
Surf across magnificent waves of sand and glistening waters on an epic quest to restore a lost ocean. From the visionary artist behind ABZÛ, The Pathless, and Journey, Sword of the Sea is an atmospheric surfing adventure with fast movement inspired by classic skateboarding and snowboarding games.
Modeled estimate, not a reported figure. How we estimate →
Media

About
From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric surfing adventure with highspeed Hoversword movement inspired by skateboarding and snowboarding.
Carve your way forward on the ancient and powerful Hoversword, which moves like a snowboard, skateboard, and surfboard all in one. Build momentum to reach top speed and catch big air off the crests of giant waves. Pull off radical flips, spins, and grab tricks with ease as you shred halfpipes, ramps, and wall rides. It’s the perfect balance of exhilarating action and fluid, meditative movement.
Explore a world where the land flows in constant waves. From massive tides to the smallest ripples, the shifting sea of dunes is incredibly detailed and beautifully rendered. Surf across sandy deserts, glacial mountains, and many more undulating environments full of secrets in this incredible adventure.
You are the Wraith – resurrected in the desolate Necropolis on a quest to unveil the ancient sea buried beneath the land. Discover the remnants of a lost culture hidden in sinking tombs and skatepark-like ruins as you search for purpose. Transform sandy dunes into glittering, emerald waters and witness magical sealife return in huge, breathtaking shoals. Feel the spiritual magic of surfing as you connect with nature and restore life – but beware, there is also darkness lurking under the waves.
Developed by the renowned indie team Giant Squid, Sword of the Sea features the unique artistic design of creative director Matt Nava and beautiful music composed by Grammy winning Austin Wintory. Long time creative partners, their works together include beloved indie games ABZÛ, The Pathless, and the legendary, award-winning game Journey.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow! Que jogão! Uma obra de arte definitiva, não só visualmente, mas na música, na narrativa, cenas... NOSSA! Não esperava menos de um jogo que misturaria Journey, Abzu, The Pathless e Tony Hawk! Compre se você gosta de jogos contemplativos, belos e do balacobaco!
It’s like Journey and ABZÛ had a baby… and this beautiful little gem was born. Sword of the Sea isn’t just a game — it’s an experience. From the breathtaking visuals and atmospheric world design to the moving soundtrack, everything works together to create something truly special. The controls feel smooth, the movement and flow are effortless, and there’s a sense of discovery that pulls you in without needing to say a word. The lore feels like it belongs in the same emotional universe as Journey, ABZÛ, and The Pathless — a quiet, mysterious story that lets you interpret and feel rather than simply explains everything. It is a little short, but honestly, I don’t mind. Sometimes leaving you wanting more is the mark of something that truly understands its own magic. I finished it feeling completely in awe. Huge respect to the creative minds and developers who brought this experience to life. Thank you for creating something that feels less like a product and more like a gift. P.S. I’m honestly not sure why some people mentioned frame rate issues in their reviews. My PC isn’t exactly a cutting-edge monster, and I was able to run the game on Ultra settings without a single hiccup. Maybe there are some hardware-specific issues out there, but my experience was absolutely flawless.
Perfect
Relajante.
giant squid i beg of you please make a game with combat again. the pathless was really neat and the final part of this game is great as well. be not afraid.
Atmosfere pek giremedim, atmosfer dışında sunduğu bir şey de yok zaten oyunun.
Super fun with some of the most gorgeous visuals I have ever seen in a game with an equally as beautiful soundtrack to back it up
Another amazing game from Giant Squid!
比前作的前作ABZU好玩,比前作roadless更胜一筹,本作融入了ABZU的水元素与Roadless的火元素,有继承也有创新,节奏是最快的一代,可惜流程太短,只有两个小时。最后的BOSS战真美
[h1]一款只有骨折时才值得入的游戏[/h1] 尽管建模精度并不高,贴图并非高清,几乎没有任何可以被观察到的反射和全局光照痕迹,本作对性能的要求却奇高。在全高画面下,我常常以低于60帧运行这款游戏,即便我的笔记本在配置不错的同时还有水冷加持。这在类似画面表现的游戏中前所未见,可以说是优化最差的那一批。 游戏的流程也非常短,比起提供一段足够长的视听盛宴或是剧情故事,本游戏选择通过各种可选的无聊支线任务来填补时长和成就列表。这种支线任务往往就是去找东西或是跑酷挑战,并且不会给你除了金钱以外的东西。整个游戏可以解锁的能力屈指可数(不到五个),因此我根本没想做这些任务。如果只玩主线游戏就只有三小时。 但是上述这些东西都是能容忍的,我是说我可以用小黄鸭补一下帧,我也愿意为了一段简短但精彩的流程付出一百多元人民币。最终促使我打差评的是手柄bug。 本游戏为DS手柄专门做过震动适配,音圈马达的震感往往也是这种走马观花的风景氛围游戏很重要的一环,游戏第三人称滑板的玩法也很适合手柄。但是游戏在控制器喇叭的音效设计上简直烂透了,完全就是粥里的老鼠屎。一旦你连接上DS手柄,游戏就会自动将某些音效让给手柄控制器去播放,你使用的耳机或者音响只播放音乐和一些非常细小的零散音效。 然后制作组还把控制器声音调的巨高无比。你能想象这游戏里一半的音效不分远近左右,用拉到家的混音从DS手柄那个还没我指甲盖大的扬声器里用极其尖锐的声音从离你最近的地方疯狂折磨你吗?而且这个沟槽的声音还关不掉——设置里的控制器喇叭选项根本就是摆设。后来我用DSX强行把手柄扬声器给关了,但只要你还在用DS手柄,游戏就默认有一半的音效是从手柄播放的,于是你的耳机/音响只能听到音乐和部分被调的很小声的音效。最后我顶着一半的音效缺失打完了整个流程。 该怎么说呢,幸好我从评测页面看到大家说流程短,不然我真退款了直接。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MEGATON MUSASHI W: WIRED | $887.9K | 678 | 79% | $24.99 |
| KILL IT WITH FIRE! 2 | $888.1K | 1.7K | 94% | $14.99 |
| 灾厄黑龙与谎言公主 | $888.2K | 3.7K | 90% | $9.99 |
| Starship Troopers: Ultimate Bug War! | $887.6K | 1.4K | 93% | $24.99 |
| Murderous Pursuits | $887.6K | 2.8K | 64% | $9.99 |
| Gungrave G.O.R.E | $887.4K | 1K | 70% | $29.99 |