
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一天因为精力不够睡三回 满精力出门摸三箱子就累了 回来一看还不如在家挂机 垃圾游戏
游戏还是太半成品了,但是框架是可以的。我建议观望的人等打折入手,或者等它做好了再入手。现在这个版本已经比刚发布的时候好玩太多了。
游戏是好游戏,囤的很爽。 [h2] 但是 [/h2] 我怎么感觉买到的其实是EA版本?两个角色分别在普通困难难度玩到80天之后迎来官方腹泻式频繁更新?那我现在到底是玩还是不玩了?很多游戏性上的调整和巨量的bug难道不是应该1.0之前就解决的问题?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
丧尸末日爽文游戏版,一直想玩这种的,终于有人做出来了。感觉剧情文案和图片台词方面还有不足,整体是很好玩的!适合喜欢种田的玩家。希望以后可以出联机版~
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
1.建议拓展游戏可玩性,每次通关结束后就没事干了,我觉得这种游戏可以跟模拟人生一样一直玩才对,比如:圈养丧尸、装修房子、更换家具、圈养宠物、去外面捡破烂 2.无尽模式还是太单调了,希望以后能填充各种各样的玩法进去,无尽模式都没有剧情模式好玩 3.允许多人游戏、多角色共同生活等等,增加一些温馨囤货的感觉
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
前期搭建自己末日基地的过程确实很有爽感. 但一旦进入中期(约50天后),内容匮乏的问题就暴露无遗,每天的任务完全固化,收菜、种地、翻土、抓虫、浇水、做饭、修理门窗、用做出来的饭菜养AI和交易,机械循环,毫无新意。 表面上感觉很缺精力每天都很多事情要做,但是这种'忙'完全不是为了应对危机,而是纯粹的重复劳动.每一件事都耗时过长,被切分得过细,中后期完全就是赛博打工. '打工仔'和'大学生'的建筑槽还勉强能管理,但到了'仓库管理员',建筑槽数量激增,实际可用却不到一半,根本不是单人能管理的规模. 缺乏AI队友完成重复的操作,但是一旦有了AI队友,游戏原本就匮乏的内容只会暴露得更快.
制作者更新修复得还是蛮快的 就是单周目周期过长,百日流程的后50天几乎就毫无意义了 另外多周目继承的东西太少,局外成长也太少 为了解锁多结局整条流程重打也太痛苦了
游戏 还行,如果能有联机跟 朋友一起生存就更好了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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