
A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Russian, Turkish, Italian, Hungarian, Korean +3 more
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
güzel
крутая игра с множеством загадок и других плюшек
лучшая игра из серии игр супры, но до сих пор симулятор поиска сундуков
Super Nice, Six Inches Above!
Great game, similar to the original Supraland.
Fantastic exploration adventure game, as always. 10/10, no notes. Makes me super nostalgic.
çok iyi
This is the best game I have ever played in my life. Everything about this game is truly sparkling; the puzzles are just the right amount of difficult, the combat is much more fun and unique than the first game, and the soundtrack is just heavenly. And I also cannot forget about this game's comedy. Countless times this game has made me chuckle from a random NPC line I wasn't expecting, which adds to this game's unique charm. If anyone out there is reading this, I beg you to go pick this game up, it will absolutely be worth your time.
more f*ck around more find out.. great game
Better than the first one, but still absolutely bloated with useless filler. Chest with meaningless upgrades or coins are stuffed in every little corner, making the game only worse. Puzzles are less cryptic, but some in the late game still require you to be insane to be able to solve them.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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