
Surf across magnificent waves of sand and glistening waters on an epic quest to restore a lost ocean. From the visionary artist behind ABZÛ, The Pathless, and Journey, Sword of the Sea is an atmospheric surfing adventure with fast movement inspired by classic skateboarding and snowboarding games.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric surfing adventure with highspeed Hoversword movement inspired by skateboarding and snowboarding.
Carve your way forward on the ancient and powerful Hoversword, which moves like a snowboard, skateboard, and surfboard all in one. Build momentum to reach top speed and catch big air off the crests of giant waves. Pull off radical flips, spins, and grab tricks with ease as you shred halfpipes, ramps, and wall rides. It’s the perfect balance of exhilarating action and fluid, meditative movement.
Explore a world where the land flows in constant waves. From massive tides to the smallest ripples, the shifting sea of dunes is incredibly detailed and beautifully rendered. Surf across sandy deserts, glacial mountains, and many more undulating environments full of secrets in this incredible adventure.
You are the Wraith – resurrected in the desolate Necropolis on a quest to unveil the ancient sea buried beneath the land. Discover the remnants of a lost culture hidden in sinking tombs and skatepark-like ruins as you search for purpose. Transform sandy dunes into glittering, emerald waters and witness magical sealife return in huge, breathtaking shoals. Feel the spiritual magic of surfing as you connect with nature and restore life – but beware, there is also darkness lurking under the waves.
Developed by the renowned indie team Giant Squid, Sword of the Sea features the unique artistic design of creative director Matt Nava and beautiful music composed by Grammy winning Austin Wintory. Long time creative partners, their works together include beloved indie games ABZÛ, The Pathless, and the legendary, award-winning game Journey.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 90% | — | $999.3K |
| $29.99 | 14.8Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]I cannot recommend the game in its current state.[/h3] When it works, it works and feels amazing - it's a very neat and very very very beautiful platformer, but most of the time it DOESN'T work as intended. It's very hard to hit consistent frames on a FullHD screen, [b]it's outright unplayable on the Steam Deck[/b], the only graphical settings are the quality ([i]from low to ultra which doesn't change anything performance-wise[/i]) and resolution scale that in my case made it somewhat playable but as soon as I got to second location my GPU stopped handling it well. [u] UE5 at it's finest I guess.[/u] [b]I'm sure it's a lot of fun but not with recommended specs[/b], maybe with all of the components from a generation or 2 higher than listed.
