
Survivor of the Journey is a survival game with rogue-like elements Survive in countless fantasy monsters Grow faster than the enemy that comes and knock them down Survive to the end and defeat the boss. Failed? Use your stuff to be strong. Can't you? Let's try our luck this time.
Modeled estimate, not a reported figure. How we estimate →
Media
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
крутая игра
Very grindy and non-rewarding, meta progress is really slow.
[h3]SNAPSHOT[/h3] A game that could be good if it had any semblance of balance whatsoever. [h3]OVERALL - 3 / 10[/h3] [h3]PROS[/h3] + overall a fun survivor-like [h3]CONS[/h3] - not balanced in any way whatsoever - scaled against the player in almost every way [h3]FULL REVIEW[/h3] Honestly the bullet points pretty much says it all - this game has the makings of a fun game but the lack of any semblance of balance or scaling kills the enjoyment completely. The game has seemingly made every possible design choice to make the game long and painful to play or progress - whatever you think the right choice is, the game does the opposite: - enemies have far too much HP, meaning you eventually just get overwhelmed because there's nowhere to go - most abilities do far too little damage, causing the player to wait for forever on insanely long cooldowns - meta progression is far too expensive for far too little gains, making improving enough to beat a level take dozens of playthroughs to even stand a chance Even beating a level on the EASY difficulty requires the player get EXTREMELY lucky with level upgrade choices to even stand a chance of winning. After almost 10 hours of play I'm still not even sure how players get gold (the meta progression currency) in any reasonable fashion - there are meta upgrades that give +1% bonuses to gold gain but in-game it's given at a rate that even 100% would be completely worthless. What amazes me is that the cost + potency of the meta upgrades are so insanely bad that I wonder why they're even in the game in the first place. On an average run I get ~1000g and, if I'm lucky, can complete a per-run quest for another 1000g. As an example, it costs 900g to add 1% to a specific damage type with a of max 30% total when you can get all of that from ~2 level up upgrades - meaning even if you DO max it, why bother? The rest of the stats are equally insane - the most egregious of which is 100,000g for a single level of rerolls. To put this in perspective it would either take roughly 500 runs to get enough for a single level of it. The worst part about all of this? Rerolls are absolutely worthless. 100,000g literally gets you 1 reroll for [i]the entire run[/i]. Not one per level up or one that recharges for any kind of criteria - just one, period, per run. To put this in perspective a full run will typically net you ~80 levels, so this game wants you to spend however many dozens and dozens of runs to get an absurd amount of meta currency that'll take just for the ability to reroll a SINGLE TIME in the 80+ set of upgrades you'll see in a full run. In comparison, 100,000g spent on meta upgrades would literally max out ~4 of the other categories. If you don't want to grind and hope to eke out enough gold for something useful, you could alternatively spend some of the one-time rewards for completing a given level + difficulty. Easy nets 20k, normal 30k, and hard 50k, however in my current playtime I have only managed to beat 3 levels on easy - so 60k in terms of rewards. Unfortunately, I have spent all of that on buying one of what appears to only be about 10 items from the "shop" which unlocks some seemingly better level up upgrades. One of the most bizarre features in this game is this mysterious "shop". What I still cannot fathom is why on earth there are 3 item slots in the shop to buy from, but 90% of the time 1-2 of them are just listed as "empty". On top of this there is a "reroll" button which can be used an infinite number of times at no cost - so why the hell would someone even DO this in the first place?? Why not just list all the things people can buy instead of putting this bizarre randomization mechanic? I think in retrospect it really tells players what they can expect from this game - a lot of things that are fun on paper but make absolutely no sense when implemented without a second thought. I wish I could say that this game has the potential for a happy ending, but looking at the lack of updates since 2022 and a "release" date of 2023 tells people all they should need to know. This game could have been something but has been abandoned and the dev isn't coming back - they have other games that have been "released" since this one so clearly this isn't going to get much more attention, if any. I think the worst part about all of this is that given a small set of tweaks, this game could be really good and a lot of fun. There's still a lot more I could cover here in terms of development needs (e.g. the distinct lack of upgrades for 2 of the 3 damage types or how absolutely terrible the "wakeup" mechanic actually is) but just like this game I think this review is as complete as it's going to get.
24시간 정도 플레이 했는데 비슷한 장르 게임과 비교해서 하드만 맛이 있어 뱀서나 탕탕특공대에 질린 사람에게 추천하는 게임입니다. 게임이 발전해가는 모습이 기대됩니다 ㅎㅎ
패드미지원인게 짱남 560원이면 살만함
尽管打折非常便宜,但是作者对于数值和难度设计是完全不懂,对于根本玩不了的游戏我是绝对不会推荐的。已进入答辩列表
Jogo é legal mas ainda falta um carinho. Como esta em beta ainda apresenta alguns bugs e lags. Tem horas que voce esta pegando um poder quando ve do nada esta no meio de todos os monstros e morre. Tem hora que pega um poder novo e o lag bate travando tudo. Mas o saldo é positivo pelo menos nesse inicio.
人物醜得很可愛 就還可以
Odd but cool.
잔잔바리 버그는 개발자가 최대한 고치는중 이제 몹이 많아지면 느려지는 버그만 고치면 괜찮아질듯함 나만 느려지고 몹은 그대로인건 아니라 느림의 정수를 느끼고싶은 사람들은 괜찮 구수한맛이 느껴지는데 왜인지 계속 하게되는 게임 내가 이걸 왜 하지??? 하면서 켜게됨 돈벌고 업글이 암걸리긴하지만... 업뎃만 지속된다면 기대되는 게임
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Smartphone Tycoon - Lite | $5.9K | 58 | 50% | $3.99 |
| NIGHTSLINK | $5.9K | 118 | 81% | $3.99 |
| TRIOS - lofi beats / numbers to chill to | $5.9K | 53 | 91% | $7.99 |
| Fates: Determination | $5.9K | 111 | 73% | $4.07 |
| Northern Tale | $5.9K | 62 | 90% | $2.99 |
| Space Raiders in Space | $5.9K | 152 | 95% | $1.99 |