de certain perso qu'on doit sauver et rapidement gonflant car aller sauver un pet trainer qui t'envoit liberer le prof de surf pour que tu affronte un boss voila XD) - les zombies, très rare au debut mais vite gonflant a la fin, il tank très bien, peuvent empoissoner vos homme a -20% de leur vie /tour et ont tous des pouvoir gonflant ( du genre qui empeche vos peros de jouer durant 8 tour ) -fluidité des combats, au debut cela va mais a force, faire: tour du perso, le déplacer, cliquer sur action choisir l'action, choisir la cible, accepter) c'est long pour un tour, le pire resterat quand on veux positionner son équipages ils faut cliquer un mec, le posez et accepter ( quand on en as douze XD) a la fin vous faite auto pour le placement, auto pour les simple combats et vous faite seulement les boss vous même je dirais que c'est les plus frapapnt agrument que j'ai, après l'or est vite farmable dès qu'on peut piller les épaves XD et le stuff se trouve tellement qu'on se over stuff vite Jeux moyen, parfois rageant mais etrangement on l'aime bien
Me gusto, aunque no recomiendo comprarlo a precio completo. Solo lo recomiendo si te gustan los juegos de estrategia y la tematica pirata.
Cannot recommend this game.
Quick review: 3 ### Metric ### 1- Garbage. :( 2- Did not fulfill the purpose. 3 - Ok, fulfilled the purpose. 4 - A good game! 5 - Just play and be happy. :)
Its not for everyone. The writing makes my eyes bleed.
This game is impossible to follow and there is no help available at all.
нет
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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