
It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world RPG where you have the freedom to play how you want - but your choices have consequences.
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It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world Role Playing Game where you have the freedom to play how you want - but your choices have consequences. Your aim is to find other survivors, gain their respect, and build a community. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets!
Innovative dialog system with characters that remember your actions and form their opinion of you accordingly.
Combines Action-RPG and Real-Time Strategy elements - you can take control of, or issue commands to, any character that joins your community.
Fast zombies and challenging combat that requires you to make use of all resources available to survive!
There's also a sequel, Survivalist: Invisible Strain!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian, Spanish - Spain, French, Russian, German, Italian, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Песочница‑чернушка, где даже выживать смешно: мрачно, но затягивает, как грязный сериал по‑после работы.
就一般吧,一个僵尸探索角色类的扮演游戏。
türkçe yama lazım
Overall a fun game, despite of some glitches here and there.
this game is so fun
Terrible
Kelly BTFO'd. This is a game for chads. Was, without question, one of the best games on the 360 Indie store. I loved it as a kid, and it's stood the test of me growing a functioning brain and taste. Played the second one (Invisible Strain) and this game is infinitely better. Aww, boo hoo, I can't use a mid sneaking system, I can't use melee weapons, I can't drive the worst cars I've ever seen in a videogame that take stupid amounts of fuel, I can't kill bunnies and deer ad nauseum on the most empty map you've ever seen, I can't make a custom character and make them do nothing, I can't play a "story mode" that has less quests than the first location you ever visit, you are not going to interact with faceless looters and survivors, you are not going to have a virtual GF/friend group that goes nowhere, you won't wonder why you didn't just play Medieval Dynasty instead, you won't have zombies actively dodging your attacks. No, no, no, no. Your steak is going to be juicy, and your lobster is going to be buttery, and you are going to ♥♥♥♥♥♥♥ like it. This is a labour of love, full of characters whose backstories you can inquire about, combat with pacing that feels good and is rewarding and challenging, a map chock full of characters, towns, quests, etc, and you're going to do them while a banger soundtrack plays in your ears. It rewards map knowledge and has replay value, characters like Joe change and develop (him being a looter in the second game was a wasted opportunity). It is hard at first, but you can overcome and thrive if you use the fire in your heart and the awesome wit in your head. Genuinely fantastic game from just a single guy. Invisible Strain was a massive step down in every way. Invisible Strain aren't even unique to the second game - they're in this too. Definitely one of the games of all time for me.
Nice survival zombie game
One of the most addictive and versatile games I've ever played. The plot is linear to some extend, but one may greatly affect the nuances of the game story. Hundreds of hours played may easily turn into thousands, if you have them spare.
Can be frustrating at times (remember to save, save, save. leave it for a while and you'll wish you'd remembered), but addictive. A grinder that you can pick up anytime, but beware, 10 minutes can become a couple of hours very easily.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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