
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中后期又臭又长,主线剧情一坨屎,我花大功夫把邻居的任务做完,做完两个500之后每天还送东西,结果结局没人来救,也没和邻居好上,整个躺平结局来了,搞笑完了,最多只值18块的游戏,昨天一发售我一晚上就打七个小时结果是这种东西,不然我直接退款了
1.强烈建议增加返回到当天开始的存档回溯功能。手滑替换错门真的想鼠。2.就白瞎设置什么电脑游戏、瑜伽垫、杠铃,根本没空用,每天种个菜做个饭做个道具就要睡觉了。3.能出个闲暇模式吗,这个满仓模式我为什么还是一直在疲于奔命。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先这游戏涉嫌虚假宣传,骗你的根本没法重生,一个档就能回4次,用完次数就真死了。而且第一次见这种重生类游戏完全没有局外成长要素,所有成长全仅限于局内,搁着打肉鸽来了。换难度开新一局啥的之前的努力全部白干直接重新从500块开始贷款。那你设计这个重生成长系统干啥,给不小心中期暴死的玩家一点补偿吗?这制作组真搞不清自己的定位。拿着重生流爽文的模板,套硬核生存游戏玩法,合着我体验模拟末日绝望感不去玩僵毁,来你这体验你的AI代码,AI作画,AI文本的传奇3A大作是吧。玩这游戏不就是玩个预知未来越来越强吗,骗你的你只能变强3次哦。重生流重生不彻底和彻底不重生有啥区别。虽然三次实测下来其实挺多的但是搞这一出就是膈应人让人不爽。真要搞这种硬核搞法你好歹把这个玩法放到专门的高难度模式里吧,难度越高次数越少,最低难度无限重生是什么很难做到的事情吗。最低难度也不让你爽真的太牛逼了。老老实实搞爽游有那么难,非要去和僵毁7日杀卷拟真?
更新的速度让我感动,这才是应有的态度
真你吗给我气笑了。2周目玩到第50天说是有救援队,勾八人呢?还要等到第66天才来,玩呢?你第50天的僵尸有多逆天你不懂吗?有个僵尸王啊哥?一层尖刺一层电网全铺满了,加上7个普通燃烧瓶,勾八尸王还剩40血就是不死。修门修到极度疲惫动弹不得只能回去睡觉并且还躺在床上看着隔壁女孩发来的短信让我去拿他多做一份食物的同时心态+12然后尸王一个暴扣砸烂我的防爆门。你真他妈是个人设计出来的东西吗?哥们?我这还是普通难度哦,都不是什么 困难难度哦。两个冰柜一个双开门冰箱满满当当,还有6株可收获的植物哦,12000的电池满的。为什么死的这么搞笑呢?你僵尸入侵的时候又不能安装防守装置,做个燃烧弹要酿酒,酿酒要酿他妈1~2天。纯在等死真的。明明22天左右就来寒潮了,加热器硬是要等到40多天才解锁,谁寻思的呢你说?吊毛隔壁女孩到底啥用啊?为什么不能 招募过来啊?什么勾八都问我要,也不说过来和我开一把,就算不开一把来帮我种菜行不行啊?你合理吗?你都末世了你真的这么圣人的啊?还有放贷那哥们,无视我门口僵尸就算了,还无视我放的尖刺?就硬扣我门半血呗。你真的神了。明明灶台可以关联冰箱,为什么工作台就不能关联储物柜呢?哪怕你设计个专门的材料柜也行啊。材料不能叠加,就你自带那两个格子够他妈谁用的?为什么吊人现在做这些游戏就这么恶心呢玩的?明明很好玩的题材和模式,就勾八有这种恶心人的设计。特别是探索的时候,老是动我镜头干嘛?我想看看别的地方老是会拉回人物中心,那你为什么不直接锁定视角?你还和我抢上控制权了?最后提一嘴你那老鼠,抓你妈一直老鼠能从早上抓到晚上的,一靠近就跑,还他妈跑到家具底下,直接无法选中。勾八都26年了,你这种类型的游戏不能旋转镜头真的合理吗?
给个工具台关联仓库是不是要你命啊?你自己玩着难不难受啊?一个个仓库这么小,一个个找?
屯屯鼠大军集合,我要屯屯屯屯
有脑子么,不能设置成箱子里所有物品全共享?
本质是时间管理游戏,时间是最重要的资源。 在不伦不类的加了个即时操作系统后,把很多本该可视化的数据给隐藏了,根本不知道要做的事要做多久,做完具体的影响是什么。这个即时操作系统的手感也不怎么好,人物的初始性能很差,移速慢得离谱,观感上就不好,很拖沓。 然后是开局强调的重生设定存在感太低,开局买的现代化家具对于游戏进程的影响过于大了,而游戏内很多解锁项强绑定时间,探索收益不稳定,搞得游戏整体节奏不上不下的。 其实游戏本身的创意不错,但一堆小毛病搞得整体玩下来的观感太差了。玩着即不爽,又没有足够的克服困难后的成就感
worth the pick up if you like survival management games, its been great at lunch so far
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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