
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良質なリソースマネジメントなゾンビサバイバル 最大の特徴がゾンビ終末以前からスタートすること、と周回して強くてニューゲームでクリアを目指していくこと アクションが苦手だけどゾンビサバイバルは好きな層には刺さるゲーム 2026/8/14日のバージョンで1回クリア済み 自宅に立て籠もり耐久するのがメインのゾンビサバイバルもの 戦闘要素は最低限で基本は攻撃される扉や窓の修理しながらの耐久になるが、序盤後半~中盤以降の激しい襲撃には防衛設備設置したり、火炎瓶で反撃しないと処理が追い付かないので、それらをそれまでに備えるリソース管理が主軸になる 脅威はゾンビの襲撃だけでなく寒波や雨季ではカビで食糧がやられるからカビキラー用意したり、寒波で凍死しないように暖房用意したりでゾンビ以外の脅威にも対処しながら生存する必要がある ◆好きな点 ・豊富な料理レシピ:レシピ確認がし難いのが欠点 ・周回して強くなる:周回数が有限なので、何度も周回して強くなり続けるのが好きな層には注意 ・終末前から備える:有限の資金で何を用意するのかで個性が出る ・脅威に対して対策が明確でそれも終末前で用意できる:ゾンビ→防御設備、寒波→暖房器具と発電、雨季→カビキラー ◆改善してほしい点 ・電動防衛設備がオンオフできない:無駄に常時稼働でバッテリー減らされるのはストレスだしリソース管理ゲーなのにできないのはツッコミどころしかない ・豊富な料理レシピの確認がし難く、どの材料でどれが作れて、後何が不足しているのか確認し難い点:料理レシピUIの改善、終末前の段階で何を買えば、何が作れるのかを確認させてほしい ・探索先で一回開けた探索ポイントを再度開く際に消費が入るのと、一回空にしたのはもう空にしたと表記してほしい、周回要素があるから一々覚えてられない、空にしたのは前の周回か?問題
毫无爽点的游戏 感觉在上班 而且是很忙碌的那种 恶心
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最想不通的是:都已经丧尸末日、宅家囤货了,为什么玩家还能过得比上班还忙? 每天起床就是跑步机、洗手、飞无人机、飞纸飞机、种菜、做饭、修防御、抓老鼠、出门搜刮、接送物资、搞网恋,还得处理一大堆无聊的骚扰短信。最消耗强迫症精力的,则是把搜刮回来的一切东西——哪怕是垃圾——规规整整地塞进不同的收纳位置。 从早忙到晚,中间一口气都没歇。游戏角色累,玩家更累。都已经居家避难了,还得在三层楼里疲于奔命,活生生把末日求生玩成了居家牛马模拟器。 更要命的是,这些事情不是偶尔做一次,而是大量重复、每天都得做。指挥角色楼上楼下跑几个来回,精力条就见底了,基本上是走到哪儿睡到哪儿。 游戏的时间系统也非常不可理喻。从家里一个房间走到另一个房间,动辄几十分钟;炒个白菜,一个小时过去了。每天感觉什么正事都还没来得及干,天就黑了,又到了结算时间。时间管理本来应该制造生存压力,现在却更多是在制造一种莫名其妙的忙碌感。 随机事件也有不少让人出戏的地方。外面一大群丧尸正在砸门,门口居然还能若无其事地跑来一只猫找你蹭饭。更何况很多随机事件实际上都有明显的“标准答案”,那反复让我二选一、三选一的意义到底是什么? 至于大家反复提到的 AI 美术、AI 文案,我反而觉得真的是这款游戏最小的问题。 但我还是充满疑惑:既然文案都已经用 AI 了,为什么邻居每天还能雷打不动地来一句“篮子沉得数了三遍”?既然美术都已经用 AI 了,为什么不能干脆把舞台设定在国内,认真做一款真正有中式生活气息的丧尸末日囤货游戏? 说到底,《生存日志》的题材真的非常对我的胃口。「提前知道末日将至,于是疯狂囤货,把自己家改造成安全屋,然后宅家熬过灾难」——光这个设定就足够让玩家买单。至少在 Steam 上,我确实很难找到第二款如此聚焦「囤货」本身的末日生存游戏。 可惜题材带来的新鲜感过去之后,剩下的更多是重复劳动、时间焦虑和无休止的微操。前期囤货很好玩,中期开始疲惫,后期更是乏善可陈。 我想玩的明明是《末日安全屋生存指南》,最后却玩成了《丧尸围城之居家牛马的一天》。 都世界末日了,就不能让我歇会儿吗?
