
Battle back waves of rogue sushi in this cute-but-chaotic roguelite tower defense! Build, upgrade, and reshape the battlefield each run.
Modeled estimate, not a reported figure. How we estimate →
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About
Sushi Cat Tower Defense introduces a new genre of gameplay to a beloved franchise!
This time around, Sushi Cat must defend himself from evil sushi hordes, corrupted by the wicked sorcerer cook Broccolinni. Only by eating enormous amounts of sushi will Sushi Cat be able to thwart Broccolinni's plans to control the world!


Deploy a variety of cat-themed towers
Block key routes with maze-building walls
Place traps to surprise and weaken enemies


Designed for quick runs with a single evolving level and Endless Mode
Draft Boon Cards that define your strategy
Defeat powerful boss enemies in every run
Unlock permanent upgrades between games


Defend Sushi Cat from waves of sinister sushi enemies.
Place defenses to prevent enemies from reaching Sushi Cat. Collect sushi and keep feeding him to expand his powers.
Survive wave-based encounters while constructing obstacles, towers, & traps to build a winding maze for enemies to traverse through.


Upgrade your Talent Tree to unlock permanent power boosts.
Unlock new towers and traps to expand your defensive options.
Empower Sushi Cat with devastating new Ultimate abilities.
Collect Boon Cards that shape each run with unique effects.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
게임은 귀엽고 재미있는데 할게 적네요
el juego es bastante divertido pero se siente muy simple, todas las partidas son un poco lo mismo. quizás con mas tipos de enemigos para los cuales necesites algún tipo de torre en concreto(como los globos camuflados en BTD6) para tener que adaptarte a próximas oleadas y no solo poner gatos de colores en masa. de rodillas suplico que añadan una forma para insertar varias monedas de golpe por favor, no vale ni la pena tirarlas por la pereza que da la animación. y también se agradecería alguna opción de que las oleadas empiecen solas aunque sea una vez empiece el endless mode🥰
Sushi Cat -Tower Defense es un adictivo juego de defensa de torres. Un juego que ha optado por algunos elementos diferentes que hacen de la jugabilidad un gran y divertido desafío inicial. Algunos de esos elementos, sin duda conceden al jugador una mayor iniciativa y libertad para afrontar la batalla contra Brocolini y sus secuaces de forma rejugable. El juego posee un ambiente cozy, en todo momento perceptibles gracias a su aspecto gráfico y sonoro. Análisis completo en the art of Gaming: https://theartofgaming.es/analisis-sushi-cat-tower-defense/
微妙
Muy buen Tower Defense, visualmente es muy bonito y entretenido para pasar un rato.
システムがかなり良くできていて、更に猫ちゃんがかわいい。
don't buy this game if you have a low-end device - you will get soft-locked on the upgrade cards. i have a low-end device so i get low fps even with v-sync turned off AND graphics on low, and when i get the choice between 3 upgrade cards, the game soft-locks and doesn't let me choose them.
I am still hungry i think it would be cool if the environment changed a bit more i love the style but i feel like the problem most people have is that the answer to difficulty is just give the enemy more health i think it would help a lot if there were different enemy types on harder modes i also feel like there was at least 3 towers that just cant do Keep up with the rest the one that throws poison tiles is interesting and the upgrade that makes it lob bombs instead is also interesting but it doesn't end up doing nearly as much damage as some of your other choices and in the sense of poisoning it's outclassed immediately by the version you get earlier the ark tower has a niche but it doesn't really need to be there as 10 Gatling turrets is about the same thing and costs less and the mortar is interesting But I never found myself in a situation where spamming Gatling cats wasn't the answer and I've beaten the hardest difficulty and made it to round 100 in free play I feel like there should also be a multiplier on the gems you get for harder difficulties kind of feels bad making it to round 15 on impossible to get the same amount of gems as if I were on easy I also wish I could zoom out farther it isn't really a problem on early rounds but later on since I need to keep a watch for flying enemies and the main path it gets kind of hard to see everything Although it's still fun to play and there's a fat cat in the center of the screen i hope that It gets more updates in the future this has the potential to be way better than it is and it's still really fun as is So I give it an 8/10
Definitely a game with a lot of charm. I'm honestly surprised Armor Games remembered Sushi Cat since this is the first game in 11 years since Sushi Cat-a-Pult in 2015. Though not a mainline entry, it's still a fun spin-off and i'm excited to see where the series goes next! Anyway, this game is quite fun and requires some thinking as well as strategy. Each tower is balanced and even on the Easy difficulty it can be challenging. Definitely a must buy if you like this sort of gameplay! Now, i have some things that should be changed/added in the future. [b] What should be changed: [/b] Rate of Fire should show how fast it shoots, not how many bullets it shoots per second because that confused me a lot. For example: 0.50% fire rate usually means that the tower shoots pretty fast while 1.00% fire rate means one shot every second. Instead, the game shows how many bullets it shoots per second. This means that a 0.50% fire rate tower shoots 1 bullet every 30 seconds. When it shoots faster, around 1.00%, it shoots MUCH faster. The Rate of Fire should go DOWN instead of up. The effect tiles, the ones that affect enemies, should ALWAYS spawn where a pathway can be made. I've had one of these spawn in a spot where no path could go to. Sushi/Boss animations should be slower when under the effect of the Freezer/Freeze trap. It IS possible to see but sometimes it ain't clear enough if they move slower or not despite the effect being shown on the Sushi/Boss. Sometimes it just feels like they move just as fast as they do without being slowed. [b] What should be added: [/b] New maps, which i'm sure will happen over the course of the game's lifespan since the game IS still new at the time of writing this. Sandbox Mode to try out different strategies. A story mode with the mainline games Sushi Cat gimmick where he grows fatter the more Sushi he eats. My idea on how it would work is that the fatter he is, the more towers you unlock and the more upgrades you get to choose from the cards every few levels or so. Though even a story mode without it is fine. A better way to see that the Cheerleader tower does something because if you place it down and click on a tower nearby, it still shows their old Rate of Fire despite it now being 10% higher. Following up on that, all stats that change over the course of the game should be changed the moment the card is chosen/the tower is placed on a Effect Tile/Effect Bird or Frog. Sometimes it isn't clear that it changed, which is the most noticeable when it comes to the Crit Rate. The ones that ARE noticeable are the Range, Rate of Fire and Damage. [b] Bugs: [/b] The only one i found is when you press "Save & Quit", the game actually continues for the duration of the loading screen. I lost a game due to that happening, and this can be extremely frustrating when you're at the final few waves when you want to restart the wave and add more towers in order to win the wave.
This game is pretty short, and while the learning curve seems steep at first its quite easy. I am hoping the devs add more content down the line to this game as it was a fun concept. Overall, you're getting a few hours of semi-grindy play, then it is just "see how far you can get into Endless." I found it worth the low price tag, though I would really love if another map was added, and perhaps more turret types. If you enjoyed the old Bloons Tower Defense games, this is one you're likely to like.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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