
The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
СЕТООООООН!
Supreme Commander 1 was a fantastic game, essentially a Total Annihilation remake released 10 years after the original game. It was engaging and fun while requiring a high level of intellectual focus and forward thinking. Forged Alliance is an improvement in every way: its engine is finely tuned, improving shadow fidelity, and the GUI no longer obstructs the view of the battlefield when no units or buildings are selected. There are also a number of new units, and a definitively 'bad' faction, as opposed to the original game, which had three factions, each of which was somewhat understandable. While still not particularly great, the campaign is much better than the previous game. You can use Tech 3 and experimental units in every level, and in the last two levels, you can use more than one type of tech (both Aeon and UEF). It's essentially an upgraded version of an already addictive game, with an expanded context that makes the conflict much more engaging. The GUI is easy to understand, the attack and defence methods are widespread, and the Shift-Queue function allows you to automate long-term processes, such as instructing a group of engineers to build a dozen anti-aircraft turrets. The audio-visual package is solid, For PC RTS fans, this is pretty much the absolute peak of the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian, Traditional Chinese
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2500 Stunden Spass, sagt eigentlich Alles. Da leider nichts Gleichwertiges in der Art nachkam, holt man es immer mal wieder hervor. Es gibt einige Mods, die Abwechslung und veränderte Spielstile reinbringen. Auch die Skirmish-Karten sind vielfältig. Wer Probleme mit Rucklern unter Win 10+11 hat, sollte die CPU-Zugehörigkeit über den Taskmanager für die SupremCommander.exe, reduzieren. Ich habe 15 CPU-Kerne und wenn ich 3 davon deaktiviere, läuft das Spiel absolut flüssig. Als Mod Totalmayhem, Blackopsicon, Expcruiser, SCFA_Enhanced_Campaign_AI_V3.2 und FA_Campaign_Mod_Enabler etc empfehlenswert und einfach zu installieren. Leider ist der Nachfolger SC2 nur ein peinlicher schlechter Witz geworden und kommt an SC FA nicht ansatzweise ran.
This is the best RTS game of all time. Get ForgedAllianceForever for a community server to enjoy multiplayer. Steep learning curve, disconnects, everybody is retarded. But it is so worth it.
First RTS game to natively support multi-monitor.
I would say that kids these days will never know the joy of writing "LOL" with nuclear missile silos and using them to bombard their friends on maps spanning the size of small countries, but they can if they play this game.
4 Playable factions on a huge scale This is is an amazing RTS game even for its age and still looks great in 2026
This game was my first experience with an RTS, and it has ruined all other games of the genre for me. I simply cannot imagine RTS games without features this game has. Supreme Commander is very macro oriented, all the while keeping micro elements, i'd say it strikes a very healthy balance between them. Unlike in many other games of the genre, SupCom simulates each projectile properly, and often you can dodge projectiles if they are slow enough. Lasers and homing munitions on the other hand cannot miss, which makes sense since they are designed to always land a hit. However the game heavily relies on intel and offers counters to what your opponent is doing that are usually cheaper to make than whatever the enemy is up to. Having a solid plan/build for the game helps, but towards the end you inevitably will end up not noticing something on the battlefield, simply because of how many things can happen at the same time as the game progresses. For me personally this is more of a frustrating aspect of the game, because if your opponent can run more things than you simultaneously (properly command more units than you at the same time), most likely you are going to lose, no matter how hard you try. Losing in this game is feels pretty devastating, often starting with slight losses at the front leading to total collapse of your operations. I found myself sometimes being unable do anything about it, and you sit there, watching as your empire crumbles, waiting for the inevitable. It's emotional, really. Factions in game have both similar and unique units, making them have subtle differences that are usually unnoticed if you're just starting to play the game. Before you play, i highly recommend at least playing trough campaign to get an introduction to the basics. The game itself doesn't have online support anymore, so the community runs servers it instead. Visit faforever.com to play online, they offer a free game client as well as regular balancing updates for the game. Overall, i have not seen anything come close to strategy genre masterpiece as this has. Try it out, the game often goes on 90% sale for literal cents.
A game that has never been duplicated or surpassed in what it delivers to this very day.
Пока это лучшая стратегия которую сделало человечество
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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