
SURA: Shattered Star is a sword-fighting action platformer set in space. Play as Sura, a mercenary grieving the loss of her comrades, and cut down everything that stands in your way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

SURA: Shattered Star is a fast-paced 2D action platformer combining Asterium-powered sword combat, fluid movement, and a space opera setting.
After the war, Sura lives as a mercenary. During a mission to infiltrate a pirate vessel, she discovers traces of forbidden human experiments connected to the Empire.
Pursue the Doctor behind the experiments as Sura travels through a pirate vessel, an underground laboratory, a former Imperial military base converted into a research facility, and the Doctor’s ship.
Cut through the enemies standing in your way and uncover the truth behind the experiments involving Asterium, as well as the past Sura has kept hidden.

Sura wields a single sword and draws upon the power of Asterium to perform devastating quick-draw techniques.
Move rapidly between enemies, mark them with precise slashes, and sheathe your sword at the decisive moment to unleash a powerful finishing attack.
Seamlessly chain movement and attacks together, exploit enemy openings, and cut through multiple targets without losing the flow of battle.
Sharp reflexes, precise positioning, and careful timing are the keys to survival.
Combat and movement are designed to flow together as one.
Dash through enemy attacks, leap across dangerous terrain, slide beneath obstacles, and carry your momentum into the next strike.
Avoid hazards without slowing down, move rapidly between targets, and carve a path through groups of enemies before they can surround you.
Powerful bosses await at the end of each chapter, including heavily armored combatants, massive mechanical weapons, and autonomous war machines with unique attack patterns.
Master Sura’s movement and sword techniques to defeat them.
Sura is not a chosen hero.
Once a swordswoman of the Goh Dynasty, she survived the war that brought her homeland under Imperial rule, but was officially recorded among the dead.
Now living as a mercenary, she pursues the Doctor in search of an answer to the survivor’s guilt that continues to haunt her.
It is not because the Doctor is directly connected to her survival.
Sura wants to believe that killing the Doctor is the reason she was allowed to survive.
To complete her revenge, Sura must overcome not only the enemies standing in her way, but also the guilt and wounds she has carried since the war.
This game was developed over approximately two months as a final project at KRAFTON Jungle Game Lab.
It is a free proof of concept created to explore and validate the game’s core combat mechanics, movement systems, visual direction, and narrative potential within a limited development period.
Rather than representing a full-scale commercial production, this project is intended as a playable showcase of the concepts and gameplay direction that form the foundation of SURA: Shattered Star.
We hope you enjoy the world we have created and the potential this project represents.
Genres
Stats
Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil, Mongolian
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体验了几分钟,整体很棒,但按键不能自定义这个很难受,打击感很棒,但为什么我鼠标总是感觉拖着很慢啊
집행자 투사체 속도(특히 개틀링건) 너프 좀...
Cannot customize controls,no fullscreen, awful choice of place to put texts blocks my vision againist boss. Level design is overall boring and force player to do one thing. Bosses are boring,out of creativity. Feels more like bullet hell then a fast paced action since levels filled with people with guns or turrets. Basic attack is useless,just spam dash attack and you'll probably win every level. Overall has potential but really have long road to walk And how I'm supposed to beat arbitter?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
好游戏 跳跳乐存档点太少了
첫번째 보스 깻는데요, 펀치 타이밍, 그리고 적 돌진 타이밍 예측이 너무 어렵습니다. 왜냐면 시간이 느려지기도 하는데, 시각적으로 언제 오는지 그게 잘 없습니다. 시간이 일정하기라도 하면 감으로 피하겠는데, 제가 발도술 쓸때는 시간이 느려지기도 하니까, 감이 안잡히네요 눈에 띄는 뭔가가 더 있었으면 좋겠습니다.
[h2]스타일리쉬 액션 발도 게임[/h2] 속도감이나 발도술로 공중 체공하면서 적을 처치하는건 재미있었음. 나중에 더 좋은 컨텐츠들을 위해 피드백을 하단에 적어봄 [spoiler]집행자 패턴의 문제점 1. 보스 패턴이 대부분 랜덤성 패턴 이라 패턴을 숙지해도 억까로 죽음 2. 특히 사격같은경우 공격이 빠른편인데 느린공격이든 빠른공격이든 한방이라 너무 불쾌함 3.내가 패턴을 숙지해서 익숙해지든, 익숙해지지 않든 무조건 발도3번 표식 쓰고 를 3번 반복해야함. 즉 보스 트라이 시간이 줄어들지 않음 진짜 집행자가 마지막보스보다 어려움 그리고 범위보다 더 크게 피격되어서 죽는다고 생각될때가 있음. 생각에는 적들의 공격 이미지가 범위보다 작은것같기도함. 추후에 적들의 범위를 더 뚜렷하게 공격하게 하면 좋을 것 같음 그리고 뭔가 마지막에 플랫포머같은 형식은 중간중간에 넣어줘도 좋았을 거같음 너무 마지막에 몰아놓고 계속 반복되니까 내가 적을 잡는 게임을 하는건지 횡스크롤 플랫포머 게임을 하는건지 모르겠음[/spoiler] 물론 개인적인 견해지만 추후에 더 좋은 방향으로 업데이트가 되면 좋을 것 같습니다
表現優秀 戰鬥節奏高速爽快,整體流程難度不高 ——除了第三關最後那個電流急急棒一樣的連續跳躍廊道以外
zerei o jogo e estou com traumas, agora tenho medo de tocar em paredes que parecem normais
[h1]쓱쓱 썰면서 싸우는 게 재밌는 게임[/h1] 스토리는 그저그럼 [spoiler]집행자 보스전이 너무 불쾌해서 끄고 싶었음[/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $23K | 973 | 80% | $1.49 | |
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| $1.9K | 17 | 47% | $4.99 | |
| $1K | 18 | 89% | $4.99 | |
| $597 | 4 | 75% | $7.99 | |
| $467 | 5 | 60% | $4.99 |