
Platform your way through over 150 ever more challenging rooms with your trusty sword in hand! Use obstacles to your advantage and traverse the treacherous depths.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It took me a long time, but this game was good enough to make me 100% it. The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.
CRIMINALLY underrated game! Turned out far more challenging, fun, creative, and content-filled than I expected! Very very good game and absolutely recommended if you've been around for a while in the precision platforming genre. Only 14 reviews for a game this good that's been out for nearly 6 years is a disappointment. PLAY THIS GAME! (keyboard default controls recommended honestly tho, it's kinda awkward on controller. takes a bit to get used to but you'll get it.)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 22 reviews with recorded playtime.
İt s awsome and it s super cheap just play it
9/10
Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player. The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table. A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas. Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.
我是手残,我没通关, 但是游戏确实是个好游戏,操作很流畅, 图像虽然是像素风也非常清爽, 非常适合动作达人游玩。
Chill game with a nice progression system.
Peak platformer
One of the most underrated and challenging percision platformers I've ever played. This game is great!
Pretty good. It's pretty minimalist and the controls are a solid MEH, but the level design itself is solid. It gets quite hardcore as it goes, however. As of the time I'm writing this review, I still haven't beaten it. Recommended only for those experienced with the 2D platformer genre and willing to die. A lot.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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