
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
竞品太少导致的,画饼搞宣发那套倒是学的很好,讨论优缺点那股孝子味是真浓,可惜steam删不了评,谁说男性不玩娱乐圈,这不游戏圈更臭不可闻?
打工仔跟女大生分別通關過後還差倉管員沒打 花3天連續打 實在沒太多力氣打感想就長話短說 資源種類過於單調卻可以造化萬物 這點毫無邏輯 反觀烹調食材和食譜總類卻很龐大 手機討飯訊息吵死了 應付屍潮只依靠防禦工事 過於被動 最多丟丟燃燒瓶 傷害還低的可憐 可能只讓喪屍嗆了幾口 自動產生的日誌文本沒頭沒腦 多希望這款有潛行 可惜這款沒有
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先,说明一点,末日丧尸爽文这个题材是绝好的创意,本身符合国人的兴趣点和认知上,在空白的市场开了一片新天地,这是没毛病的。 然后,爽点就是前期买买买和前30天前的建设,到后期简直是地狱,老生常谈的格子和人力危机,重复的操作和内容。囤货玩的越来越不爽,为了囤货而囤货,后期资源溢出,npc交互ai文本,还纯吸血鬼来的。无尽设计仿佛小脑缺失,数值和后期成长脱节。还有就是作物和食谱的数值乱填,大部分作物没什么用。只有单向的防御塔防系统,如果算伪肉鸽元素,这个我没意见,本身设计逻辑就是不合理,粗糙的线性资源管理,这游戏还是个半成品就别洋洋得意了,更新勤快点,解决大伙的痛点没人会说你坏话。 所以,9.8暗改的电子元件,单铁皮活捉笼子和纸牌配方什么时候改回来,别恶心玩家到把利好玩家的都删了。能买你游半成品的都是看你勤快更新和愿意听劝的态度上愿意留下来,别给自己玩死 9.9日把隐藏配方调整了,官方态度还是不错的,但还是那句话,更新不到本质问题上,还是半成品状态,无法解决后期人力和各自问题,我理解更新需要时间,但目前这个状态是不太推荐购买的,慎重
管着8个人吃喝一直到最后结局,结果显示援助是0
快跑这是一坨答辩
666,沙袋+陷阱拉满,三个货架的修理材料拉满+钛合金门没撑过50波尸潮绷不住了
The premise of the game is good... Unfortunately the game is a vibe coded mess and feels like slop.
后续做的不行 希望加入养殖 探索 收集的内容
史,一股浓重的ai味
好玩,真的好玩,主要是这个赛道目前也没别人了。 但差评的原因是这个操作也太卡手了,各种细节诸如「工具柜居然只是单纯地多了个标签」「获取物品的弹窗出现时居然打开不了任何ui只能干等这个弹窗结束才能继续操作」等等时不时恶心人一下的地方太多了。 我对制作组的建议是,如果玩家意见太多你们改不过来,那你们的当务之急就是开放创意工坊。 参考隔壁环世界,泰南不会做的ui可以交给玩家来做,又盘活了玩家社区又盘活了热度,玩家做得好的你们还可以和mod作者商量一下收编,多好啊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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