
Move each limb separately to swim against the current and avoid difficult obstacles in Swimpossible!
Modeled estimate, not a reported figure. How we estimate →
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About
In Swimpossible! you are Craig a reverse mermaid with an ambition to wiggle and flail swim upstream. Control each limb separately while dodging worms, ducks, waves and whatever else the river might throw at you. Hilarious to fail butt satisfying to beat, put your patience to the test in this swimming based rage-game.


Find the momentum in your swimming movement. Every stroke counts... and so does every mistake.
Master your leg and arm coordination... Or don't, we're not your boss.
Race the clock and achieve enviable glory by setting new records on the global leaderboard... Until someone faster ruins it. Well, at least you might get temporary bragging rights.


Prepare to lose progress, maybe parts of your dignity, but never lose that smile on your face... Probably.
You will get better with practice... and also look and feel ridiculous the whole time.
Failure is always an option... But hey, at least you have a great butt while doing it.


Explore beautiful, vibrant yet serene environments... that might treacherously drag you back downstream.
Become Craig and enjoy a lovable small story of belonging... that is, if you set aside all the bonking into worms or getting zapped by eels.
Catch your breath in quiet and calm checkpoint areas where nothing can hurt you... Yet.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Italian, Czech, Japanese, Korean, Polish, Romanian, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +9 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정말 간만에 재밌게 잘 즐긴 게임입니다. 클리어 했을시 어찌나 통쾌하던지. 마지막 클리어 전이 살짝 운빨요소가 있지만 아무래도 좋습니다. 뒷받침 되는 피지컬만 있다면 못깰 수준은 아님 ㅎㅎ
I had not truly experienced love until I played this game. 67/10 would rage-quit again.
After a long time i'm still stuck in the beginning, so it is definitly a rage game and a hard one at that. The game looks nice thought and the character is funny
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이게임을 구입하면 일단 돌고래보호협회에 0.1달러를 기부하실수있습니다 좋은취지로 한번 해보세요
Pretty fun for a while, but challenging. I like the goofy art style. Some sections are too quiet or could have better audio mixing. The controls were pretty intuitive and easy to get used to, but hard to master (I played with a controller) . If you enjoy the Bennett Foddy games, or other similar rage games, then I would recommend it.
10/10 rage game. Looking for a conch shell to to use as weapon and turn that little turtle into turtle soup
Very fun rage game with cozy art and sound design
The game is HARD AS HELL, but SO ADDICTING!!!! I love Craig
[b]一场“不太可能”的游泳冒险[/b] 游戏名字叫“Swimpossible”,光听名字一个方面来说,也是很有意思的,我觉得既可以理解成“swim possible”,他也可以是“sw impossible”—“Impossible to swim”,这样想来,好像名字本身就带着一些别样乐趣了,他既指了“游泳的可能”也指了“游泳的不可能”,他介于了两者之间,也很好的表明了游戏的玩法——“游泳”。没错,这款游戏的内容就是让我们在各种奇奇怪怪,甚至可以说有点“离谱”的水域里游泳的游戏。 游戏我们扮演的就是一个努力向前游的克雷格,一个雄心壮志的颠倒美人鱼,目标嘛,当然是克服重重困难,逆流而上到达终点的故事了,整个游戏过程需要我们异常的小心,不断地躲避蠕虫、鸭子与浪花等障碍,稍不留神可能就会被一个水流带回起点位置了,游戏节奏需要自己不断地去适应,就好像崛起求生一样,需要不断地练习,找到节奏,当然,也许你一直找不到,那么,也没必要怀疑自己,去放下它,去试试其他的游戏吧。 这游戏的画风确实是挺让我喜欢的,整体的色彩鲜明,角色设计也带点卡通动漫的感觉,这也是我接受的比较快的原因。有很多人说游戏困难,我想确实是这样的。虽然就是简单的“游泳”我们只需要控制四肢就可以了,LB , RB ,十字键下,以及RT,分别控制克雷格的左手,右手,左脚右脚,听起来简单,可实际上一点都不简单,因我们是逆流而上的过程,本来路就是不平坦的,一个不小心就可能被拍飞、卷走或者直接“呛水”重来。这种挑战性,确实对得起它名字里的“impossible”(不可能)。 有时候,我们可能会因为同一个地方卡上好几次,那种“就差一点点”的感觉,真是让人又爱又恨。想来,这种“距离成功只差一点点的感觉”和“经历无数次的失败之后的成功感”就是这类游戏的魅力所吧。 如果你是“掘地求生”这类游戏的粉丝,或者是喜欢挑战、不怕失败,并且享受那种“终于过了!”的爽快感的游戏玩家,那么“Swimpossible”绝对值得一试。相信“Swimpossible”还是能给你带来不少欢乐和“痛并快乐着”的体验的。 [h3]人生本身就是一个崎岖的“路”,愿通关过后你的人生一马平川[/h3] [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Giant dildo worms!!! would touch again <3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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