
Upgrade, automate, and embrace chaos as numbers grow, luck bends, and dice never stop rolling. An idle clicker where goblins roll dice nonstop.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to Dice Goblins Clicker, an idle clicker game about goblins, dice, and extremely irresponsible use of probability.
Click to roll dice. Dice make numbers. Big numbers make goblins happy.
Hire more goblins, unlock better dice, and stack absurd upgrades that turn “a little luck” into a full blown statistical crime. As your goblin horde grows, rolls become faster, multipliers get sillier, and the dice keep rolling even when you’re not looking.
Discover chaotic modifiers, strange synergies, and questionable goblin inventions that bend luck, logic, and common sense. Optimize your setup or just stare at the numbers going up, goblins don’t judge.
Whether you play for five minutes or leave it running all day, it's about one thing only Roll dice, get bigger numbers, summon more goblins, break stuff and repeat!
Features
6 different dice types
3 unique goblin types
25 achievements for true perfectionists
Prestige system for endless progression
Up to 12 upgrade modifiers
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French, Japanese, Korean, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ENG What you see is what you get, period. I fully support Steam's binary review system; I find it highly effective for several reasons, and the arguments advocating for a "neutral" or mixed option fall flat for me. To be frank, it's a flawed premise: if the core question is "would you recommend this game?", a "neither yes nor no" answer provides zero utility. The real value lies in reading why players recommend a title, operating under the assumption that if you're browsing reviews and have read the store page, you already understand the game's core concept and are simply looking for a reason to commit. Regarding Dice Goblins Clicker specifically, I recommend it to fans of the incremental/idle genre. In fact, "Incremental Dice Goblins Clicker" would be the most functionally accurate title possible. The active "clicker" mechanics become obsolete very quickly: visual clutter from fast-moving dice and goblins turns the game into a tedious pixel-hunting exercise, effectively forcing a hard transition into a strictly idle gameplay loop. The core mechanics are entirely surface-level; the first hour demonstrates the entirety of the gameplay loop, which subsequently relies purely on raw numerical scaling rather than mechanical depth. Moreover, the underlying math and scaling formulas feel erratic. There appears to be a severe, exponential progression wall immediately following the first ascension (prestige). After that, you are essentially leaving the game running in the background for passive resource generation, occasionally intervening to purchase minor incremental stat multipliers, all to grind out a few ascension points for a rather rudimentary meta-progression skill tree. And that is the extent of it. However, the visual assets are charming, the core concept is entertaining, and the audio design of rolling dice is surprisingly relaxing. It costs what it's worth and delivers exactly what it advertises without overpromising. Factoring in the price point and the developer's transparent approach, I recommend it—provided you enjoy the genre's inherent grind and manage your expectations accordingly. Thanks for reading this rambling, and cheers. SPA Es lo que se ve, y punto. Estoy a favor del sistema de reseñas de Steam; me parece extremadamente acertado por muchas razones y no me convencen los argumentos a favor de una opción "neutra" o intermedia. De hecho, me resulta una idea ridícula: a la pregunta "¿me recomendarías este juego?", no sirve de nada responder "ni sí ni no". Lo verdaderamente interesante es leer las razones por las cuales alguien recomienda un título, asumiendo que si estás leyendo las reseñas y ya recorriste la información de la página de la tienda, más o menos tenés idea de qué se trata y te sentís inclinado a probarlo. En el caso particular de Dice Goblins Clicker, lo recomiendo a los amantes de los idlers y clickers incrementales. De hecho, si el juego se llamara "Incremental Dice Goblins Clicker", tendría el título más escuetamente conciso del mundo. El aspecto clicker se vuelve algo raro enseguida: con tantos dados y goblins moviéndose rápido, se torna en una especie de pixel-hunting (dando lugar a un gameplay netamente idle/incremental). Las mecánicas son súper básicas, lo que viste en la primera hora de juego es lo que hay, solo que con numeritos en aumento. Por su parte, la matemática del juego es algo extraña y pareciera haber una curva de espera exponencial tras la primera ascensión. Después de eso, básicamente dejás corriendo el juego mientras hacés otra cosa para farmear oro y, cada tanto, comprás alguna mejora que incrementa un poquito tal o cual stat, hasta adquirir algunos puntitos de ascensión para invertir en el súper humilde árbol de habilidades, y sanseacabó. Pero los gráficos son lindos, la idea es divertida, escuchar cada tanto los daditos rodando es relajante y eso. Cuesta lo que vale y brinda lo que ofrece; no promete nada que no cumpla. Por el precio y la actitud del desarrollador, lo recomiendo si te gusta el género y sabés qué esperar. Gracias por leer esta cháchara y chau.
naw , im sry but its just not worth it . Thats maybe a 3 € game , i mean its just another one of those flip coin style games we all played allrdy . Nothing new . And i rly dond understand how the 10000th game like this can still be this poorly optimized . why cant i hide explotions / effects ?
É o incremental dos goblins fofinhos! Você basicamente rola dados pra ganhar ouro, vai contratando diferentes classes de goblins pra ajudar e, ao mesmo tempo, vai evoluindo a árvore de habilidades que deixa tudo mais rápido. É simples, mas prende fácil. Dá pra fazer 100% em mais ou menos 1 hora, bem de boa.
Trash piece of crash equals Idea is good, features is interesting, but progression is not even exist Font is a crap
Love this game! The core gameplay is more engaging than I was expecting, which was a delightful surprise. The only downside is it left me wanting more! lol. Super fun clicker game, two thumbs up!
in 35 minutes i maxed out every skill tree, got all the prestige unlocks, and got every achievement (except for the one that requires an hour of playtime). it feels like this game was either designed by someone who doesn't play idle games or designed by someone who [i]hates[/i] idle games. game 2 easy
I'm sorry, I thought this game would be so fun from the screenshots, but even for the price, it wasn't worth it. It was extremely hands off after a few minutes. There is very little depth and I fully beat the game with all achievements in under 5 hours and that was spent mostly in the background because there was little left for me to do after maybe 30 min. If you are looking to buy this, be aware of the little content there is unless the devs add more, I just cant suggest it, even for the price.
Short, sweet incremental
fun game but needs way more content. pretty much completed the entire game in like 30-40m
Don't usually downvote incremental games, but this one was kinda meh for me. It's really easy to lose your cursor when there's enough dice/goblins on screen. I feel like a custom cursor would have helped with that. Upgrades felt like I kept hitting a wall until I went all in on click power, then I went from making millions to trillions. There's a lot of 'idle' upgrades that get outclassed very easily by active upgrades. Makes wanting to get everything kinda whatever. The extra levels are neat but considering number go up games you'd just pick the one that makes number go up the fastest, none of them had an impact so... more of a scenery change than caring about the numbers it changed.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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