
For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hay juegos de estrategia en tiempo real… y luego está Supreme Commander. Un título que no intenta darte la ilusión de una guerra a gran escala: directamente te lanza dentro de una. Aquí no controlas un pequeño destacamento ni haces microgestión de cuatro tanques. Aquí diriges ejércitos enteros, fábricas interminables, líneas de producción colosales y frentes de batalla que pueden extenderse por mapas gigantescos durante horas… o incluso días. Lo primero que sorprende es la escala. En la mayoría de RTS tradicionales, manejar veinte o treinta unidades ya se considera una fuerza importante. En Supreme Commander, eso apenas es el comienzo. Conforme avanza la partida, el campo de batalla se llena de cientos de unidades terrestres, aéreas y navales combatiendo simultáneamente mientras enormes robots experimentales arrasan bases enteras. Y aun así, el juego consigue que todo tenga sentido gracias a una interfaz brillante y a su famoso sistema de zoom estratégico, que te permite pasar de ver un tanque individual a contemplar continentes completos en segundos. Pero lo que realmente convierte a Supreme Commander en algo especial es el ritmo de sus partidas. Este no es un RTS pensado para encuentros rápidos de quince minutos. Una escaramuza grande puede convertirse en una auténtica campaña militar donde las líneas del frente cambian constantemente, las economías colapsan y resurgen, y cada decisión estratégica tiene consecuencias enormes. Hay partidas que empiezan como una simple expansión territorial y terminan, muchas horas después, con armas nucleares cruzando el mapa y ejércitos infinitos chocando en una guerra de desgaste brutal. Esa sensación de “guerra total” es difícil de encontrar incluso hoy. Mientras otros juegos de estrategia premian la velocidad de clics y la microgestión extrema, Supreme Commander se centra en la macroestrategia: producción, logística, control del mapa y planificación a largo plazo. Te hace sentir más como un comandante real coordinando una maquinaria bélica gigantesca que como un jugador moviendo unidades una a una. Visualmente quizá haya envejecido, pero su ambición sigue impresionando. Pocos RTS han logrado transmitir tan bien la idea de conflicto masivo. Ver cientos de unidades avanzando al mismo tiempo, apoyar ofensivas desde varios frentes y mantener una economía capaz de alimentar semejante monstruo bélico sigue siendo increíblemente satisfactorio. Supreme Commander no es un RTS para partidas rápidas ni para jugadores impacientes. Es un juego para quienes disfrutan perdiéndose en guerras gigantescas, optimizando producción durante horas y viendo cómo una pequeña base inicial termina convertida en una potencia militar imposible. De esos juegos que empiezas “para una escaramuza rápida” y cuando miras el reloj han pasado seis horas… y la guerra todavía no ha terminado.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Polish, Russian, Spanish - Spain
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
неоптимизированный кусок калла который вылетает каждые 5 минут
Phew...one of the most frustrating campaigns I've ever tried to play in my life... Feel free to nerd-splain to me that I don't know what I'm talking about, but I just came off of mission 2...yes, TWO, of the first campaign and it is an exercise in constant aggravation and convenient enemy unit spawn. Yes, I totally believe that the enemy just so happens to get fighters in the air as soon as I build a transport... In an age where I can just play the expansion, which I will check out, and the sequel, which is the "bad" one because the community memery said so, 'cuz it's different, I have no reason to play this. Shills? Take off the nostalgia blinders and remember that this isn't wall to wall three way dust-ups between Fatboys, Monkeylords and Colossi, and you too will remember the pain and irritation of attempting to play this. Skip this.
0 jogo e muito bom mais cracha direto tem que ficar salvando todo tempo pra nao perder o save devs por favor resolvaam ai por favor
Seems to play well on my rig no prblems . . .
for all great RTS GAME EVERY WHERE THE GAME IS THE OLDEST AND GREATS GAME EVER
Soo Great and Challenging
Very fun! Runs pretty well too. Only ever had one issue with tabbing in and out causing a gray screen which required a restart but seems fairly rare.
Love this game as it like Total Annihilation that got me into these types of games
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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