
Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Visionary but flawed. If you like 4x space games, it's worth the ~$5 and will keep you entertained for weeks.
+1 没中文 没成就 星际之剑:终极合集(Sword of the Stars: Complete Collection) 《星际之剑:终极合集》包含原版《星际之剑》游戏及三部资料片 ——《浴血而生》《鸦群之袭》与《阿尔戈斯造船厂》。 公元 2405 年,人类科学家发现了一项能以超光速进行星际旅行的新技术。然而悲剧突如其来,地球遭到外星势力的蹂躏。一个新时代的曙光,被残酷的现实彻底扼杀…… 原版《星际之剑》 4 个独特种族 —— 人类、蜂巢族(Hiver)、塔尔卡斯族(Tarkas)与里尔族(Liir) 尖端游戏引擎呈现震撼画质与扎实玩法 每个种族拥有独特的星际航行方式,造就截然不同的游戏风格 动态科技树上包含 150 余种可研发的独特技术 6 大类武器体系,总计 40 余种武器 玩家可设计并建造三种尺寸的舰船 —— 驱逐舰、巡洋舰与无畏舰 最多支持 8 名玩家通过局域网或在线对战,可与 AI 或其他玩家竞技 多种剧情战役模式可选,支持单人或与好友联机游玩 资料片《浴血而生》(Born of Blood) 可操控冷酷无情的祖尔奴隶种族(Zuul Slavers),新增 90 余种舰船模块及独特的 “隧道引擎”(Tunnel Drive) 新增 25 余种技术 15 种可加入舰船设计的全新武器 为原版四个种族新增舰船模块,包括:作战模块、投射模块、登舰模块,以及新型防御卫星 —— 鱼雷防御平台 4 个新增银河遭遇战、1 个全新终极威胁,外加 3 个独特剧情场景与 6 张原创地图 新增游戏特性,包括奴隶制、贸易路线与外交通讯系统 资料片《鸦群之袭》(A Murder of Crows) 新增第六个种族 —— 莫里吉族(Morrigi) 新增舰船模块 —— 十余种全新舰船部件 莫里吉族专属 “引力蜂群引擎”(Grav Flock Drive System) 15 种新武器 27 种新技术及全新的 “异族文化” 与 “无人机” 科技树 三种尺寸的无人机搭载舰船 工程舰、各类轨道空间站、间谍舰、警用快艇等多种新舰船类型 一系列全新的界面优化与功能添加 资料片《阿尔戈斯造船厂》(Argos Naval Yard) 19 种新科技 75 余种新增舰船模块 10 种新武器 / 3 个新剧情场景 支持单人游戏 / 多人联机及合作剧情地图
While I remember enjoying this when I first played it, looking back at this game shows serious, core faults in the gameplay. First off, I love this series' lore. It's honestly great. I also love all of the character on display. Each species has different voice lines for nearly every task that really lets you sink your teeth into roleplaying as the supreme leader of an interstellar civilization... None of that is gameplay, however. What I'm doing on turn 1 is the same thing I'm doing turn 300. I'm in a no holds barred, there can only be one struggle to the death between my people and all others in which I throw spaceborne death blobs to overwhelm their spaceborne death blobs. Technologies are neat, in theory, but all any of them amount to is just to make it easier to death blob. New guns to blow up ships. New ships to blow up other ships. Better infrastructure to build more ships. Ways to see what ships your enemy has so you know what to blow up. I literally could go on for some time, but it all revolves around incrementally modifying your ability to overwhelm the enemy. The closest you get to communication is the ability for your genocidal dictator to get with the other guys' genocidal dictator and agree to not genocide each other...yet. For you see, there is no other route to victory. Even if it isn't the win condition, you'll be causing enough megadeaths for Warhammer 40K to be looking uncomfortable. Virgin Games Workshop needs to make casualties by having starfaring civilizations be dumb and charging into each others' machine gun fire. Based Kerberos here has humanity lobbing nukes as payback for some bugs attacking Earth. Yet, there is a reason that most space strategy games have other win conditions beyond "last species standing." A game is about options. A good game would keep me on my toes since, even if I'm the dominant military power, maybe someone is working to become the economic or cultural hegemon of the galaxy or is racing up the tech tree to ascend beyond the need for planets. SotS? I just sumo wrassle for the biggest piece of the galactic pie. How do I counter bigger ships? Get my own big ships. How do I counter better guns? Getting my own better guns or just overwhelming the enemy with too many ships. Ultimately, just the same stuff I've been doing since turn 1... It just gets so dull... Considering the amount of updates this game had back in the day, I mean, 2 serious expansions and a parts pack, I'm surprised that they never addressed this. Canonically, not that I'm saying canon is sacrosanct or anything, but these species CAN communicate via other methods than orbital annihilation. All of them have to deal with internal as well as external pressures. Why did Kerberos never change up the gameplay to give us, the players, more routes to victory than just glassing every enemy world until they say uncle? That alone limits replay and forces me to not recommend the game. You'll get some mileage, sure, but once you've seen most of the scenarios and played each species at least once, the game just has nothing new to show you.
Really good 4x actually.
Put a like on my review if you want a remaster
Tons of weapon choices but who knows how effective they are? Certainly not the player. Need some kind of damage indicator. Like numbers of damage appearing then disappearing per hit, as with other games? The battle reports aren't reliable, maybe one ship does a lot of damage then dies. One weapon will do poorly against one ship but great against another. Weapon descriptions are mostly fakenews. Need to half the number of weapons and put that energy into damage reports (each enemy ship and their breakdown of damage taken per hit?)
A classic space 4X well worth revisiting. Each faction has character and gameplay that feels just different enough, with some traversing the stars by traditional star-to-star routes, others blinking through gates, and more. It's a shame the sequel never got what it needed, but the original SotS should not be missed.
its good
A great classic game. However, there are mods I would recommend to change certain aspects of the game.
While older now, it is still a classic and well balanced between the various factions you can play.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CARIMARA: Beneath the forlorn limbs | $218.1K | 2.7K | 96% | $4.99 |
| Cake Bash | $218.1K | 621 | 87% | $19.99 |
| PowerBeatsVR - VR Fitness | $218.2K | 451 | 86% | $19.99 |
| Tunnel Escape | $218K | 405 | 78% | $19.99 |
| Select Oblige | $218.2K | 360 | 77% | $29.99 |
| Batora: Lost Haven | $218.2K | 448 | 66% | $24.99 |