
Surf across magnificent waves of sand and glistening waters on an epic quest to restore a lost ocean. From the visionary artist behind ABZÛ, The Pathless, and Journey, Sword of the Sea is an atmospheric surfing adventure with fast movement inspired by classic skateboarding and snowboarding games.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric surfing adventure with highspeed Hoversword movement inspired by skateboarding and snowboarding.
Carve your way forward on the ancient and powerful Hoversword, which moves like a snowboard, skateboard, and surfboard all in one. Build momentum to reach top speed and catch big air off the crests of giant waves. Pull off radical flips, spins, and grab tricks with ease as you shred halfpipes, ramps, and wall rides. It’s the perfect balance of exhilarating action and fluid, meditative movement.
Explore a world where the land flows in constant waves. From massive tides to the smallest ripples, the shifting sea of dunes is incredibly detailed and beautifully rendered. Surf across sandy deserts, glacial mountains, and many more undulating environments full of secrets in this incredible adventure.
You are the Wraith – resurrected in the desolate Necropolis on a quest to unveil the ancient sea buried beneath the land. Discover the remnants of a lost culture hidden in sinking tombs and skatepark-like ruins as you search for purpose. Transform sandy dunes into glittering, emerald waters and witness magical sealife return in huge, breathtaking shoals. Feel the spiritual magic of surfing as you connect with nature and restore life – but beware, there is also darkness lurking under the waves.
Developed by the renowned indie team Giant Squid, Sword of the Sea features the unique artistic design of creative director Matt Nava and beautiful music composed by Grammy winning Austin Wintory. Long time creative partners, their works together include beloved indie games ABZÛ, The Pathless, and the legendary, award-winning game Journey.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 90% | — | $999.3K |
| $29.99 | 14.8Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another great game from Giant Squid! Sword of the Sea brings inspiration from both Journey and Abzü that create a combination of beautiful visual design, minimalist user interface, smooth movements, memorable music and a heroes' journey familiar to the developers previous projects. It was great to see the ¨Wanderer¨ from The Pathless make an appearance in the game as well.
Just wow. What a spectacle.
Art at its finest
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常美,海洋与沙漠的强烈对比真的很震撼。相比起风之旅人,最明显的感觉成就更多,推进度的过程中成就感更足。推荐用DS5手柄,震动丝滑细腻,倒不如说是为了体验他的震动才买的这游戏。解密基本没难度,甚至可以说是平台跳跃+旅游模拟器,一周目2.8h纯推主线供参考。个人认为定价偏高,今后若有折扣好价值得一试。
Джорней мне понравилась больше, но тоже не плохо
What a journey. The controls were smooth, the music was amazing, I understand completely understand how this game got a Grammy for it's OST. The way my heart stopped at some of the visuals. Absolutely stellar. Sometimes the more "game" elements felt almost out of place? I loved every moment I played though.
This was a nice and fun relaxing game. Might come back to 100% it later
10/10 Sword of the Sea is a breathtaking experience that blends stunning visuals, fluid movement, and an emotional atmosphere into something truly special. Gliding across vast dunes and ancient ruins is both relaxing and exhilarating, making exploration a constant joy. The game's gorgeous art direction and haunting soundtrack create an immersive world, while its subtle environmental storytelling gives the adventure real emotional depth. It feels like the culmination of Giant Squid's creative journey. It builds on the sense of wonder found in ABZÛ, the evocative environmental storytelling of The Pathless, and the studio's unmistakable artistic vision, bringing those strengths together into their most refined work yet.