압주 진짜 너무 좋아하고 인생게임으로 꼽는 수작이라고 생각해서, 이 게임 나왔을때 기대 엄청 했었는데 까고보니 별로입니다. 물론 기대 많이 안하고 압주와 저니 안해봤으면 마음에 드실 겁니다. 장점 [h2] 1. 게임은 재밌게 했고, 그래픽적인 부분이나 게임성 면에서는 발전한 부분도 많이 보입니다. 2. 레벨 디자인을 신경 쓴 느낌이 많이 납니다. 3. 특히 게임 분위기를 탐방하는 어드벤처 게임임에 충실했습니다. 칼 타고 서핑하는 속도감이 재밌습니다.[/h2] 단점 이제부터 스포일러 포함합니다. ======================== ======================== [h1]1. 안 어울리는 물고기들 [/h1] [spoiler]맵에 이 물고기들이 대체 왜 있는 거지? 싶은 부분이 너무 많습니다. 예를 들어 설산 맵에서는 상어떼가 하늘에서 나타나는데 아무런 의도도 없고 그냥 검은색 상어가 무한 복사돼서 날아다닙니다. 압주에서는 맵마다 특정한 컨셉을 맞추어 물고기들이 생성됐습니다. 이 게임에서는 그냥 랜덤하게 물고기 넣고 돌린 느낌이 납니다. 특히 검을 타고 날아다니는 스피디한 게임에 차분히 감상하기도 어려워서, 좀 신경 쓴 물고기 종류들도 쉽게 지나칩니다. 지하철 타고 가는데 통로에 못생긴 포스터들이 줄지어 붙여져있고, 그나마 예쁜 포스터들 몇몇개는 지하철 속도 때문에 구경도 못하는 느낌?[/spoiler] [h1]2. 관심을 끌지 못하는 스토리[/h1] [spoiler]텍스트로 설명해보려고 노력은 하는데 안 와닿습니다. 몇 개 건너뛰면 이해도 못할 것 같고, 텍스트로 설명해도 와닿지 않았네요. 동료가 나오는데 너무 뻔한 레파토리라 감동도 하나도 없었습니다. 친해질 겨를도 없었고요. 최종 보스는 임팩트도 없었고 긴장감도 업고 그냥 아무 생각없이 물 대 불.. 싸움 붙인 것 같아서 아무런 감흥도 없었습니다. 압주는 주인공이 기계이지만 자연의 편에서 기계와 싸우기 때문에 입체적인 스토리가 완성될 수 있었죠. 이거는 그냥 물 대 불 아닙니까? 아무리 텍스트에서 물은 이런 상징이고 불은 이런 상징이고. 해봤자 악역 대 선역으로밖에 안느껴집니다. 압주와 저니를 표방했으면 스토리도 좋아야하는 거 아닌가요?ㅜㅜ[/spoiler] [h1]3. 전작 파괴?[/h1] [spoiler]전작에 나오던 고대 백상아리가 다시 등장하는 것 같고 여러모로 압주에 등장하던 요소들을 많이 차용했는데.. 압주 요소를 가져올거면 확실하게 전작 리스펙을 해주든가, 전작과 이어지는 무언가를 가져와야 하는데, 설정만 가져온 팬픽 보는 기분이었습니다. 압주는 주인공이 특별한 힘을 가지고 있어서 자기 몸의 힘으로 물고기들을 복원하고 다녔죠... 이번 주인공은 랜턴을 키고 다니면 물고기들이 복원됩니다. 왜 랜턴일까요?ㅎㅎ 예뻐보이는 요소들만 가져와서 대충 설정 붙인 느낌을 지울 수 없었습니다. 하나하나 살아서 압주 주인공이랑 교류하던 물고기들이 갑자기 랜턴키면 등장하는 꾸미기요소1로 전락한 찝찝한 기분이 듭니다. 게다가 전작에선 잘 보이지도 않던 돌고래를 갑자기 양대 신으로 만들었는데... 전작 리스펙을 할거면 전작에서 성소?를 각각 지키던 대왕오징어, 범고래 이런 애들을 쓰든가... 갑자기 돌고래와 백상아리. 이러면 텍스트로 설명을 해도 납득이 안되겠죠. 세계관이 이어지는 겁니까 마는 겁니까? 대체 왜 돌고래죠?;; 저는 이해할 수 없습니다.. 전작에서도 돌고래도 나왔지만 상어랑 똑같은 비중을 차지하는게 너무 이상합니다[/spoiler] [h1]4. 점수제 게임[/h1] [spoiler]이게 무슨 액션 게임도 아니고 엔딩 크레딧에 점수제를 왜 넣습니까? 다른 분 리뷰에서도 그렇고 너무 안 어울리네요...[/spoiler] [h1]5. 의미를 알 수 없는 엔딩[/h1] [spoiler]보이는 스토리 텍스트들을 다 읽고 다녔는데 이거는 이해를 못하겠습니다. 압주처럼 텍스트 없이 분위기로 설명되게 하든가, 매력적인 적군을 만들든가, 엔딩 연출을 더 세밀하게 하든가... 감동도 없고 이해도 할 수 없었습니다...[/spoiler] [h1]6. 수집요소 찾기 어려움[/h1] [spoiler]맵이 방대한데다가 특정 조개껍질은 힌트도 없이 숨겨져 있어서 찾기 너무 어려웠습니다. 보통 수집 요소가 있는 곳엔 깃발이나 오브젝트로 알려주는 경우가 많다는 걸 생각하면 더욱... 약간 악질적으로 느껴지기까지 했습니다. 2회차 의도한거긴 하겠으나 재화를 너무 많이 요구해서 2회차 의지가 확 꺾여버립니다. 더불어 시원시원하게 검 타고 다닐 수 있는 부분은 설산 부분밖에 없습니다. 두 마리 토끼를 잡으려다 다 놓친 기분입니다.[/spoiler] 차기작에 기대를 너무 많이 한 걸까요? 예쁜 것만 놓고 설정은 갖다붙인 이상한 게임이 된 것 같았습니다. 저니 요소가 그래픽 말곤 딱히 생각나지 않는 (생각나는 부분이 있다면 스토리 기승전결 정도?) 압주의 차기작인줄 알았는데, 압주는 물고기와 건물 재탕으로 이용당했고, 저니의 장점은 제대로 베껴오지 못한 이상한 작품이 됐습니다. 그럼에도 게임 자체는 유려한 그래픽과 조작감으로 괜찮았습니다. 스토리 기획 부분을 다음 작품에서는 크게 개선해주시길 바라는 마음에 비추천 눌렀습니다. 차기작에서 더 발전한 게임으로 만나길 희망합니다. 이번에 실망을 너무 많이 해서 플레이 할지는 모르겠습니다...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think i got more parasympathetic sighs playing this than reading a book
