
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先是结论,他至少是一个末日重生题材下,有一些可玩性的游戏,值40块,完毕。 目前在一周目60天左右,说实话中后期真的很难熬,不是难,是真的很熬。 原本以为50天会来个剧情杀然后进入轮回,结果看目前的情况是真的要扛到100天,我是来玩末日重生的啊兄弟,你非要是男人就坚持100天和我的战争比可玩性吗? 可这游戏的中后期非常非常没意思。家里的设备增多不一定会让你过上富足的日子,但一定会让你忙东忙西不知道在忙什么。 减少重复操作减少重复操作减少重复操作,重要的事情说三遍。 请问无人机搜索次数增多了就非得让我一天飞4次收4次吗?这很好玩吗? 我家里材料一堆想批量生产一些燃烧瓶和防御设施就非得一个一个敲吗? 你既然修门修床可以直接检索所有箱子为什么工作台不行呢? 我在僵毁里乐得整理物资是因为大整间隔久小整不费事,而不是像这游戏一样天天整天天整大半天时间都在整理物资,你甚至限制了建造位置和大小让我不能整齐的摆放物资柜又为什么会觉得我会整得很快乐呢? 再往下就不用看了,十几个小时的体验留下了大大的怨气。 比方说这个支援玩法,我物资确实很多,但也不是多到能给一列表的陌生人免费送的程度,十几个人啊,嗷嗷待哺啊,送了完事一点反馈没有,哦,好像加一点心态,不是,兄弟,正反馈呢!连回话都是一套模板!要几个主要角色也就算了,十几个模板人请问我养他们到底是为了什么啊? 还有在群里显摆大餐显摆个3次就会被人砸门,请问意义是什么?我是重生哥还是反派哥啊?你要说显摆加个3,40心态可能还有点用,问题是好像就加几点?我去拉坨屎不仅加心态还能产2个废料呢!还不会被砸门! 没有行为序列的时候能不能自动暂停啊?你跑来跑去已经很浪费时间了,没必要这种事上也浪费玩家时间吧? 那些群聊能不能别一直响啊,是文案写的很好非得让人看吗?又没什么交互我就是接个骚扰电话都比这反馈强吧? 你要弹框我不阻止你,时间暂停,时间暂停,时间暂停!!!你那ui设计的一坨交互一坨为什么觉得玩家能忍受一边浪费时间一边想办法关弹窗! 还有第一个搜索点是个什么天才设计,随便交互一下都是20点精力捡几个垃圾,当时搜完我完全失去了出门探索的欲望。 改吧,慢慢改吧,一改一个不吱声。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不愧是3A大作!!!对话文案是AI的,美术是AI的,代码也是AI的!也是好起来了。 用AI你给我用好了呀,我chovy! 不仅AI模型用的是低质的,使用AI的人估计也是新手,多迭代几次行不行?不要用刚跑通的版本膈应人了。 数值是乱填的,深度是没有的,数据是买量的,责任是丢给外包的,666! 1.对话文案AI感极重,极其简陋,语义匮乏。 你看看你的对话,要么重复,要么前言不搭后语,根本不能细看。 还有你那个破手机,一直响个不停,点进去一看,屁大点事。而且大多数还回不了消息,那我点开的意义是什么?特别是那几个群,烦死了。 那么多末日小说可以借鉴,或者用酒馆跑几轮对话,都不至于这么差。 2.美术也是一眼AI,3D模型用低质通用模型,2D立绘用低质AI。 跑立绘的时候,用点高质量的模型行不行?或者提示词写好一点都不至于就跑那几张低质的图吧? 再不济,去P站找几张,审美好一点都比你这个好看,我爱说实话。 3.代码也是AI写的,而且还没开发好就不要着急变现行不行?功能极其匮乏,引导也很弱。 你开放创意工坊,让玩家来完善玩法也行。结果创意工坊要等到2027年开放,你看还有多少人在线? 怎么,AI写太多,还在解耦吗? 4.数据是买量的。万国觉醒给你们的路径依赖吗? 8月那么多博主都在玩这个游戏,看似很火,你看现在还有多少在玩? 说白了就是个半成品,真让人大失所望!应该是1/8成品! 我自己单独玩了一遍,又跟着完美开局攻略玩了一遍,实在是吃不下这坨! 不推荐游玩,纯粹的浪费时间和心情! 2026/09/12
