
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期还算好玩,后面全是重复劳动,还没买的建议先观望一阵 总是送点乱七八糟奖励,然后就要跑来跑去归类货架,跑路还特别花时间,放个东西就得一小时 种植系统也特别恶心,感觉每天都在种菜、除草、除虫、浇水、收菜、做饭、酿酒 然后每天还要跟邻居交互一次也特别花时间,要先找东西带上去,再把邻居给的东西分类放好 感觉做完上面的事情再放两次无人机,做个防御道具,一整天就过去了,得忙个十几天才有空出去搜一次 工具台造东西还要手动去拿,不能像烹饪一样自动取吗? 修补工具和加固件放仓库也能直接跟门交互,燃烧瓶就一定要放包里才能交互,逻辑也不统一 电网和电锯摆上了就不能关,一直烧电
毫无爽点的游戏 感觉在上班 而且是很忙碌的那种 恶心
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666,沙袋+陷阱拉满,三个货架的修理材料拉满+钛合金门没撑过50波尸潮绷不住了
lot of ai slop
please korean
The premise of the game is good... Unfortunately the game is a vibe coded mess and feels like slop.
良質なリソースマネジメントなゾンビサバイバル 最大の特徴がゾンビ終末以前からスタートすること、と周回して強くてニューゲームでクリアを目指していくこと アクションが苦手だけどゾンビサバイバルは好きな層には刺さるゲーム 2026/8/14日のバージョンで1回クリア済み 自宅に立て籠もり耐久するのがメインのゾンビサバイバルもの 戦闘要素は最低限で基本は攻撃される扉や窓の修理しながらの耐久になるが、序盤後半~中盤以降の激しい襲撃には防衛設備設置したり、火炎瓶で反撃しないと処理が追い付かないので、それらをそれまでに備えるリソース管理が主軸になる 脅威はゾンビの襲撃だけでなく寒波や雨季ではカビで食糧がやられるからカビキラー用意したり、寒波で凍死しないように暖房用意したりでゾンビ以外の脅威にも対処しながら生存する必要がある ◆好きな点 ・豊富な料理レシピ:レシピ確認がし難いのが欠点 ・周回して強くなる:周回数が有限なので、何度も周回して強くなり続けるのが好きな層には注意 ・終末前から備える:有限の資金で何を用意するのかで個性が出る ・脅威に対して対策が明確でそれも終末前で用意できる:ゾンビ→防御設備、寒波→暖房器具と発電、雨季→カビキラー ◆改善してほしい点 ・電動防衛設備がオンオフできない:無駄に常時稼働でバッテリー減らされるのはストレスだしリソース管理ゲーなのにできないのはツッコミどころしかない ・豊富な料理レシピの確認がし難く、どの材料でどれが作れて、後何が不足しているのか確認し難い点:料理レシピUIの改善、終末前の段階で何を買えば、何が作れるのかを確認させてほしい ・探索先で一回開けた探索ポイントを再度開く際に消費が入るのと、一回空にしたのはもう空にしたと表記してほしい、周回要素があるから一々覚えてられない、空にしたのは前の周回か?問題
后续做的不行 希望加入养殖 探索 收集的内容
The idea for this game is good. You start with preparing for the outbreak, but shortly after the outbreak the game repeats itself into just growing crops, harvesting crops, cooking and repeat. Which gets tedious after a while. Most of the game's story is told via the phone, which gets real annoying after a while. As most of the messages you receive are just fluff. The zombie attacks are what you expect to be preparing for. But they happen only a few times during story mode, and the options for your defense are very limited. You have just a few options to defend your home. Whereas you have hundreds of recipes to cook. There is a lot of potential for this game, but it needs to expand beyond just (tedious) farming and cooking.
评论区一天到晚要求这要求那的,这游戏就30来块,你不能指望一个30块的游戏给你做的多完美,大多数30块首发的游戏什么品质希望评论区的有点B数,他这个品质完全对得起他这个价格,这两天作者修BUG,游戏性更新的也勤快,给个好评没什么问题。 评论区就能看到有多少煞笔是看不懂中文的,知道首发是什么意思吗?首发30的游戏大多是什么品质玩的多的自然心里有数,这个价位里面自然不乏精品,但是绝大多数没什么重复游玩的价值,这游戏能让我玩个40小时,就已经值这个价了。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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