
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
偶然发现的精品小游戏!有些细微的方面甚至比腐烂国度还全面!
非常好玩!社区模拟器
贴脸射箭都能空大有点难受,不过瑕不掩瑜。
好玩,就是一开始最好别玩剧情模式,新手会玩不明白,先吧沙盒玩明白在说
J'avais pu jouer au premier Survivalist - que je recommande toujours - sorti en 2015 qui était très bon ; celui-ci est encore meilleur ! Son créateur (Bob) s'est surpassé une fois de plus. Pour tout amateur de jeu indépendant de survie, vous y trouverez votre plaisir sans nul doute.
3 boyutlu project zomboid oynamak istiyorsanız deneyin ama beni sarmadı
BUEN JUEGO ES UNA GOYA ESCONDIDA CON MUCHO POTENCIAL
好玩,内容多,想玩透需要上贴吧搜经验贴。
Крутая игра про создание своего поселения в зомби апокалипсисе,можно строить разные здание,колодцы,ловушки для зайцов и много ещё чего.Можно починить машину или вертолет и гонять на них.Советую😁
NO ME GUSTÓ Pero si te gusta el micro managing bajo presión mientras todos te extorsionan (te cobran piso) y donde todos los personajes están feos te va a encantar. El juego funciona y te puede parecer interesante, por eso le doy manita arriba, no es que sea malo pero el juego no es para mi. No encuentro diferencia entre el modo historia o campaña con el modo sandbox, realmente este modo historia no tiene sentido, las misiones son genéricas y tienes que pasarte horas investigando con los npc para avanzar a la historia pero si los npc's mueren pues ya no avanzas por que la misión lógicamente se cancela. Si descuidas el crecimiento de tu colonia es realmente perjudicial así que no tienes tiempo de hacer las misiones salvo (supongo) tengas la habilidad de administrar a tus sobrevivientes y yo no tengo esa habilidad, me da pereza realmente. Ni haciendo trampa creando recetas mágicas para obtener las cosas básicas en el editor logré algo satisfactorio. SPOILER SPOILER SPOILER Descubrí que hacer misiones no tiene mucho sentido, los resultados finales rara vez son buenos, por ejemplo, pasé días armando a mis sobrevivientes para ir por unos pases verdes, crucé Ritzville que es una ciudad infestada y al final, me dijeron que esos pases no servían para nada así que como que para qué perdío todo ese tiempo haciendo balas y demás para ese resultado tan....meh, sin mencionar que si no hubiera salvado la partida momentos antes todos mis sobrevivientes hubieran muerto en una trampa y todo para que ni valiera la pena? Yo tomé eso como el final de mi historia para poder seguir jugándome mis otros títulos pendientes XD Este juego entonces, te pide mas esfuerzo que lo que te exige la vida real y te recompensa menos de la mitad que la vida real, lo cual es increíble e inimagináblemente bajo, hay a quienes les encanta sufrir así, como en el Project Zomboid pero a mi no, como dije, no es para mi. Supongo que si lo juegas con amigos en el discord es muchísimo mejor por que así no te gastas tanto manejando a tus sobrevivientes. Como tip, una buena forma de conseguir cosas buenas es encerrar a los extorsionadores y esperar a que mueran de hambre o queden inconcientes, entonces puedes quitarles todo lo que traigan (incluyendo tucuota). Se me ocurrió curarlos después de robarles para que al despertar fueran a sus campamentos y regresaran con mas cosas cuando te volvieran a pedir la cuota peeeero se tardaban mucho en curarse, así que me fastidié y terminé dejándolos morir igual así que no se si funcione. Algo que si me molestó y se me hizo un gran fail muy absurdo, es que ni subiendo al máximo tu habilidad de armas tienes buena puntería, los disparos van pa' todos lados y rara vez aciertan, a menos que sean npc's, ellos si tienen una puntería bien god. Igual no estaría mal si pusieran un sistema de órdenes para que el lider le diga a los sobrevivientes que hacer en vez de tener que estar cambiando de personaje para asignarles un trabajo, el sistema de trabajos en si, si me pareció una porquería.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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