
Swords and Bones 2 is an action-platform game with RPG features, inspired by 80s and 90s classics! Fight through levels filled with monsters, avoid traps and collect power-ups & trophies in this new epic second chapter!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Un jeu vraiment sympa signé Seep . On prend le premier épisode et on rajoute plein de nouvelles choses qui la plupart sont à acheté à la boutique pour des prix raisonnable contrairement à certains autres jeux où il faut farmer et encore farmer . Ici pas de farming , on obtient l'argent nécéssaire au fur et à mesure de la progression. La difficulté est assez élevée mais pas impossible . Bref un jeu que je conseille tout comme le premier et même tous les autres jeux de Seep . C'est du Seep , c'est du bon produit de qualité .
Like all of this devs game, this is really fun. Make sure you upgrade at the store or you will suffer! :)
Played the first one, it was pretty fun and also pretty difficult at first. Once you learned the enemy patterns, it wasn't as bad. Swords and Bones 2 is much more of the same with some improvements. Gameplay is typical platform hack and slash, and everything feels satisfying. I never died due to jank or weird hotboxes. The spells range from helpful to insane, but overall the combat and platforming felt good. Enemy balance is weird. The rats in the first level gave me more trouble than some of the enemies in the last levels, for example, and the bosses have pretty predictable patterns you can take advantage of, but they can still be a challenge. The final final boss was the hardest in the game (as it should be), but again nothing that really kept me guessing or made me rethink my strategies. My main gripe is level design. With some of the new power ups like movable blocks and teleporters, it would have been neat to have some surprises thrown at you in the levels. There was one stage where a secret required a leap of faith, and I liked that, but I wanted more of those. I felt like the first game had some better level design at times with hidden areas and secret walls. Those were completely gone in the sequel, which was a little sad to see. The game was fun, but the level design never surprised me. Overall I really enjoyed this. I like to follow Clickteam game developers and play their games to see what they do with them. Both the first Swords and Bones game and the second were fun trips through retro-styled platforming games that provide an ample challenge with satisfying combat and power ups.
前作と同様に面白い、非常に堅実に作られたアクションゲームです。 難易度は前作よりも下がって、ますます万人向けになりました。 ストーリーはないに等しいので、こちらから始めてもいいでしょう。 リーチが短い、一部の雑魚が硬すぎる、難易度が序盤から高め(ただし、その後はあまり難しくならないのでトータルではそこまで難しいゲームではないです)と、 細かい気になるところはあるにはあるのですが、やっていて楽しいです。 目新しさはなにもないですが、しっかり作られているし、過度のいじわるさはありません。 この値段なら強くおすすめします。
Short, good retro action game. Better than the first one
Il degno seguito di Sword & Bones: livelli brevi e divertenti, stile da gioco classico e i giusti stimoli a continuare a giocare fino alla fine.
Good Game
Ya está aquí, ya es una realidad. Ahora a por él. De momento me está gustando bastante. Aunque mi preferido es el primero. Me ha hecho pasar un rato muy agradable. Entre saltos y espadazos he conseguido finalmente pasarme el juego completo. No es que sea muy complicado y eso se agradece por parte de quienes no somos muy duchos en el arte de matar. Creo que tiene un nivel de dificultad justo.
Seep è sempre una garanzia! Altro gioco molto carino, ben programmato e godibile. Assolutamente consigliato!
Swords & Bones 2, developed and published by SEEP, is a retro-styled action-platformer that embraces simplicity and familiarity, delivering a focused experience rooted in classic arcade design. Rather than attempting to modernize the genre with complex systems or layered storytelling, it leans into fast-paced gameplay, short levels, and straightforward progression. The result is a game that feels intentionally compact, offering immediate engagement without requiring a significant time investment. The gameplay is built around side-scrolling combat and platforming, with players guiding the protagonist through a series of tightly designed stages filled with enemies, traps, and hazards. Movement is responsive and easy to grasp, with a small set of actions that include attacking, jumping, and using defensive abilities. The addition of a shield mechanic adds a slight tactical element, allowing players to mitigate damage and approach encounters with a bit more control. While the mechanics are not particularly complex, they are well-tuned, creating a satisfying loop where success depends on timing and positioning. Progression introduces a light RPG element that adds depth without overwhelming the core design. As players defeat enemies and collect gold, they can invest in upgrades that improve health, attack power, or defensive capabilities. Equipment and abilities can also be adjusted, allowing for small variations in playstyle. This system provides a sense of growth as the game progresses, giving players a reason to revisit earlier levels or experiment with different upgrade paths. However, the customization remains relatively limited, and it does not drastically alter how the game is played. Level design is structured across multiple themed worlds, each offering a series of short stages that culminate in boss encounters. These levels are designed to be completed quickly, often encouraging repeated attempts to achieve better performance or collect additional rewards. Boss fights serve as highlights, requiring players to learn attack patterns and adapt their strategy, though they rarely reach a level of difficulty that feels overwhelming. The overall challenge remains moderate, making the game accessible while still providing moments of tension. The pacing is one of the game’s most effective qualities. By keeping levels brief and focused, it maintains a steady flow that avoids long periods of frustration. Players can quickly retry after failure, which reinforces a sense of progress even when facing difficult sections. At the same time, this structure contributes to a certain level of repetition, as the core gameplay loop remains consistent throughout. The game does not introduce major new mechanics as it progresses, which can make the experience feel predictable over time. Visually, Swords & Bones 2 captures the essence of classic platformers through its pixel art style. The environments are colorful and varied, with each world offering distinct visual themes that help maintain a sense of progression. Character and enemy designs are clear and readable, supporting the fast-paced nature of the gameplay. While the visuals do not push technical boundaries, they are cohesive and well-executed, contributing to the game’s nostalgic appeal. The audio design complements this presentation with energetic, retro-inspired music and clear sound effects that enhance the action. The soundtrack reinforces the arcade-like atmosphere, providing a steady rhythm that matches the pace of the gameplay. While not particularly memorable on its own, it fits well within the overall experience and helps maintain immersion. Despite its strengths, the game’s simplicity can also limit its long-term impact. The lack of significant mechanical evolution means that players may find the experience repetitive, especially if they are looking for more variety or challenge. The narrative is minimal and serves primarily as a backdrop, offering little in the way of character development or story progression. These factors make the game feel more like a refined homage to classic platformers than a fully modernized interpretation. In the end, Swords & Bones 2 is a solid and enjoyable action-platformer that succeeds by focusing on accessibility and consistency. It delivers a satisfying loop of combat and progression within a compact structure, making it ideal for short play sessions or casual engagement. While it may not stand out for innovation or depth, it offers a polished and entertaining experience for players who appreciate straightforward, retro-inspired gameplay. Rating: 7/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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