si
Sword of the Sea is an atmospheric adventure that builds almost its entire identity around the pleasure of movement. Developed and published by Giant Squid, it takes ideas associated with surfing, skateboarding, and snowboarding and blends them into an unusual exploration game where the landscape itself behaves like an enormous ocean. Instead of simply walking between objectives, players ride an ancient Hoversword across rolling dunes, frozen mountains, ruins, and eventually glittering bodies of water. This approach makes traversal the central attraction rather than a necessary transition between more conventional gameplay sequences. The Hoversword is particularly successful because it feels like several extreme-sports disciplines combined into one accessible movement system. Players carve across slopes to build momentum, launch from the crests of enormous waves, grind through environments, perform wall rides, and execute flips, spins, and grabs while airborne. The mechanics favor smoothness and accessibility rather than the technical complexity of a dedicated skateboarding simulator. Tricks are relatively easy to perform, allowing attention to remain focused on maintaining speed and finding satisfying routes through each area. There is a wonderful rhythm to descending a massive slope, launching into the air, performing a trick, landing cleanly, and immediately using the terrain to maintain momentum. Environmental design is consequently much more than scenery. Sand dunes resemble enormous waves, while ramps, halfpipes, walls, ruins, and other formations provide natural opportunities for tricks. The world constantly encourages experimentation, and distant structures frequently become invitations to discover whether they can be reached through clever use of speed and elevation. Environments range from expansive deserts to glacial mountains and other surreal landscapes, giving the journey enough visual variety to prevent its unusual premise from becoming monotonous. Smaller secrets scattered throughout these areas also reward players who occasionally abandon the obvious route. The adventure follows the Wraith, a resurrected figure awakening in the desolate Necropolis and searching for an ancient sea hidden beneath the land. The story is deliberately understated, communicating much of its history through ruined structures, sinking tombs, remnants of a vanished culture, and the transformation of the environment itself. Restoring water to previously lifeless regions becomes one of the game's strongest visual and thematic rewards. Barren dunes can become beautiful emerald waters as marine creatures return in enormous groups, creating an effective sense that the player's journey is genuinely restoring life to a forgotten world. This emphasis on environmental storytelling means the experience will appeal more strongly to players comfortable with interpretation and atmosphere than those expecting extensive dialogue or complicated character relationships. Mystery surrounds the Wraith's purpose and the civilization that came before, while hints of darkness beneath the restored waters prevent the journey from becoming completely peaceful. Even so, contemplation remains more important than dramatic exposition. The narrative supports exploration instead of constantly interrupting it, which fits the fluid movement exceptionally well. Presentation is one of the strongest elements. Creative director Matt Nava gives the world a striking combination of monumental architecture, vivid natural scenery, surreal geography, and minimalist visual storytelling. The environments communicate enormous scale without requiring excessive visual clutter. Austin Wintory's music is equally significant, reinforcing both the meditative sections and the more exhilarating moments of high-speed traversal. The relationship between imagery, music, movement, and environmental transformation creates an emotional character that would be difficult to achieve through dialogue alone. There are limitations to this focused design. Players seeking elaborate combat, extensive equipment management, complicated character progression, or simulation-level trick mechanics may find the experience comparatively simple. Some objectives and environmental interactions can also feel secondary beside the strength of the surfing itself. The adventure is at its best when it allows players to move quickly through beautiful spaces, and less remarkable whenever that momentum is interrupted. Its intentionally streamlined structure is therefore simultaneously one of its greatest strengths and its most obvious potential weakness. Steam Deck compatibility is also an important consideration. The game is officially categorized as Unsupported for Steam Deck because its graphics settings cannot currently be configured to run sufficiently well on the handheld. SteamOS compatibility is a somewhat different matter, as the game can run successfully on SteamOS, although external Bluetooth or USB controllers may require manually changing the active controller. Consequently, anyone specifically planning to experience the game on a Steam Deck should not interpret basic SteamOS functionality as equivalent to satisfactory official Deck performance. A conventional gaming PC remains the safer option for experiencing the demanding environments as intended. Ultimately, the experience works because nearly every component serves the same central philosophy. Surfing represents freedom and discovery, environmental restoration provides a tangible sense of progression, and the combination of visual design and music turns otherwise straightforward exploration into something more expressive. Giant Squid has created an adventure that understands movement can be rewarding without constant combat or complicated systems. It may be mechanically restrained for players who demand deeper progression, but its combination of speed, tranquility, environmental transformation, and striking artistic direction gives it a distinctive personality. Rating: 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $457.3K | 1.2K | 91% | $19.99 | |
| $411.3K | 1K | 94% | $12.49 | |
| $97.7K | 301 | 80% | $12.99 | |
| $85.1K | 201 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $999.3K | 1.3K | 55% | $39.99 | |
| $999.5K | 1.2K | 81% | $19.99 | |
| $999K | 2.5K | 91% | $14.99 | |
| $998.7K | 2.1K | 71% | $19.99 | |
| $1M | 2.5K | 92% | $19.99 | |
| $1M | 13.8K | 94% | $2.99 |