工作台是需要手动搬运的,工作台抽屉是跟作者小脑一样萎缩的,洗手上厕所是需要以小时为单位的,材料是无法堆叠的,玩法是重复无变化的,结局是只有一张图的,开发是当网游一样开发的,作者是开播暴露自己玩游戏像个唐氏的,我能玩这比游戏几十小时真是这辈子有了
有脑子么,不能设置成箱子里所有物品全共享?
I was lucky enough to see gameplay on this from one of my favorite youtubers. When I finally saw another video on it, it was 2 days before release. I am also a fan of those silly system Chinese webnovels with rebirth in the apocalypse. I never bought a game so fast on release day. I am a 40 year old mom, and I stayed up all night playing it. This game, this game right here. (shakyfinger pointing) is crack, literal crack. I had to make myself turn this into an after chore treat. Or I'd be on it all day and night again. Get this game, 100% get this game. It is amazing.
Its not a bad game. If youre looking for action/adventure this isnt the kind of game. Its purely resource management and like a top down click to move in selected areas. You dont get to wander to the streets or anything. when youre able to leave your house you need to meet certain requirements to unlock areas you travel to then loot. I will say loot, even scrap seems veryu miniscule and once you loot the first place iit doesnt seem like loot regenerates and ive yet to unlock the second area. Glass shards are a pain to get. I have a lot of everything except glass lol. And without glass you cant make spike traps to kill the zombies on raids so youre stuck sitting there hoping you can repair the door enough to survive the raid before needing to sleep. But you get 3 resets when you die to start over completely but with some knowledge of the previous life and you get some skill points to use to try to make your next night more manageable. I made it to day 16 on my first run and im on my second run at day 17 at the moment. But yea if youre expecting like a top down exploration dont get it but if you want a resource management and try to see how long you can survive in an apartment building then give it a go. I personally dont find it to be a bad game and its challenging. But i would say give it a shot for yourself and make your own decision.
屯屯鼠大军集合,我要屯屯屯屯
给个工具台关联仓库是不是要你命啊?你自己玩着难不难受啊?一个个仓库这么小,一个个找?
真你吗给我气笑了。2周目玩到第50天说是有救援队,勾八人呢?还要等到第66天才来,玩呢?你第50天的僵尸有多逆天你不懂吗?有个僵尸王啊哥?一层尖刺一层电网全铺满了,加上7个普通燃烧瓶,勾八尸王还剩40血就是不死。修门修到极度疲惫动弹不得只能回去睡觉并且还躺在床上看着隔壁女孩发来的短信让我去拿他多做一份食物的同时心态+12然后尸王一个暴扣砸烂我的防爆门。你真他妈是个人设计出来的东西吗?哥们?我这还是普通难度哦,都不是什么 困难难度哦。两个冰柜一个双开门冰箱满满当当,还有6株可收获的植物哦,12000的电池满的。为什么死的这么搞笑呢?你僵尸入侵的时候又不能安装防守装置,做个燃烧弹要酿酒,酿酒要酿他妈1~2天。纯在等死真的。明明22天左右就来寒潮了,加热器硬是要等到40多天才解锁,谁寻思的呢你说?吊毛隔壁女孩到底啥用啊?为什么不能 招募过来啊?什么勾八都问我要,也不说过来和我开一把,就算不开一把来帮我种菜行不行啊?你合理吗?你都末世了你真的这么圣人的啊?还有放贷那哥们,无视我门口僵尸就算了,还无视我放的尖刺?就硬扣我门半血呗。你真的神了。明明灶台可以关联冰箱,为什么工作台就不能关联储物柜呢?哪怕你设计个专门的材料柜也行啊。材料不能叠加,就你自带那两个格子够他妈谁用的?为什么吊人现在做这些游戏就这么恶心呢玩的?明明很好玩的题材和模式,就勾八有这种恶心人的设计。特别是探索的时候,老是动我镜头干嘛?我想看看别的地方老是会拉回人物中心,那你为什么不直接锁定视角?你还和我抢上控制权了?最后提一嘴你那老鼠,抓你妈一直老鼠能从早上抓到晚上的,一靠近就跑,还他妈跑到家具底下,直接无法选中。勾八都26年了,你这种类型的游戏不能旋转镜头真的合理吗?
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Where this game's players are, estimated from review languages.
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