
Battle back waves of rogue sushi in this cute-but-chaotic roguelite tower defense! Build, upgrade, and reshape the battlefield each run.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sushi Cat Tower Defense introduces a new genre of gameplay to a beloved franchise!
This time around, Sushi Cat must defend himself from evil sushi hordes, corrupted by the wicked sorcerer cook Broccolinni. Only by eating enormous amounts of sushi will Sushi Cat be able to thwart Broccolinni's plans to control the world!


Deploy a variety of cat-themed towers
Block key routes with maze-building walls
Place traps to surprise and weaken enemies


Designed for quick runs with a single evolving level and Endless Mode
Draft Boon Cards that define your strategy
Defeat powerful boss enemies in every run
Unlock permanent upgrades between games


Defend Sushi Cat from waves of sinister sushi enemies.
Place defenses to prevent enemies from reaching Sushi Cat. Collect sushi and keep feeding him to expand his powers.
Survive wave-based encounters while constructing obstacles, towers, & traps to build a winding maze for enemies to traverse through.


Upgrade your Talent Tree to unlock permanent power boosts.
Unlock new towers and traps to expand your defensive options.
Empower Sushi Cat with devastating new Ultimate abilities.
Collect Boon Cards that shape each run with unique effects.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 53reviews | 85% | — | $16.2K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cooles Katzen Tower Spiel
[strike] Unfortunately I can't really recommend this game. Two things that a game should avoid, yet this game stepped on both of them: - The beginning of the game is too hard, this is enough to drive new players away - The later part of the game is too easy, this is enough to make players feel bored [/strike] [03/16/26 edit] This has been fixed to make it less frustrating and boring, so you turned the tables from me I reached endless in 4 games, the death wave was 4,8,16,58 respectively. Enemies are not balanced either, the pressure from air units are far greater than ground units, all my later run deaths are from rockets. And choose boost sound is bugged that it keeps stacking, making the sound WAY louder than it should be
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy lindo y bastante difícil, parece chill pero no lo es
Definitely a game with a lot of charm. I'm honestly surprised Armor Games remembered Sushi Cat since this is the first game in 11 years since Sushi Cat-a-Pult in 2015. Though not a mainline entry, it's still a fun spin-off and i'm excited to see where the series goes next! Anyway, this game is quite fun and requires some thinking as well as strategy. Each tower is balanced and even on the Easy difficulty it can be challenging. Definitely a must buy if you like this sort of gameplay! Now, i have some things that should be changed/added in the future. [b] What should be changed: [/b] Rate of Fire should show how fast it shoots, not how many bullets it shoots per second because that confused me a lot. For example: 0.50% fire rate usually means that the tower shoots pretty fast while 1.00% fire rate means one shot every second. Instead, the game shows how many bullets it shoots per second. This means that a 0.50% fire rate tower shoots 1 bullet every 30 seconds. When it shoots faster, around 1.00%, it shoots MUCH faster. The Rate of Fire should go DOWN instead of up. The effect tiles, the ones that affect enemies, should ALWAYS spawn where a pathway can be made. I've had one of these spawn in a spot where no path could go to. Sushi/Boss animations should be slower when under the effect of the Freezer/Freeze trap. It IS possible to see but sometimes it ain't clear enough if they move slower or not despite the effect being shown on the Sushi/Boss. Sometimes it just feels like they move just as fast as they do without being slowed. [b] What should be added: [/b] New maps, which i'm sure will happen over the course of the game's lifespan since the game IS still new at the time of writing this. Sandbox Mode to try out different strategies. A story mode with the mainline games Sushi Cat gimmick where he grows fatter the more Sushi he eats. My idea on how it would work is that the fatter he is, the more towers you unlock and the more upgrades you get to choose from the cards every few levels or so. Though even a story mode without it is fine. A better way to see that the Cheerleader tower does something because if you place it down and click on a tower nearby, it still shows their old Rate of Fire despite it now being 10% higher. Following up on that, all stats that change over the course of the game should be changed the moment the card is chosen/the tower is placed on a Effect Tile/Effect Bird or Frog. Sometimes it isn't clear that it changed, which is the most noticeable when it comes to the Crit Rate. The ones that ARE noticeable are the Range, Rate of Fire and Damage. [b] Bugs: [/b] The only one i found is when you press "Save & Quit", the game actually continues for the duration of the loading screen. I lost a game due to that happening, and this can be extremely frustrating when you're at the final few waves when you want to restart the wave and add more towers in order to win the wave.
Lepszy Tower defense Simulator i Kiciuś jest taki uroczy że chce się go uściskać🩵🩵🩵🩵
i love sushi cat. makes me think of btd but you make your own map. all they need to do to make it perfect is add keybinds for selecting stuff. NEED MORE QOL
This is one of the more fun tower defence games I played. The graphics are great and I especially enjoy the way you can change the path the enemies take to create mazes, link paths and create all kinds of funnels. Also, Sushi Cat forever.
Really great game (and really cool aritst too ;) ). I love the concept of changing the paths.
게임은 귀엽고 재미있는데 할게 적네요
Sushi Cat -Tower Defense es un adictivo juego de defensa de torres. Un juego que ha optado por algunos elementos diferentes que hacen de la jugabilidad un gran y divertido desafío inicial. Algunos de esos elementos, sin duda conceden al jugador una mayor iniciativa y libertad para afrontar la batalla contra Brocolini y sus secuaces de forma rejugable. El juego posee un ambiente cozy, en todo momento perceptibles gracias a su aspecto gráfico y sonoro. Análisis completo en the art of Gaming: https://theartofgaming.es/analisis-sushi-cat-tower-defense/
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.2K | 93 | 91% | $8.99 | |
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