This is a great idea and a decent attempt but it's not for me. There's a lot of good ideas here but the game just doesn't have enough to keep me playing it. No offence to the Dev(s).. but my viewers and I were bored the whole way through... it wasn't bad... it just wasn't fun. We only played for about 25min and I just didn't want to do it anymore. It made me want to play HumanitZ which actually does the same thing... and a whole lot more. What they did here was kind of take the Survival idea and turn in into a management game. I think this is a good base but it needs a lot more to make it actually fun. It needs more work IMO. I play some of it here: https://www.youtube.com/watch?v=xcYC_CyukOo
一个游戏,别跟我扯什么配置,AI,画面。我推荐这个游戏只是因为一点,紧张刺激好玩,我40多岁人了,一般游戏根本玩不动了,这个能让我玩通宵。
我在想制作能不能有点心,我帮女大学生人家给我回个风铃和星星我可以接受。但是我女大学生帮对面一个大老爷们后那个大佬爷们给我回个风铃和星星。。。。。。我要不是玩久了我当场就要退款。。。。。就这就能看出这游戏制作者们是个啥水平,建议后面人不要买
第一,玩了几个小时就给好评的别看。 第二,游戏剧情为0,剧情党可以直接放弃。 第三,游戏主题是囤货,不是杀丧尸。所以想用各种武器道具干掉丧尸的玩家可以直接放弃。 第四,游戏的交互逻辑是【打开相应箱子】→【拿到背包里】→【放到交互点】,除了特定操作可以直接取用箱子里的物品。所以忍受不了5个小时游玩里有2个小时在整理东西,1个小时在把东西搬来搬去的玩家可以直接放弃。 第四,游戏每天固定要做的事情比如蹲卫生间造肥料、吸收、吹风、收老鼠笼等等从开局可以持续到结束,结合上条的交互逻辑,所以觉得每天做一样事情很无聊的玩家可以直接放弃。 第五,游戏的制造系统、图鉴系统、以及局外成长系统都不能继承到下一个新档。所以喜欢收集图鉴和局外资源,一周目吃苦二周目爽玩新角色的玩家可以直接放弃。 第六,游戏内视角不能改变,是固定的,所以喜欢转视角摆放东西自由布置的建造玩家可以直接放弃。 第七,游戏的无尽模式让一切防御工程都无效,只能一味修门挡住。且出门探索的点会全部沦陷,导致无尽模式=牢房。所以喜欢PVZ无尽模式研究完美防御的玩家可以直接放弃。 第八,游戏的肉鸽系统深度极浅,对人物成长影响提升明显的肉鸽buff固定,最速毕业,对肉鸽感兴趣的玩家可以直接放弃。 综上所述,如果你不是冲着这些来的,这游戏还挺好玩的。
这个游戏问题很多,包括但不限于:优化稀烂,高画质下卡成一坨;资源消耗极度不平衡,碎玻璃和铁贯穿游戏前中后期,与此同时塑料和木板几乎没有刚需;重玩价值低,虽然游戏设置了三个主角以及数个结局,但90%+都是重复体验;后期体验无聊,一个一周目新手玩家在游戏内的大约60天就可以实现自给自足,后40天如果只打撤离结局,完全可以开3倍速挂机到结束;敷衍的NPC设计,NPC来回来去只会说那几句话十分无聊,到后期我已拉黑所有人(游戏内可以通过对话框右上角拉黑他人)。 虽然具有如上问题,但我必须考虑到这款游戏是近几年乃至以后几年少见的丧尸末日背景下的生存模拟精品,并且囤货确实爽,所以我要给这个游戏好评
竞品太少导致的,画饼搞宣发那套倒是学的很好,讨论优缺点那股孝子味是真浓,可惜steam删不了评,谁说男性不玩娱乐圈,这不游戏圈更臭不可闻?
精力完全不够用,前期没什么资源还要养隔壁女邻居,你送肉给她,她送垃圾废纸给你,末世龟男模拟器吗,要是不救女邻居还会负罪,我TM真服了,都末世了你给我整圣母那一套?新手引导弱,前期没买空调导致三十几天气温降低直接库库扣血冻死!地下室都来不及修,还有那个私募贷款系统,我就问你们制作组了,这家天天被丧尸围,收债的人是怎么做到每天晚上准时来你家蹲点骚扰你的?玩了三十几天,丧尸挠门窗,你只能被动修理,连个武器都造不了,你就修吧,看你修的快还是丧尸挠的快……
这B游戏有一种“很忙但不知道在忙什么”的感觉。 我也不想在末世和邻居搞森友会。这个工作群系统是哪个神人设计的? 丧尸砸门不可怕。可怕的是你一边忙着堵门,一边被微信轰炸。拿起手机一看对面说的是“您没事儿吧?”
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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