I'm only sad when very few games come to an end. Usually I'm happy to have reached the credits, but with this one it was the exact opposite—I was genuinely sad that the journey was already over. The visuals are absolutely beautiful and fit the atmosphere of the game perfectly. Every environment feels thoughtfully crafted and invites you to slow down and simply enjoy the world. On top of that, the gameplay is incredibly enjoyable. It's relaxing, engaging, and always makes you want to keep going just a little longer. This was a truly special experience, and I can wholeheartedly recommend it.
とにかく移動するという行為が爽快で楽しいゲーム。
Es bueno y lo recomiendo (en una rebaja, eso sí) pero creo que [i]Journey[/i] es más elegante y me gusta más habiendo salido 14 años antes. No es una comparación del todo justa (Matt Nava, el director de [i]Sword of the Sea[/i] era el director artístico de [i]Journey[/i] y ese toque sigue ahí, pero no dirigió [i]Journey[/i]) pero creo que válida. Con una comparación más cercana dentro de los juegos del estudio, veo cambios y mejorías con respecto a [i]Abzû[/i]... y algún estancamiento que me hace pensar en faltas de presupuesto y prisas a la hora de haber terminado el juego. El apartado artístico es muy bueno, al igual que el diseño de sonido y banda sonora. Sigue el camino de sus predecesores a la hora de narrar historias con su entorno de forma excelente. Me ha llevado 4h pasarme el juego la primera vez y me lo he pasado 2 veces más a la hora de escribir esta reseña, completándolo al 100% Como última cosa a comentar, el rendimiento es bastante malo y no se si se debe a falta de optimización, al motor gráfico de mierda (el unreal engine 5) o a una combinación de las dos. [u]Buen juego. Ligeramente decepcionado. F*ck UE5[/u]
Красиво, но очень скучно
<3
one of the best games ive ever played 10/10
It’s like Journey and ABZÛ had a baby… and this beautiful little gem was born. Sword of the Sea isn’t just a game — it’s an experience. From the breathtaking visuals and atmospheric world design to the moving soundtrack, everything works together to create something truly special. The controls feel smooth, the movement and flow are effortless, and there’s a sense of discovery that pulls you in without needing to say a word. The lore feels like it belongs in the same emotional universe as Journey, ABZÛ, and The Pathless — a quiet, mysterious story that lets you interpret and feel rather than simply explains everything. It is a little short, but honestly, I don’t mind. Sometimes leaving you wanting more is the mark of something that truly understands its own magic. I finished it feeling completely in awe. Huge respect to the creative minds and developers who brought this experience to life. Thank you for creating something that feels less like a product and more like a gift. P.S. I’m honestly not sure why some people mentioned frame rate issues in their reviews. My PC isn’t exactly a cutting-edge monster, and I was able to run the game on Ultra settings without a single hiccup. Maybe there are some hardware-specific issues out there, but my experience was absolutely flawless.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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