
An action-adventure in a medieval fantasy universe. Learn all about the adventures of mighty Swordbreaker before his appearance in the castle. Destroy enemies with a sword, magic, and a unique device — the swordbreaker, from which the hero got his alias!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
had alot potential but even for just 7bucks its not worth it in my opinion gameplay is stale and just boring controls are weird and well the graphics not really are an eye catcher either
- So fun to play, rating 81/100
Не рекомедую. Парни из DuCats, RPG с видом от третьего лица явно не ваше. Пожалуйста, делайте и дальше интерактивные комиксы — они у вас шикарны. А если всё-таки берётесь за что-то новое, то хотя бы используйте проверенные годами механики. Минусы: - Персонаж абсолютно неуправляем: дикая инерция, заносы и невозможность прервать комбо. Ощущение, что управляешь 20-тонной фурой, а не ловким военным. - Система боя. Она никакая. Нет фокуса, нет стан-атак. Да даже во время анимации захвата меча вам с радостью натыкают в спину. Герой не может резко развернуться и атаковать — он выдаст всё комбо в пустоту, пока одна-единственная мышь будет убивать вас со спины. Блок? Не слышали. Увороты, конечно, есть, но они не сильно помогут, если врагов больше двух. Вас тупо забьют толпой сквозь ваши атаки. - Отсутствие мини-карты. Да, не критично, можно назвать элементом геймплея. - Дико неудобный интерфейс. Итог: Я был в полном восторге от вашего комикса и в полном разочаровании от этой подделки на RPG. Покупайте лучше комикс — он сделан в разы добротнее.
A very good game.
Крайне слабо. Наверно лучше бы сделали отдельную вселенную и новое имя для подобных экспериментов. Уже после как набили руку, применили полученный опыт на Swordbreaker.
gud gaem
Malesef oyunda savunma için ayrılmış bir özellik yok saldırıları karşı koyma(parrying) özelliği eklenmemiş bununlada kalmayıp kaçınma özelliğide eklenmemiş ama ne eklenmiş biliyormusunuz...Takla atmak.... evt bir savaşçı olarak takla atarak düşman saldırılarından kaçacaksınız bununlada kalmadan ormanda yarasaların ve küçük canlıların saldırısına uğrayıp öldürüleceksiniz... Gidin skyrime mod ekleyin farklı farklı oyunları oynar gibi oynayın bakmayın buna.
I'm recommending this game not because it was perfect (it's not). But I had a fun time playing it. I found myself wanting to hop back into the game for "a few more minutes" just to take on a few more mobs and explore a little of bit more of the map. PROs *The game is short, maybe only 5-7 hours if you power through *It rewards exploration. There are potions and gold hidden in the far-flung reaches of the map. *Some choice (not a lot). The bosses of most levels are actually optional. You can choose to avoid them, but doing so means you miss out some stuff. *The music and sound effects are surprisingly good. *It was inexensive CONs *The textures get to be very samey after awhile, as do the mobs. *There's a lot of clipping and as a result it's possible to end up in some hard to get out of places. *Combat is ridiculously difficult when the camera chooses to fight against you. A target lock option feature would have been useful. To be staring at an enemy, try to cast fireball, and watch it seemingly streak out my butt and into oblivion was frustrating (but also unintentionally humorous) Overall, I could have rated this game either way. But upon reflection decided that I enjoyed playing the game and looked forward to jumping in, despite the problems.
fun game still the six switches eludes me
It's not a well-optimized game, the gameplay mechanics can be annoying, and the combat isn't something you'll remember, but, BUT, Swordbreaker is top tier and I was genuinely hooked and wanted to keep playing. It's a good game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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