
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very good and Unique game: I always play in a "creative mode" and I love games like Rimworld and Zomboid, this game has a little bit of both, without going into very complex situation, but the result is quiet amazing, I personally love how the settlers interact and speak to each other and their routine, even if is pretty basic, but again this mix is very cool, the different views, the building system, the roles and jobs, everything is very cool! I loved the first chapter of Survivalist, this one is better in every part. Bob you are great and I can wait to see your next episode, thank you very much!! I played almost 3/4 of the time with the "Map editor", turning this game into a sort of city builder / planet zoo, placing each rock, each flower, bush, trees, houses (nice mods for that), loot (nice mods for that).. very cool ... the maps are in the workshop, Bow Church and Mile End.
Durante un ataque de saqueadores en mi base, detras de las trampas que habia puesto en la entrada, justo se desarrollo un evento entre los personajes y un saqueador le dio un abrazo a otro saqueador, los tenia a rango del guardia de mi base, justamente tenia una molotov en ese personaje. Asi que, mientras se abrazaban los saqueadores les tire una molotov encima, uno de los saqueadores intento escapar mientras el otro seguia en la animacion, se quemaron los dos. 10/10
无可挑剔的好游戏,还能联机,可是我朋友不爱玩。希望能看到作者更多的这种类型的游戏。希望能给你的另外一款游戏Survivalist添加中文。🦀🦀
No reinventan nada, tampoco es la octava maravilla pero es un buen juego de zombies, el problema es que aveces la gestión se vuelve demasiado complicada y ahí es donde actúan los mods Recomendado si quieres pasarla de chill sin batallar tanto con menús invasivos y "necesitas quince objetos para construir este otro objeto" como la mayoría de juegos de supervivencia
其实游戏挺好玩的,但是有些问题非常影响体验,比如NPC队友总是瞎存放东西,明明设置好了这个屋存放什么但他们总是反复把东西放到错误的地方储存,还有带队去清除抢劫犯社区,我都把人带走了就是怕鸡被杀,结果NPC自己跑过去把鸡都杀了,实在是玩不下去了。
a really great and fun game 10/10
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ESSE EH BÂO, PÔ COMPRAR ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
its a good game i played it on xbox
[h1]Survivalist: Invisible Strain - A Deep Indie Survival Gem with World-Class Storytelling[/h1] [i]Survivalist: Invisible Strain is a remarkably deep, complex, and highly ambitious indie survival RPG that punches way above its weight class. Developed almost entirely by a single creator, this title offers an incredible mix of colony management, action combat, and social simulation. Whether you are diving into the world-class story mode or forging your own path in the unpredictable sandbox, it delivers a deeply engaging survival experience. It is a game that rewards clever tactics—even if the local raiders will do everything they can to ruin your day.[/i] [h2]🏰 Incredibly Satisfying Base Building and Community Mechanics[/h2] The core loop of building your base and expanding your settlement is immensely rewarding. You don't just build walls and turrets; you manage a living community. Every single survivor you recruit has their own distinct personality, skills, moral compass, and relationships with other members. Setting up production chains, farming, and delegating tasks to your people feels intuitive yet deep. Watching your small campfire expand into a fully self-sufficient, fortified community provides a massive sense of long-term accomplishment. [h2]🔥 The Raider Problem and Sandbox Chaos[/h2] The game features a highly reactive world, which brings both incredible tension and sheer frustration. As soon as you acquire a large arsenal of weapons or recruit too many survivors, your settlement becomes a massive target. The daily raider visits become ultra-annoying and relentlessly aggressive. While a "sneaky Molotov cocktail" thrown into the crowd is a hilarious and effective temporary solution for their daily visits, it is definitely not a permanent fix! This constant threat keeps the sandbox mode dynamic, chaotic, and pulse-pounding, forcing you to constantly adapt your defenses. [h2]📖 World-Class Story Mode and Dynamic Sandbox[/h2] What truly elevates Survivalist: Invisible Strain is its storytelling capability. The built-in Story Mode is absolutely world-class, offering meaningful choices, tragic turns, and an immersive narrative that guides you through the harsh, zombie-infested reality. If you want pure freedom, the Sandbox mode offers infinite replayability. The organic emergent gameplay—where a single zombie infection, a social dispute among your crew, or a surprise attack can completely change the fate of your colony—creates stories you will remember for a long time. [h2]⚠️ Drawbacks[/h2] As an ambitious solo-developer project, the game features a significant amount of indie jank. The graphics are simple and low-poly, the animations can be clunky, and the user interface takes some time to get used to. Additionally, the scaling difficulty regarding wealth and raider attacks can feel a bit overtuned and punishing for players who just want to focus on cozy building rather than non-stop tactical warfare. However, the sheer mechanical depth easily outweighs these rough edges. [h2]🏆 Conclusion[/h2] Survivalist: Invisible Strain is a hidden masterpiece for hardcore survival enthusiasts. It successfully bridges the gap between top-down colony simulators and third-person survival action games, injecting the formula with an incredible social AI system. Despite its visual limitations and the ultra-annoying raider hordes, the brilliant story mode and addictive sandbox loop make it an absolute must-play. Grab your Molotovs, fortify your gates, and prepare for one of the deepest survival journeys on Steam. [h3]Rating: 9/10[/h3]
个人认为游戏风格和理念别出心裁,沙盒模式就能玩的很投入尽兴。能感受到小作坊制作的艰辛,我同样也相信这款游戏有很大的前景,希望作者持续打磨,目前的沙盒还是有不小线性感,内容也相对简单,但是在如此小的体量下已经有颇有玩味的玩法,真心不错!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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