
A high school daily life Visual Novel—Players will take on the role of a "nobody" in high school, experiencing a hilarious campus story of suddenly being surrounded by male classmates and enjoying a time full of youth and fun.
Modeled estimate, not a reported figure. How we estimate →
Trends
Modeled estimate over time.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Copies: v2 off 31% on 33 stated games · Checked →Copies · previous model (v2): median error 31% on 33 developer-stated gamescurrent model (v3) was fitted on them, held-out about 27%How we checked →
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $882 | 23 | 52% | $1.79 | |
| approximately $7.2K | 48 | 90% | $5.99 | |
| approximately $368.4K | 824 | 81% | $9.99 | |
| approximately $191K | 411 | 28% | $13.99 | |
| approximately $908 | 32 | 97% | −10%$2.69reg. $2.99 | |
| approximately $8.9K | 143 | 92% | $3.99 |