
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
mantap
기지 일구고 안정화되는중이었는데, 내 동료들이 그것으로 변신 후 뒤통수침 하..........................................
完全入迷
YES
Absolute banger of a game, W larp
Despite the jank upfront, this game is rather deep, really fun to play! Many people complain about the melee combat in this game, and I can say that it's actually not the bad EXCEPT when fighting other Humans. Fighting zombies in melee in 1v1s or 1v2s is easy. You wanna break their legs, then go for their chests/heads. If you start trying to fight 3 or more in melee by yourself, then you're just asking for trouble. Humans, however, are a pain in the ass. Reason being, enemy AI has unlimited ammo. So if you're fighting an AI bandit who has a gun, they can easily stun lock you over and over. My recommendation for dealing with large group of AI bandits/enemy factions. Molotovs. Molotovs are easily the most busted weapon in the game. So much so it's more powerful than a pipe bomb. Here's why, molotovs don't bounce, they explode instantly and humans just flipping drop dead instantly if you hit them with it. Pipe bombs I found are more useful for destroying structures like iron gates/concrete walls. If you're fighting a superior faction, just stock up on a bunch of molotovs, and sneak up on the raiding parties from behind and torch them. Most raiders will either die instantly, or go into a bleed out state. I don't ever recommend you fight other humans in melee. Outside of combat, the game has a pretty engaging social system. At first I thought it was very basic until a found the brain scanner device that allows you to view your companions thoughts and feelings, and I was surprised to see that the system is pretty deep akin to that of Rimworld. Without falling into more rambles, I gotta say this game feels like a love child between Project Zomboid and Rimworld. I highly recommend this. My only wish is that I want the maps to be bigger. Right now the largest map is 1km^2 and it can feel pretty cramped at times. Especially since loot doesn't respawn, you can get pretty unlucky with town placements, and sometimes I've seen towns overlap each other. All in all, big recommends.
Ну довольно не плохо для выживания в окружении зомбей. А на баннеры мне похер, я играть пришел, а не разглядывать что там написано на титульных страницах.
Увлекательно. Сложность подстраиваешь под себя
Cara muito bom
和朋友一起玩好玩 就是很多东西需要自己研究 前期一直吃瘪
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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