
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NO ME GUSTÓ Pero si te gusta el micro managing bajo presión mientras todos te extorsionan (te cobran piso) y donde todos los personajes están feos te va a encantar. El juego funciona y te puede parecer interesante, por eso le doy manita arriba, no es que sea malo pero el juego no es para mi. No encuentro diferencia entre el modo historia o campaña con el modo sandbox, realmente este modo historia no tiene sentido, las misiones son genéricas y tienes que pasarte horas investigando con los npc para avanzar a la historia pero si los npc's mueren pues ya no avanzas por que la misión lógicamente se cancela. Si descuidas el crecimiento de tu colonia es realmente perjudicial así que no tienes tiempo de hacer las misiones salvo (supongo) tengas la habilidad de administrar a tus sobrevivientes y yo no tengo esa habilidad, me da pereza realmente. Ni haciendo trampa creando recetas mágicas para obtener las cosas básicas en el editor logré algo satisfactorio. SPOILER SPOILER SPOILER Descubrí que hacer misiones no tiene mucho sentido, los resultados finales rara vez son buenos, por ejemplo, pasé días armando a mis sobrevivientes para ir por unos pases verdes, crucé Ritzville que es una ciudad infestada y al final, me dijeron que esos pases no servían para nada así que como que para qué perdío todo ese tiempo haciendo balas y demás para ese resultado tan....meh, sin mencionar que si no hubiera salvado la partida momentos antes todos mis sobrevivientes hubieran muerto en una trampa y todo para que ni valiera la pena? Yo tomé eso como el final de mi historia para poder seguir jugándome mis otros títulos pendientes XD Este juego entonces, te pide mas esfuerzo que lo que te exige la vida real y te recompensa menos de la mitad que la vida real, lo cual es increíble e inimagináblemente bajo, hay a quienes les encanta sufrir así, como en el Project Zomboid pero a mi no, como dije, no es para mi. Supongo que si lo juegas con amigos en el discord es muchísimo mejor por que así no te gastas tanto manejando a tus sobrevivientes. Como tip, una buena forma de conseguir cosas buenas es encerrar a los extorsionadores y esperar a que mueran de hambre o queden inconcientes, entonces puedes quitarles todo lo que traigan (incluyendo tucuota). Se me ocurrió curarlos después de robarles para que al despertar fueran a sus campamentos y regresaran con mas cosas cuando te volvieran a pedir la cuota peeeero se tardaban mucho en curarse, así que me fastidié y terminé dejándolos morir igual así que no se si funcione. Algo que si me molestó y se me hizo un gran fail muy absurdo, es que ni subiendo al máximo tu habilidad de armas tienes buena puntería, los disparos van pa' todos lados y rara vez aciertan, a menos que sean npc's, ellos si tienen una puntería bien god. Igual no estaría mal si pusieran un sistema de órdenes para que el lider le diga a los sobrevivientes que hacer en vez de tener que estar cambiando de personaje para asignarles un trabajo, el sistema de trabajos en si, si me pareció una porquería.
So this is a LOT like State of Decay 2. So if you enjoy community management, base building with incredible customizations, building multiple character's skills up, scavenging, killing zombies, running from zombies - and HUNTING wild animals for food - You mine for metals for weapons and armor, you chop down trees to building your first wall, eventually you can make CEMENT walls and you can make your base as big as you want, just remember you have to chop down all the materials or mix into cement, so dont go too hog wild on size. Plan for space to garden! And you can make your Garden as big or small as you want. Also, hostile human gangs will come to try to take over your base. Or you can pay them. I killed them and left their bodies out in front out the camp so people know ima killa baby. Anyways. The only downside is there's no voice acting, so everything is text. Takes me back to old school RPGs but they saved a lot of resources doing this the way they did. Such a tiny game with so much ridiculous potential. (Also I have way more hours in this game than it shows from a different account i said byebye to)
Başta kontrollere alışamadım sildim. Şimdi çıkamıyorum allah kahretsin.
我非常喜欢这款游戏,很棒的游戏,爱来自中国!期待更加完善的汉化 谢谢制作人 I LOVE THE GAME!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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