
Scriptur is a kinetic visual novel featuring original artworks, soundtrack, and characters. You woke up on the train, knowing not how you ended up in it and where it was going. What is the secret behind all this? Will it be possible to reveal it and restore the memories of what happened?
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Languages: English
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What the heck did I just read? I have no idea. The whole thing felt very cyclical and pointless. Could be a translation issue, but I doubt it. There was a scrolling wall of text part way through that was completely in Russian, so that was swell. And to top it off, clicking Help results in a Ren'Py error and watching the credits in a premature ending route crashes the game. What a waste of time.
Убрать русский из игры - это сильно
Cool art style and direction, however the story was not it. It was hard to understand due to English translation but even the contents of the story feel completely pointless/nonsensical for the most part.
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The art style is interesting. I just wish there was more of it. The story is fine but a little hard to follow at times which I think is because of the translation. I didn't feel like I wasted my time with this visual novel. Check out my game play video (note: I did not record everything. Some things you will have to find out for yourself by supporting the devs!) https://youtu.be/09LxKHREc-M
Scriptur, orijinal sanat eserleri, müzikler ve karakterlerin yer aldığı kinetik bir görsel romandır. Trende uyandınız, trene nasıl bindiğinizi ve nereye gittiğini bilmiyordunuz. Bütün bunların ardındaki sır nedir? Bunu ortaya çıkarmak ve yaşananların anılarını geri yüklemek mümkün olacak mı?
[h1]Before I played Scripture, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Scriptur is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This is a badly translated Russian e-book that eschews the normal Steam e-book formula (a high school anime club dropout fan-fiction about the authors imaginary girlfriend) and instead tackles the issues of an amnesiac Russian man on a train. If that sounds like this could therefore be interesting, you are wrong. It's garbage. And boring. And badly translated. I mentioned that already but like so many things with garbage on Steam, it's worth mentioning twice to try spare other gamers from the pain. On the upside there is at least a bit of FMV... badly filmed, nonsensical, and has nothing much to do with the rest of the crap writing. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satsify the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
☀️
It's a very interesting game First and foremost, the game's strongest suit are the aesthetics. The artstyle looks very unique and it fits the vibe of the story. This plus the fact that all of it takes place on a train window creates an amazing atmosphere. The story is difficult, that's the best way to say it. It's not easy to understand, but it's not impossible either, and I myself came up with a couple of different interpretations. It feels hard yet simple at the same time. The game only takes about an hour to complete, and despite the fact that it may be unclear at times, it's amazing that it manages to tell the whole tale within such a short time. I personally really enjoyed the storytelling, but I can see how others would dislike it. The biggest issue with the game is that it's just generally kind of scuffed. The text doesnt fit inside the text box, the menu screen can get easily bugged, and then there's the biggest problem so far - the translation. Sadly the writing just sounds like it was put through google translate. Some smaller parts of the story are fully incomprehensible because of that, but if you're able to put your critical thinking to use and make some assumptions about what the author meant, you can still understand 90% of the story, and that's frankly enough. I'd definitely reccomend to at least give this game a try if you're willing to look past the slightly scuffed nature. It costs nothing and doesn't take much time. Personally, really glad that I finally decided to play it
Игра 'Scriptur' – это очаровательная и душевная головоломка, которая приятно удивила своей оригинальной механикой и медитативным геймплеем. Идея переплетения символов и создания слов в рамках древних рукописей реализована просто великолепно. По мере прохождения уровней, сложность постепенно возрастает, заставляя хорошенько подумать над каждым ходом. Особенно хочется отметить эстетическую составляющую игры. Визуальный стиль, напоминающий старинные книги и пергаменты, в сочетании с умиротворяющим саундтреком создают невероятно расслабляющую атмосферу. Играть в 'Scriptur' – это как медитировать, погружаясь в мир древних знаний и забывая обо всех проблемах. Помимо увлекательного геймплея и приятной графики, игра также обучает игрока новым словам, расширяя словарный запас. Это, конечно, не основная цель, но приятный бонус к общему впечатлению. Единственный небольшой минус – иногда игра может показаться немного однообразной, но разнообразие символов и постепенное усложнение уровней это компенсируют. В целом, 'Scriptur' – это отличный выбор для любителей головоломок, которые ищут что-то оригинальное, красивое и расслабляющее. Рекомендую всем, кто хочет отдохнуть и потренировать свой мозг одновременно.
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