
A boy and an old man stand in front a pond, waiting for a swan's song. Meanwhile, they talk about life, death, and the passage of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A boy and an old man stand in front a pond, waiting for a swan's song. Meanwhile, they talk about life, death, and the passage of time.
💬 Dialogue-based short story.
👦👴 Themes of growing up, life expectations and dealing with regret.
🦢 45 minutes of waiting for the swan's song.
🪶 The title is not a typo! Find out why.
🎨 Art made by hand by Federico Castillo, nominated for Best Poster at the Rome Prisma Independent Film Awards 2024.
✍️ Story written by Luis León, nominated for the Digital Moment Award at AMAZE Festival 2024 and the Opening Up category at the New Media Writing Prize 2025.
🎭 The story does not feature multiple endings, it's more of an interactive theatre experience.
Genres
Engagement
Reviews
Swann’s Song is a simple visual novel. An old man and a young boy arrive at a pond with a swan and engage in a conversation about life, loss and growing up. The background is primarily static, and gameplay consists of clicking through dialog. There is background music with some environmental sounds, but no voice acting. There are dialog and script choices to make but I don’t believe that these drive the overall conversation in an alternate direction. At the end of each chapter, you are prompted to enter a thought. I don’t believe that these have any purpose other than offering the player a moment of pseudo-participation in the conversation. On the Steam store page, the developer is clear that the game has a single ending. This would confirm that the player’s choices or inputs have no tangible impact. The game is designed to be played in a single sitting (i.e., progress is not saved) and will take you just under an hour. If you follow the prompts and finish the story, then you should earn 100% of the achievements. I found the pace of the conversation to be much slower than the speed of my reading. Thus, it felt like most of my time was spent waiting for the next bit of text. I would have preferred that the script/conversation advanced at my click speed rather than inserting a delay before my click was processed. If you enjoy clicking through a slow-paced conversation of “deep thoughts,” then perhaps you will enjoy Swann’s Song. For me, Mr. Swann was somewhat stereotypic. He is an old person, looking backwards, with regrets. As I become an “older” version of me, I would prefer to look ahead with optimism and gratitude. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Hours played at review time, across 22 reviews with recorded playtime.
Truly, truly beautifully written. It occurs to me that you might have a totally different experience with this game depending how old you are when you encounter it. Tremendous.
Un juego que trata sobre escribir, sobre patos y aceptar nuestro propio camino.
What is wisdom? Interactive Dreams gives us another interesting game. This time is a conversation between a young boy and an old writer. The most interesting part is the chance for you, the player, to write about anything you want, certainly you will project your relfections, your experiences. The game creator explores quite personal journeys among their projects. This are the first steps for not just a game designer but a game author. I'm impatient for the next game of Luis León.
Brief exploration of how our lives are shaped by time and its utmost expression: death. This game’s two characters are a child and an elder, but players embody neither one, instead choosing dialogues for them both. This makes for a very introspective experience which many will enjoy, but also means that you only get out of it what you put in. And then you die.
Very touching topics, i recommend it.
a reminder of our inherent finitude and the potential for gratitude when faced with the abject horror of the end. one of the strongest tributes to the power of human connection i have seen in culture in some time.
Es un juego hermoso y sumamente reflexivo. Disfrute inmensamente jugarlo :). Necesitaba ese cambio de ritmo.
<3
Este pequeño cuento interactivo me llego a lo mas profundo del alma y estoy muy feliz de haberlo podido experimentar. Gracias Interactive Dreams.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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